Merge pull request #2 from avalon-vanguard/claude/project-development-ehm7mw

Give the repository a way to actually run itself
This commit is contained in:
Senrokai
2026-08-05 17:53:21 +02:00
committed by GitHub
2 changed files with 451 additions and 0 deletions
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---
name: run-star-map
description: Build, launch, run, drive, and screenshot the star-map Angular app in this container. Use when asked to run or start the app, take a screenshot of the map or HUD, check a UI change in a real browser, or run the unit/e2e test suites.
---
# Running star-map
An Angular 3D star map (three.js, WebGPU renderer falling back to WebGL2). There is no GPU here,
so the scene is software-rasterized and slow — but it does run, and it screenshots.
Drive it with the committed driver, which owns the dev server, the browser, and the camera flights:
```
.claude/skills/run-star-map/driver.mjs
```
All paths below are relative to the repo root.
## Prerequisites
Two container quirks have to be handled first. **Both are one-liners, and both are silent
footguns if skipped** — see Gotchas for why.
**1. Node.** The default `node` on `PATH` is *below* the floor the Angular CLI enforces. A
satisfying build is at `/opt/node`. The driver picks it automatically; anything you run by hand
needs the prefix:
```bash
node -v # v22.22.2 ← too old, ng refuses to start
/opt/node/bin/node -v # v22.23.2 ← use this
export PATH=/opt/node/bin:$PATH
```
**2. Playwright browser.** The pinned `@playwright/test` (1.62.1) wants Chromium revision 1234;
this container ships 1194, under a different internal layout. Do **not** run
`npx playwright install` (the environment blocks browser downloads). Shim the expected path
instead — needed only for `npm run e2e`, not for the driver:
```bash
mkdir -p /opt/pw-browsers/chromium_headless_shell-1234/chrome-headless-shell-linux64
ln -sfn /opt/pw-browsers/chromium_headless_shell-1194/chrome-linux/headless_shell \
/opt/pw-browsers/chromium_headless_shell-1234/chrome-headless-shell-linux64/chrome-headless-shell
touch /opt/pw-browsers/chromium_headless_shell-1234/INSTALLATION_COMPLETE
```
## Install
```bash
PATH=/opt/node/bin:$PATH npm ci # ~25s
```
## Run (agent path) — the driver
Takes screenshots of the app at each scale. Starts the dev server on port 4300 if one isn't
already up, and stops it on exit.
```bash
node .claude/skills/run-star-map/driver.mjs tour
```
```
starting dev server on http://localhost:4300 (node v22.23.2)
dev server ready
field:
/tmp/star-map-shots/1-star-field.png (level=Solar Neighbourhood)
galaxy:
/tmp/star-map-shots/2-galactic.png (level=Milky Way)
system:
/tmp/star-map-shots/3-system-sol.png (level=System)
inner:
zoomed to 5.53 AU
/tmp/star-map-shots/4-system-inner.png (level=System)
```
`tour` takes **~3m20s** — most of it camera flights and software rasterization. For one view:
```bash
node .claude/skills/run-star-map/driver.mjs shot galaxy # ~1m
node .claude/skills/run-star-map/driver.mjs shot field system
```
| View | What it shows |
|---|---|
| `field` | Solar-neighbourhood star field — the default landing view |
| `galaxy` | Galactic scale: arms, bar, Sol's position |
| `system` | Sol at ~120 AU, outer planets labelled |
| `inner` | Sol zoomed to <6 AU, inner four planets labelled |
**Look at the PNG you produced.** A black frame means the scene never initialized — that is a
failure, not a dark theme.
Flags: `--out=DIR` (default `/tmp/star-map-shots`), `--stars=N` (default 12000), `--port=N`
(default 4300), `--keep-server`, `--headed`.
### Checking HUD state without screenshots
Faster than eyeballing a picture, and the right tool for label/HUD changes:
```bash
node .claude/skills/run-star-map/driver.mjs probe inner
```
```json
{
"title": "Sol",
"level": "System",
"labelCount": 4,
"labels": [
{ "name": "Mars", "kind": "Planet" },
{ "name": "Earth", "kind": "Planet" },
{ "name": "Mercury", "kind": "Planet" },
{ "name": "Venus", "kind": "Planet" }
]
}
```
`probe` accepts the same four view names. Labels are read from the CSS2D layer
(`.map-label` > `.map-label-name` + `.map-label-kind`).
## Run (human path)
```bash
PATH=/opt/node/bin:$PATH npm start -- --port=4300
```
Serves on <http://localhost:4300>. Useless headless on its own — there is no display to look at.
Use it only when you want a long-lived server for the driver to attach to (the driver reuses an
already-running server and leaves it alone on exit).
## Test
```bash
PATH=/opt/node/bin:$PATH npm test # 496 tests, 28 files, ~5s
PATH=/opt/node/bin:$PATH npm run build # ~9s
PATH=/opt/node/bin:$PATH npm run etl:typecheck
PATH=/opt/node/bin:$PATH npm run e2e:typecheck
PATH=/opt/node/bin:$PATH npm run e2e -- --workers=1 # 6 tests, ~2.3m
```
`--workers=1` on the e2e suite is **not optional here** — see Gotchas.
## Gotchas
- **The wrong Node is first on `PATH`.** `/opt/node22` is v22.22.2; `/opt/node` is v22.23.2.
`PATH` finds the *older* one, and `package.json#engines` requires `^22.22.3`. `ng serve` then
dies with "Node.js version v22.22.2 detected" and nothing else. The names invert what you'd
guess — `/opt/node` is newer than `/opt/node22`.
- **`npm run e2e` fails at full parallelism**, passing 4 of 6. The two camera-flight specs time
out when four browsers share a software rasterizer. The same specs pass alone and pass with
`--workers=1`. It is CPU contention, not a broken test — don't "fix" the specs.
- **Never stop the dev server with `pkill -f`.** It matches against every process's full command
line — including the shell running your own `pkill`, which then kills itself (exit 144). Narrowing
the pattern does not save you, and neither does the `[n]g` bracket trick: the match is against the
*whole* command line, so a literal `ng serve` anywhere else in it — inside an `echo`, a comment, a
later `pgrep` — re-arms the self-match. Kill by port instead, which does no pattern matching at all:
```bash
fuser -k 4300/tcp
```
Or just let the driver clean up after itself, which it does unless you pass `--keep-server`.
- **The star count must be cut for anything interactive.** The full catalogue is 68 388 stars and
runs at roughly 1 fps here. `?stars=N` overrides it; the driver defaults to 12 000.
- **One canvas click is not enough to enter a system.** Bootstrap (data fetch + raycaster wiring)
finishes asynchronously after load, so an early click hits nothing. The driver polls
click-until-`hud-current-level`-reads-`System`. Sol is at the origin, dead centre of the default
camera, so the centre click is what reliably works.
- **Screenshots need a settle delay.** A DOM assertion passing does not mean the frame is drawn;
the driver waits 2.5s before every capture. Without it you get half-rendered scenes.
- **At 120 AU the inner planets have no labels.** They are inside the centre reticle, collapsed to
a few pixels, and correctly suppressed. This is not a regression — zoom below ~6 AU (the `inner`
view) to see Mercury/Venus/Earth/Mars labelled.
- **Port 4300, not Angular's usual 4200** — the project's own convention, set in
`playwright.config.ts` so it never collides with an unrelated `ng serve`.
- **Don't write driver scripts in `.ts` outside the repo.** `tsx` compiles a bare `.ts` as CJS
("Top-level await is currently not supported with the cjs output format"), and a script outside
the repo can't resolve `@playwright/test` at all. The driver is `.mjs` inside the repo for both
reasons.
## Troubleshooting
| Symptom | Fix |
|---|---|
| `Node.js version v22.22.2 detected. The Angular CLI requires...` | `export PATH=/opt/node/bin:$PATH` |
| `browserType.launch: Executable doesn't exist at .../chromium_headless_shell-1234/...` | Apply the browser shim in Prerequisites. Do **not** run `npx playwright install`. |
| e2e: 2 specs time out on camera flights | Add `-- --workers=1` |
| Your shell exits with code 144 while cleaning up | A `pkill -f` matched your own command line. Use `fuser -k 4300/tcp`. |
| Screenshot is entirely black | Scene never initialized — check the driver's `[pageerror]` lines. |
| `Top-level await is currently not supported with the "cjs" output format` | Name the script `.mjs` (or `.mts`) and keep it inside the repo. |
| Driver hangs at "starting dev server" | Another server holds port 4300: `fuser -k 4300/tcp`, or pass `--port=4301`. |
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#!/usr/bin/env node
/**
* driver.mjs — launch the star-map dev server and drive the running app in a real browser.
*
* node .claude/skills/run-star-map/driver.mjs tour
* node .claude/skills/run-star-map/driver.mjs shot galaxy system
* node .claude/skills/run-star-map/driver.mjs probe
*
* Flags: --out=DIR (default /tmp/star-map-shots) --stars=N (default 12000)
* --port=N (default 4300) --keep-server --headed
*
* Why this exists rather than `npm start` + look at a window: the container is headless, the
* scene is WebGL rendered by a software rasterizer, and the app only reaches its interesting
* states (system view, galactic scale) after multi-second camera flights that have to be waited
* on rather than slept through. See SKILL.md.
*/
import { execFileSync, spawn } from 'node:child_process';
import { existsSync, mkdirSync, readFileSync } from 'node:fs';
import { dirname, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { chromium, expect } from '@playwright/test';
const REPO = resolve(dirname(fileURLToPath(import.meta.url)), '../../..');
const argv = process.argv.slice(2);
const flag = (name, fallback) => {
const hit = argv.find((a) => a.startsWith(`--${name}=`));
return hit ? hit.slice(name.length + 3) : fallback;
};
const has = (name) => argv.includes(`--${name}`);
const OUT = flag('out', '/tmp/star-map-shots');
const STARS = flag('stars', '12000');
const PORT = Number(flag('port', '4300'));
const BASE = `http://localhost:${PORT}`;
const command = argv.find((a) => !a.startsWith('--')) ?? 'tour';
const requested = argv.filter((a) => !a.startsWith('--')).slice(1);
/* ── Node selection ──────────────────────────────────────────────────────────────────────────
* The container's default `node` is a hair below the floor the Angular CLI enforces, and the
* satisfying build is NOT the one PATH finds first. Pick a binary that actually satisfies
* package.json#engines rather than trusting `node`. */
const satisfies = (version, range) => {
const [maj, min, pat] = version.replace(/^v/, '').split('.').map(Number);
return range.split('||').some((clause) => {
const m = clause.trim().match(/^(\^|>=)?(\d+)\.(\d+)\.(\d+)$/);
if (!m) return false;
const [, op, cMaj, cMin, cPat] = [m[0], m[1], Number(m[2]), Number(m[3]), Number(m[4])];
const atLeast = maj > cMaj || (maj === cMaj && (min > cMin || (min === cMin && pat >= cPat)));
return op === '^' ? maj === cMaj && atLeast : atLeast;
});
};
const pickNode = () => {
const range = JSON.parse(readFileSync(`${REPO}/package.json`, 'utf8')).engines?.node ?? '';
const candidates = [process.execPath, '/opt/node/bin/node', '/usr/local/bin/node', 'node'];
for (const bin of candidates) {
try {
const v = execFileSync(bin, ['--version'], { encoding: 'utf8', stdio: ['ignore', 'pipe', 'ignore'] });
if (v && satisfies(v.trim(), range)) return { bin, version: v.trim() };
} catch {
/* candidate absent — try the next */
}
}
throw new Error(`no node satisfying engines "${range}" found; tried ${candidates.join(', ')}`);
};
/* ── Dev server ─────────────────────────────────────────────────────────────────────────────*/
const up = async () => {
try {
const res = await fetch(BASE, { signal: AbortSignal.timeout(2000) });
return res.ok;
} catch {
return false;
}
};
async function startServer() {
if (await up()) {
console.log(`dev server already up on ${BASE}`);
return null;
}
const { bin, version } = pickNode();
console.log(`starting dev server on ${BASE} (node ${version})`);
const proc = spawn(bin, [`${REPO}/node_modules/.bin/ng`, 'serve', `--port=${PORT}`], {
cwd: REPO,
stdio: ['ignore', 'pipe', 'pipe'],
env: { ...process.env, PATH: `${dirname(bin)}:${process.env.PATH}` }
});
let log = '';
proc.stdout.on('data', (d) => (log += d));
proc.stderr.on('data', (d) => (log += d));
proc.on('exit', (code) => {
if (code !== 0 && code !== null) {
console.error(`dev server exited with ${code}:\n${log.split('\n').slice(-12).join('\n')}`);
}
});
const deadline = Date.now() + 180_000;
while (Date.now() < deadline) {
if (await up()) {
console.log('dev server ready');
return proc;
}
if (proc.exitCode !== null) throw new Error(`dev server died:\n${log.slice(-2000)}`);
await new Promise((r) => setTimeout(r, 1500));
}
throw new Error(`dev server did not come up within 180s:\n${log.slice(-2000)}`);
}
/* ── Browser ────────────────────────────────────────────────────────────────────────────────*/
// The pinned @playwright/test does not necessarily match the browser revision baked into the
// container, so prefer the one that is actually on disk over the one Playwright expects.
const executablePath = existsSync('/opt/pw-browsers/chromium') ? '/opt/pw-browsers/chromium' : undefined;
const level = (page) => page.getByTestId('hud-current-level');
const title = (page) => page.getByTestId('hud-title');
const canvasOf = (page) => page.getByTestId('scene-canvas');
async function boot(page) {
await page.goto(`${BASE}/?stars=${STARS}`);
await expect(canvasOf(page)).toBeVisible({ timeout: 90_000 });
await expect(title(page)).toHaveText('Local Stars', { timeout: 90_000 });
}
/** Screenshots are taken after a settle delay: a software-rasterized frame is usually still in
* flight when the DOM assertion that got us here has already passed. */
async function capture(page, name) {
mkdirSync(OUT, { recursive: true });
await page.waitForTimeout(2500);
const path = `${OUT}/${name}.png`;
await page.screenshot({ path });
console.log(` ${path} (level=${(await level(page).textContent())?.trim()})`);
}
/** Bootstrap (data fetch + raycaster wiring) finishes asynchronously, so clicking the canvas
* once usually lands before picking is live. Sol sits at the origin, dead centre of the
* default camera, so click-until-entered reliably enters the solar system. */
async function enterSystem(page) {
const canvas = canvasOf(page);
await expect
.poll(
async () => {
if ((await level(page).textContent())?.trim() === 'System') return true;
await canvas.click();
return false;
},
{ timeout: 90_000, intervals: [400] }
)
.toBe(true);
await page.waitForTimeout(1500);
}
/** Zoom until the range readout drops to `auTarget`, so the inner planets fill the frame. */
async function zoomTo(page, auTarget) {
const range = page.getByText(/\d+(\.\d+)? AU/);
await page.mouse.move(800, 450);
for (let i = 0; i < 40; i++) {
await page.mouse.wheel(0, -240);
await page.waitForTimeout(320);
const au = Number(((await range.textContent().catch(() => null)) ?? '').replace(/[^\d.]/g, ''));
if (Number.isFinite(au) && au > 0 && au <= auTarget) return au;
}
return null;
}
const VIEWS = {
field: async (page) => {
await boot(page);
await capture(page, '1-star-field');
},
galaxy: async (page) => {
await boot(page);
await page.getByRole('button', { name: 'Milky Way' }).click();
await expect(page.getByText('Galactic Scale')).toBeVisible({ timeout: 90_000 });
await capture(page, '2-galactic');
},
system: async (page) => {
await boot(page);
await enterSystem(page);
await capture(page, '3-system-sol');
},
inner: async (page) => {
await boot(page);
await enterSystem(page);
const au = await zoomTo(page, 6);
console.log(` zoomed to ${au ?? '?'} AU`);
await capture(page, '4-system-inner');
}
};
/* ── Commands ───────────────────────────────────────────────────────────────────────────────*/
/**
* Dump the HUD's state as JSON instead of a picture — the fast way to check a label/HUD change
* without eyeballing a screenshot. `probe system` reports the labels the overlay actually
* placed, which is what most HUD regressions show up in.
*/
async function probe(page, view) {
await boot(page);
if (view === 'system' || view === 'inner') await enterSystem(page);
if (view === 'inner') await zoomTo(page, 6);
if (view === 'galaxy') {
await page.getByRole('button', { name: 'Milky Way' }).click();
await expect(page.getByText('Galactic Scale')).toBeVisible({ timeout: 90_000 });
}
await page.waitForTimeout(2000);
// Labels are plain DOM in a CSS2D layer: .map-label > .map-label-name + .map-label-kind.
const labels = await page.locator('.map-label').evaluateAll((nodes) =>
nodes
.filter((n) => n.offsetParent !== null)
.map((n) => ({
name: n.querySelector('.map-label-name')?.textContent?.trim() ?? '',
kind: n.querySelector('.map-label-kind')?.textContent?.trim() ?? null
}))
);
console.log(
JSON.stringify(
{
title: (await title(page).textContent())?.trim(),
level: (await level(page).textContent())?.trim(),
labelCount: labels.length,
labels
},
null,
2
)
);
}
let server = null;
let failed = false;
try {
server = await startServer();
const browser = await chromium.launch({ executablePath, headless: !has('headed') });
const page = await browser.newPage({ viewport: { width: 1600, height: 900 } });
page.on('pageerror', (e) => console.log(` [pageerror] ${e.message}`));
if (command === 'probe') {
await probe(page, requested[0] ?? 'field');
} else {
const names = command === 'shot' && requested.length ? requested : Object.keys(VIEWS);
for (const name of names) {
if (!VIEWS[name]) throw new Error(`unknown view "${name}" (have: ${Object.keys(VIEWS).join(', ')})`);
console.log(`${name}:`);
await VIEWS[name](page);
}
}
await browser.close();
} catch (err) {
failed = true;
console.error(`FAILED: ${err.message}`);
} finally {
if (server && !has('keep-server')) server.kill('SIGTERM');
}
process.exit(failed ? 1 : 0);