Open the map out to the whole Milky Way
The map stopped at the catalogued 50 pc around the Sun — 0.33% of the Galaxy's width — and looked like a point cloud with a search box. Adds the galactic scale above it and the heads-up display the reference map is built from. The Galaxy is not a third coordinate space. It is the same parsec space four orders of magnitude further out, so the model and the star field crossfade against camera distance instead of switching, and the Sun stays where it really is: 8.18 kpc out, on the Orion Spur, between the Sagittarius and Perseus arms. The depth range scales with that distance — one fixed near/far pair cannot both fly into a star and hold the Galaxy. The structure in shared/astro/galaxy.ts is measured: the directions of the centre and the north galactic pole, which fix the disc's 63 degree tilt against the celestial equator; the Sun's galactocentric distance; and a radius, azimuth and pitch angle per arm. The particles scattered around it are not, and cannot be — dust hides the disc, so no catalogue holds the Galaxy's stars. The view says so, and the model fades out before the camera reaches the 50 pc where the real stars are. The rest is the look: polar grids lying in the galactic plane with drop lines from the Sun's neighbours, a scale ladder, a readout panel, range, reticle and frame brackets. Two things had to give way for it. The deep-sky shell is the sky as seen from here, so it dissolves rather than letting the camera fly through a wall of nebulae, and so does the skybox, which is a photograph taken from inside the thing now being viewed from outside. Labels are picked by screen separation rather than distance alone: the Sun's fifteen nearest neighbours are all inside four parsecs and printed as one unreadable clump. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
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import { expect, test } from '@playwright/test';
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import { backButtonLocator } from './support/wait-for-back-button';
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test.describe('Galaxy view', () => {
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test('boots the app, initializes the 3D scene, and starts in the galaxy overview (no system controls shown)', async ({ page }) => {
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await page.goto('/');
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await expect(page.getByTestId('scene-canvas')).toBeVisible();
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await expect(page.getByPlaceholder('Search stars, planets, exoplanets…')).toBeVisible();
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await expect(page.getByRole('button', { name: 'Galaxy' })).toHaveCount(0);
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await expect(backButtonLocator(page)).toHaveCount(0);
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await expect(page.getByText('Local Stars')).toBeVisible();
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});
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test('the scale ladder flies out to the whole Galaxy and back to the solar neighbourhood', async ({ page }) => {
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// Two multi-second camera flights, either side of a software-rendered scene bootstrap, add
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// up to more than the default per-test budget.
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test.setTimeout(90_000);
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await page.goto('/');
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await expect(page.getByTestId('scene-canvas')).toBeVisible();
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await page.getByRole('button', { name: 'Milky Way' }).click();
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// The flight covers four orders of magnitude, and the readout only switches over once the
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// camera is far enough out for the Galaxy model to have taken over from the star field.
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await expect(page.getByText('Galactic Scale')).toBeVisible({ timeout: 15_000 });
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await expect(page.getByText('Sagittarius A*')).toBeVisible();
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// At the outermost scale there is nowhere further out to go.
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await expect(page.getByRole('button', { name: 'Milky Way' })).toHaveCount(0);
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await page.getByRole('button', { name: 'Solar Neighbourhood' }).click();
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await expect(page.getByText('Local Stars')).toBeVisible({ timeout: 15_000 });
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});
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});
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