Route between stars, through the crossings a chosen range allows

The map could say where a star is and what is near it, and nothing about
getting from one to another. This adds the question and the answer: pick a
departure and a destination, choose how far a single crossing may be, and get
the chain — how many jumps, how far in total, and every star on the way, each
one a step you can fly to.

A jump link is not a feature of space. There are no corridors out there; a
link is a question asked of the catalogue, which is why the range is the
user's control rather than a constant. Two facts about that catalogue decide
what the answers look like, and both are stated in the code because they read
as defects otherwise. It is magnitude-limited, so it is dense around the Sun
and thins with distance — within 50 pc a 3 pc range links 99% of it into one
piece, while over the whole 250 pc reach the same range leaves most stars
alone. And a gap in it is a gap in what has been catalogued, not in what is
there.

That is why "no route" is not the end of the answer. Where no chain exists at
the range asked for, the panel says which range would open one — the chain
whose longest hop is as short as possible, found by the same search with the
cost of arriving somewhere being the worst hop taken rather than the sum — and
offers that number as a control to accept.

Departure defaults to wherever the view already is, so one field is usually
enough. Sol to Vega at 3 pc: four jumps, 10 pc, by way of Barnard's Star,
Struve 2398 B and HD 155876. Narrow it to 0.8 pc and it says 2.26 would reach.

The graph is drawn as one buffer of line segments and the route as a second,
brighter one over it, with the graph stepping back while a route is up: near
the Sun the links are a haze, and a thread through a bright cloud is not a
thread. Both fade out with the local layer, since from outside the Galaxy the
graph is a smear.

Two measurements shaped this. Asking the index for each star's neighbours in
turn — sixty-eight thousand sorted lists, thrown away — took eight seconds; the
grid now walks its own cells once and pairs them, which takes a quarter of one.
And the range control emits per pixel dragged, so the rebuild waits for the
hand to settle.

Three defects fixed on the way, all older than the routing:

hud-acquire animated with fill-mode `both`, which leaves its closing keyframe
applied for good — and that keyframe carries a clip-path. Every panel wearing
it has been clipping its own box ever since, so anything that had to escape
one was cut away and could not even be clicked. Nothing had needed to escape
until this panel's dropdown opened upward.

The routing fields returned nothing when typed into before the catalogue
finished loading, and stayed nothing until the next keystroke. The options are
derived from the query and the index together now, so they appear when the
second of the two arrives, whichever that is.

And a link was `3-7` walking one way and `7-3` walking the other, which is two
links to anything comparing them.

Verified: build clean, 571/571 unit, 9/9 end-to-end including two new specs —
one plotting Sol to Sirius, one narrowing the range until there is no route and
accepting the one it names — design detector clean, screenshots at 1440x900
and 390x844.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
This commit is contained in:
2026-08-20 18:39:22 +02:00
co-authored by Claude Fable 5
parent a6b30e84f0
commit 68a919bd84
10 changed files with 1005 additions and 9 deletions
@@ -1,4 +1,4 @@
import { AfterViewInit, Component, effect, ElementRef, OnDestroy, signal, viewChild } from '@angular/core';
import { AfterViewInit, Component, computed, effect, ElementRef, OnDestroy, signal, viewChild } from '@angular/core';
import { Router } from '@angular/router';
import * as THREE from 'three/webgpu';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
@@ -22,12 +22,16 @@ import { starGlowExtentAu, starMarkerRadiusAu, systemFrameRadiusAu, systemFramin
import { formatAu, formatLuminosity, formatParsecs } from '../../shared/format/quantity';
import { BodyDetailViewModel } from '../body-detail/body-detail.model';
import { buildBodyViewModel, luminosityOf } from '../body-detail/body-view-model';
import { DEFAULT_HUD_DISPLAY, HudDisplay, HudDockComponent, HudReadout } from '../hud/hud-dock.component';
import { DEFAULT_HUD_DISPLAY, HudDisplay, HudDockComponent, HudReadout } from '../hud/hud-dock.component';
import { RouteRequest, RouteResult, RouteStarOption } from '../hud/routes-panel.component';
import { buildSearchIndex, IndexedSearchEntry, rankSearchResults } from '../search/search-ranking';
import { StarmapHudComponent } from './starmap-hud.component';
import { SystemObjectCardComponent } from './system-object-card.component';
import { colorIndexToRgb, StarFieldRenderer, starRenderBudgetFromUrl } from './star-field-renderer';
import { collectJumpLinks, minimumRangeBetween, routeBetween } from '../../shared/astro/jump-links';
import { StarNeighbourhood } from '../../shared/astro/star-neighbourhood';
import { HostStarRings } from './host-star-rings';
import { JumpLinkRenderer } from './jump-link-renderer';
import { ReservedBox, ringPlacement } from './label-ring';
import { LabeledPoint, LabelSide, StarLabelOverlay } from './star-label-overlay';
import { SystemOrbitsRenderer } from './system-orbits-renderer';
@@ -56,6 +60,18 @@ const LABEL_MIN_SEPARATION_NDC = 0.12;
const LABEL_EDGE_NDC = 0.7;
/** How far right of its point a label's text reaches, in aspect-scaled NDC (~135px at 1440). */
const LABEL_REACH_NDC = 0.3;
/** How long the range control has to be still before the graph is rebuilt at its value. */
const JUMP_LINK_REBUILD_DELAY_MS = 250;
/** How many matches each routing field offers, and how little may be typed to get any. */
const ROUTE_OPTION_COUNT = 6;
const MIN_ROUTE_QUERY_LENGTH = 2;
/**
* The widest crossing `minimumRangeBetween` will consider when saying what a route would need.
* Beyond this the catalogue is one component and the answer stops being informative.
*/
const ROUTE_RANGE_CEILING_PC = 30;
/** How many neighbouring stars are named from inside a system. */
const NEIGHBOUR_COUNT = 4;
/**
@@ -205,8 +221,16 @@ function galacticOverviewPose(): { position: THREE.Vector3; target: THREE.Vector
[note]="hudNote()"
[range]="hudRange()"
[display]="display()"
[routing]="true"
[routeResult]="routeResult()"
[routeOptions]="routeOptions()"
[currentStar]="currentStarOption()"
defaultTab="readout"
(displayChange)="display.set($event)"
(routeQuery)="onRouteQuery($event)"
(routeRequested)="onRouteRequested($event)"
(routeStarSelected)="navigationStore.selectStar($event)"
(jumpRangeChange)="jumpRangePc.set($event)"
/>
</div>
`
@@ -252,6 +276,32 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
private hostRings?: HostStarRings;
/** Proximity over the whole catalogue, built once; the neighbour labels are one query on it. */
private neighbourhood?: StarNeighbourhood;
private jumpLinks?: JumpLinkRenderer;
/** How far a single crossing may be. Drives both the drawn graph and the route walked on it. */
readonly jumpRangePc = signal(3);
readonly routeResult = signal<RouteResult | null>(null);
/**
* Matches for whichever routing field is being typed into. Stars only: a route is a chain of
* stars, and offering a moon as a destination would be offering a place that leads nowhere.
*
* Derived rather than assigned, because the two things it needs arrive in either order — the
* catalogue is still loading when the dock is already up, and a query typed before it lands
* used to return nothing and stay nothing until the next keystroke.
*/
readonly routeOptions = computed<readonly RouteStarOption[]>(() => {
const query = this.routeQuery().trim();
const index = this.starSearchIndex();
if (query.length < MIN_ROUTE_QUERY_LENGTH || index.length === 0) {
return [];
}
return rankSearchResults(index, query, ROUTE_OPTION_COUNT).flatMap((entry) =>
entry.starId === undefined ? [] : [{ id: entry.starId, name: entry.name, subtitle: entry.subtitle }]
);
});
private readonly routeQuery = signal('');
/** The range the drawn graph was last built at, so a redraw is skipped when nothing moved. */
private drawnJumpRangePc: number | null = null;
private jumpLinkRebuild?: ReturnType<typeof setTimeout>;
/** The current system's neighbours, resolved on arrival: id, name, distance and bearing. */
private neighbours: readonly { star: StarRecord; distancePc: number; direction: THREE.Vector3 }[] = [];
/**
@@ -267,6 +317,8 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
private deepSkyLabels: readonly LabeledPoint[] = [];
/** Stars with at least one catalogued body, which are the ones the map can be flown into. */
private starIdsWithBodies = new Set<number>();
/** Stars alone, normalised once, for the two routing fields. Empty until the catalogue lands. */
private readonly starSearchIndex = signal<IndexedSearchEntry[]>([]);
private milkyWay?: MilkyWayRenderer;
private galacticLabels: readonly LabeledPoint[] = [];
private galacticGrid?: PolarGridPlane;
@@ -307,6 +359,15 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
}
});
effect(() => this.applyDisplay(this.display()));
// Reads both signals, so flipping the layer on and dragging the range each land here. The
// rebuild is a quarter-second of walking the catalogue, and the range control emits per
// pixel dragged, so it waits for the hand to settle rather than running once per pixel.
effect(() => {
this.jumpRangePc();
this.display().jumpLinks;
clearTimeout(this.jumpLinkRebuild);
this.jumpLinkRebuild = setTimeout(() => this.refreshJumpLinks(), JUMP_LINK_REBUILD_DELAY_MS);
});
}
ngAfterViewInit(): void {
@@ -322,6 +383,8 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
this.controls?.dispose();
this.starField?.dispose();
this.hostRings?.dispose();
this.jumpLinks?.dispose();
clearTimeout(this.jumpLinkRebuild);
this.deepSky?.dispose();
this.milkyWay?.dispose();
this.galacticGrid?.dispose();
@@ -409,6 +472,9 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
this.stars = stars;
this.starsById = new Map(stars.map((star) => [star.id, star]));
this.neighbourhood = new StarNeighbourhood(stars);
this.starSearchIndex.set(
buildSearchIndex(stars.map((star) => ({ kind: 'star' as const, name: star.name, subtitle: star.spectralType, starId: star.id })))
);
this.bodies = bodies;
this.exoplanets = exoplanets;
// Which stars can be flown into: those with catalogued bodies of their own, plus the Sun.
@@ -423,6 +489,8 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
this.galaxyGroup.add(this.starField.object);
this.hostRings = new HostStarRings(stars.filter((star) => this.starIdsWithBodies.has(star.id)), HUD_ACCENT);
this.galaxyGroup.add(this.hostRings.object);
this.jumpLinks = new JumpLinkRenderer(HUD_ACCENT);
this.galaxyGroup.add(this.jumpLinks.object);
this.milkyWay = new MilkyWayRenderer();
this.galacticLabels = this.milkyWay.labelPoints();
@@ -531,6 +599,7 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
this.localGrid?.setStrength(display.grid ? 1 - this.galacticStrength : 0);
this.tethers?.setStrength(display.grid ? 1 - this.galacticStrength : 0);
this.hostRings?.setStrength(display.systems ? 1 - this.galacticStrength : 0);
this.jumpLinks?.setStrength(display.jumpLinks ? 1 - this.galacticStrength : 0);
// The backdrop shell is the sky as seen from here; from outside it, it is a wall.
this.deepSky?.setStrength(display.deepSky ? 1 - this.galacticStrength : 0);
// Same argument for the skybox, and more sharply: it is a photograph of the Milky Way taken
@@ -1053,6 +1122,68 @@ export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
this.refreshObjectCard();
};
/** Offered as the departure without typing, since it is where the view already is. */
readonly currentStarOption = computed<RouteStarOption | null>(() => {
const starId = this.navigationStore.selectedStarId();
const star = starId === null ? undefined : this.starsById.get(starId);
return star ? { id: star.id, name: star.name, subtitle: star.spectralType } : null;
});
onRouteQuery(query: string): void {
this.routeQuery.set(query);
}
/**
* Walks the graph, and where it cannot, says what range would. The search is lazy — it asks
* the index for a star's neighbours as it reaches that star — so plotting one route never
* costs a pass over the catalogue.
*/
onRouteRequested({ fromId, toId, rangePc }: RouteRequest): void {
if (!this.neighbourhood) {
return;
}
const route = routeBetween(this.neighbourhood, fromId, toId, rangePc);
if (route) {
this.routeResult.set({
stars: route.stars.map((id) => ({ id, name: this.starsById.get(id)?.name ?? `Star ${id}` })),
totalPc: route.totalPc,
neededRangePc: null
});
this.jumpLinks?.setRoute(route.stars, (id) => this.starsById.get(id));
return;
}
this.routeResult.set({
stars: [],
totalPc: 0,
neededRangePc: minimumRangeBetween(this.neighbourhood, fromId, toId, ROUTE_RANGE_CEILING_PC)
});
this.jumpLinks?.setRoute([], () => undefined);
}
/**
* Rebuilds the drawn graph, which is the expensive half: every star's neighbours, once. Only
* when the layer is on and the range has actually moved — the control emits per pixel dragged.
*/
private refreshJumpLinks(): void {
if (!this.jumpLinks || !this.neighbourhood) {
return;
}
const rangePc = this.jumpRangePc();
if (!this.display().jumpLinks) {
if (this.drawnJumpRangePc !== null) {
this.jumpLinks.setLinks([], () => undefined);
this.drawnJumpRangePc = null;
}
return;
}
if (this.drawnJumpRangePc === rangePc) {
return;
}
this.drawnJumpRangePc = rangePc;
const links = collectJumpLinks(this.neighbourhood, rangePc);
this.jumpLinks.setLinks(links, (id) => this.starsById.get(id));
}
/** A pinned body wins over a hovered one, so the card does not change under the pointer. */
private refreshObjectCard(): void {
const id = this.pinnedBodyId ?? this.hoveredBodyId;
@@ -0,0 +1,110 @@
import * as THREE from 'three/webgpu';
import { JumpLink } from '../../shared/astro/jump-links';
/** Faint, because there are tens of thousands of them and none is worth reading on its own. */
const LINK_OPACITY = 0.16;
/** The one route is the figure; the graph it is drawn on is the ground. */
const ROUTE_OPACITY = 0.9;
/**
* How far the graph falls back while a route is up. Near the Sun the catalogue is dense enough
* that the links are a solid haze, and a chain drawn through it would be one bright thread in a
* bright cloud; stepping the ground down is what makes the figure a figure.
*/
const GROUND_WHILE_ROUTED = 0.4;
export interface LinkPoint {
readonly x: number;
readonly y: number;
readonly z: number;
}
/**
* The jump-link graph, and one route through it.
*
* Both are line segments in the galaxy's parsec frame: the graph as a single buffer, because a
* pair of vertices per link is the cheapest way to draw a hundred thousand of them, and the
* route as a second, brighter one over the top. The route is a strip rather than a set of pairs
* so a chain of hops reads as one continuous thing.
*/
export class JumpLinkRenderer {
readonly object = new THREE.Group();
private readonly linkMaterial: THREE.LineBasicMaterial;
private readonly routeMaterial: THREE.LineBasicMaterial;
private readonly links: THREE.LineSegments;
private readonly route: THREE.Line;
private strength = 1;
private routed = false;
constructor(accent: THREE.ColorRepresentation) {
this.linkMaterial = new THREE.LineBasicMaterial({ color: accent, transparent: true, opacity: LINK_OPACITY, depthWrite: false });
this.routeMaterial = new THREE.LineBasicMaterial({ color: accent, transparent: true, opacity: ROUTE_OPACITY, depthWrite: false });
this.links = new THREE.LineSegments(new THREE.BufferGeometry(), this.linkMaterial);
this.route = new THREE.Line(new THREE.BufferGeometry(), this.routeMaterial);
// Both are rebuilt from scratch whenever they change, so their bounds are only ever right
// by accident between rebuilds; culling on a stale sphere drops the graph mid-pan.
this.links.frustumCulled = false;
this.route.frustumCulled = false;
this.object.add(this.links, this.route);
this.setLinks([], () => undefined);
this.setRoute([], () => undefined);
}
setLinks(links: readonly JumpLink[], positionOf: (starId: number) => LinkPoint | undefined): void {
const vertices = new Float32Array(links.length * 6);
let at = 0;
for (const link of links) {
const from = positionOf(link.from);
const to = positionOf(link.to);
if (!from || !to) {
continue;
}
vertices.set([from.x, from.y, from.z, to.x, to.y, to.z], at);
at += 6;
}
this.replaceGeometry(this.links, at === vertices.length ? vertices : vertices.subarray(0, at));
}
/** The chain to draw over the graph, departure first. Fewer than two stars draws nothing. */
setRoute(starIds: readonly number[], positionOf: (starId: number) => LinkPoint | undefined): void {
const points = starIds.map(positionOf).filter((point): point is LinkPoint => point !== undefined);
this.routed = points.length >= 2;
this.applyOpacity();
const vertices = new Float32Array(points.length < 2 ? 0 : points.length * 3);
points.forEach((point, i) => {
if (vertices.length > 0) {
vertices.set([point.x, point.y, point.z], i * 3);
}
});
this.replaceGeometry(this.route, vertices);
}
/** Crossfaded with the local layer: from outside the Galaxy the graph is a smear. */
setStrength(strength: number): void {
this.strength = THREE.MathUtils.clamp(strength, 0, 1);
this.applyOpacity();
this.object.visible = this.strength > 0;
}
private applyOpacity(): void {
this.linkMaterial.opacity = LINK_OPACITY * this.strength * (this.routed ? GROUND_WHILE_ROUTED : 1);
this.routeMaterial.opacity = ROUTE_OPACITY * this.strength;
}
dispose(): void {
this.links.geometry.dispose();
this.route.geometry.dispose();
this.linkMaterial.dispose();
this.routeMaterial.dispose();
}
private replaceGeometry(target: THREE.LineSegments | THREE.Line, vertices: Float32Array): void {
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
const previous = target.geometry;
target.geometry = geometry;
previous.dispose();
}
}
@@ -67,6 +67,10 @@ describe('HudDockComponent', () => {
fixture.componentRef.setInput('display', DEFAULT_HUD_DISPLAY);
fixture.detectChanges();
expect(tabNames()).toEqual(['Search', 'Readout', 'Display']);
fixture.componentRef.setInput('routing', true);
fixture.detectChanges();
expect(tabNames()).toEqual(['Search', 'Readout', 'Routes', 'Display']);
});
it('opens the default tab on mount and renders the readout from its inputs', () => {
@@ -134,7 +138,7 @@ describe('HudDockComponent', () => {
fixture.componentRef.setInput('defaultTab', 'display');
fixture.detectChanges();
const pressed = [...host().querySelectorAll('[aria-pressed]')].map((b) => `${b.textContent?.trim()}=${b.getAttribute('aria-pressed')}`);
expect(pressed).toEqual(['Labels=true', 'Orbits=true', 'Grid=false', 'Deep sky=true', 'Sky=true', 'Systems=true']);
expect(pressed).toEqual(['Labels=true', 'Orbits=true', 'Grid=false', 'Deep sky=true', 'Sky=true', 'Systems=true', 'Jump links=false']);
});
it('opens the search on "/" from anywhere but a text field', () => {
+38 -5
View File
@@ -1,6 +1,7 @@
import { ChangeDetectionStrategy, Component, computed, ElementRef, HostListener, inject, input, OnInit, output, signal, viewChild } from '@angular/core';
import { SearchComponent } from '../search/search.component';
import { RouteRequest, RouteResult, RoutesPanelComponent, RouteStarOption } from './routes-panel.component';
export interface HudReadout {
readonly label: string;
@@ -22,9 +23,11 @@ export interface HudDisplay {
readonly sky: boolean;
/** The rings on stars known to host planets. */
readonly systems: boolean;
/** The graph of crossings within the range the Routes panel is set to. */
readonly jumpLinks: boolean;
}
export const DEFAULT_HUD_DISPLAY: HudDisplay = { labels: true, orbits: true, grid: true, deepSky: true, sky: true, systems: true };
export const DEFAULT_HUD_DISPLAY: HudDisplay = { labels: true, orbits: true, grid: true, deepSky: true, sky: true, systems: true, jumpLinks: false };
const DISPLAY_LAYERS: readonly { key: keyof HudDisplay; label: string }[] = [
{ key: 'labels', label: 'Labels' },
@@ -32,12 +35,13 @@ const DISPLAY_LAYERS: readonly { key: keyof HudDisplay; label: string }[] = [
{ key: 'grid', label: 'Grid' },
{ key: 'deepSky', label: 'Deep sky' },
{ key: 'sky', label: 'Sky' },
{ key: 'systems', label: 'Systems' }
{ key: 'systems', label: 'Systems' },
{ key: 'jumpLinks', label: 'Jump links' }
];
export type DockTab = 'search' | 'readout' | 'display';
export type DockTab = 'search' | 'readout' | 'routes' | 'display';
const TAB_LABELS: Record<DockTab, string> = { search: 'Search', readout: 'Readout', display: 'Display' };
const TAB_LABELS: Record<DockTab, string> = { search: 'Search', readout: 'Readout', routes: 'Routes', display: 'Display' };
/** Tailwind's `sm` breakpoint: below it the dock is a bare tab strip and its panel is a sheet. */
const WIDE_VIEWPORT = '(min-width: 640px)';
@@ -64,7 +68,7 @@ function isWideViewport(): boolean {
@Component({
selector: 'app-hud-dock',
changeDetection: ChangeDetectionStrategy.OnPush,
imports: [SearchComponent],
imports: [RoutesPanelComponent, SearchComponent],
host: { class: 'pointer-events-none fixed inset-x-2 bottom-2 z-20 block font-body sm:inset-x-6 sm:bottom-6' },
template: `
<!-- The column is transparent to the pointer and each surface in it opts back in: it is as
@@ -102,6 +106,19 @@ function isWideViewport(): boolean {
}
</section>
}
@case ('routes') {
<section id="dock-panel-routes" role="tabpanel" aria-labelledby="dock-tab-routes" class="hud-acquire hud-brackets hud-surface pointer-events-auto mb-2 w-full max-w-xl px-4 py-3">
<app-routes-panel
[result]="routeResult()"
[options]="routeOptions()"
[currentStar]="currentStar()"
(queryChange)="routeQuery.emit($event)"
(routeRequested)="routeRequested.emit($event)"
(starSelected)="onRouteStarSelected($event)"
(rangeChange)="jumpRangeChange.emit($event)"
/>
</section>
}
@case ('display') {
<section id="dock-panel-display" role="tabpanel" aria-labelledby="dock-tab-display" class="hud-acquire hud-brackets hud-surface pointer-events-auto mb-2 w-full max-w-lg px-4 py-3">
<p class="type-label text-muted">Layers</p>
@@ -166,14 +183,25 @@ export class HudDockComponent implements OnInit {
readonly display = input<HudDisplay | null>(null);
/** Which panel is open on a wide viewport when the dock mounts. */
readonly defaultTab = input<DockTab | null>(null);
/** Routing: what the scene found, what it offers for the fields, and where the view is. */
readonly routeResult = input<RouteResult | null>(null);
readonly routeOptions = input<readonly RouteStarOption[]>([]);
readonly currentStar = input<RouteStarOption | null>(null);
/** Present makes the Routes tab available; absent means this surface cannot route. */
readonly routing = input(false);
readonly displayChange = output<HudDisplay>();
readonly routeQuery = output<string>();
readonly routeRequested = output<RouteRequest>();
readonly routeStarSelected = output<number>();
readonly jumpRangeChange = output<number>();
readonly layers = DISPLAY_LAYERS;
readonly hasDerived = computed(() => this.readouts().some((readout) => readout.derived));
readonly tabs = computed<readonly DockTab[]>(() => [
'search',
...(this.title() ? (['readout'] as const) : []),
...(this.routing() ? (['routes'] as const) : []),
...(this.display() ? (['display'] as const) : [])
]);
@@ -205,6 +233,11 @@ export class HudDockComponent implements OnInit {
}
}
/** A step on a plotted route was chosen: fly there, and leave the route up to walk it from. */
onRouteStarSelected(starId: number): void {
this.routeStarSelected.emit(starId);
}
onPicked(): void {
// A result was chosen: the thing to look at is now the scene, so hand the panel back to the
// readout where there is one, and fold the sheet away where there is not. On a narrow
@@ -0,0 +1,227 @@
import { ChangeDetectionStrategy, Component, computed, input, output, signal } from '@angular/core';
import { formatParsecs } from '../../shared/format/quantity';
/** A star offered for one of the two fields, as the panel needs to show it. */
export interface RouteStarOption {
readonly id: number;
readonly name: string;
readonly subtitle: string;
}
/** What the scene worked out, once it has been asked. */
export interface RouteResult {
/** The chain, departure first. Empty when there is no route at the range asked for. */
readonly stars: readonly { id: number; name: string }[];
readonly totalPc: number;
/** The shortest range that would open a route, where none was found at the one asked for. */
readonly neededRangePc: number | null;
}
export interface RouteRequest {
readonly fromId: number;
readonly toId: number;
readonly rangePc: number;
}
/** Which end of the journey a query is for. */
type Field = 'from' | 'to';
/**
* Departure, destination, range, and the chain between them.
*
* The one genuinely two-sided tool in the instrument, and the reason the range lives here
* rather than beside the layer toggle that draws the graph: the number that decides which
* crossings are possible is the same number in both places, and a control is easier to trust
* where its consequence is printed.
*
* Presentational. It knows how to ask; the scene knows the catalogue and does the walking.
*/
@Component({
selector: 'app-routes-panel',
changeDetection: ChangeDetectionStrategy.OnPush,
template: `
<div class="flex flex-col gap-3">
<div class="grid gap-2 sm:grid-cols-2">
@for (field of fields; track field) {
<div class="relative">
<label [for]="'route-' + field" class="type-label text-muted">{{ field === 'from' ? 'Departure' : 'Destination' }}</label>
<input
[id]="'route-' + field"
type="text"
autocomplete="off"
[value]="text(field)"
[placeholder]="field === 'from' ? 'From this system' : 'Search a star'"
(input)="onInput(field, $event)"
(keydown.escape)="closeOptions()"
class="hud-surface mt-1 w-full px-2.5 py-1.5 text-sm text-text caret-accent placeholder:text-muted focus:border-accent focus:outline-none"
/>
@if (open() === field && options().length) {
<ul class="hud-surface absolute bottom-full left-0 z-10 mb-1 max-h-48 w-full overflow-y-auto divide-y divide-border/25">
@for (option of options(); track option.id) {
<li>
<button
type="button"
(click)="choose(field, option)"
class="flex w-full items-baseline gap-3 px-2.5 py-1.5 text-left transition-colors hover:bg-accent/8 focus-visible:bg-accent/12 focus-visible:outline-1 focus-visible:-outline-offset-1 focus-visible:outline-accent"
>
<span class="min-w-0 flex-1 truncate text-sm text-text">{{ option.name }}</span>
<span class="type-label shrink-0 truncate text-muted">{{ option.subtitle }}</span>
</button>
</li>
}
</ul>
}
</div>
}
</div>
<div class="flex items-center gap-3">
<label for="route-range" class="type-label shrink-0 text-muted">Jump range</label>
<input
id="route-range"
type="range"
[min]="minRangePc"
[max]="maxRangePc"
step="0.1"
[value]="rangePc()"
(input)="onRange($event)"
class="h-1 min-w-0 flex-1 appearance-none rounded-none bg-border accent-accent"
/>
<output for="route-range" class="w-20 shrink-0 text-right text-sm text-accent tabular-nums">{{ rangeLabel() }}</output>
</div>
<div class="flex items-center gap-3">
<button
type="button"
[disabled]="!canPlot()"
(click)="plot()"
class="type-label border border-border/60 px-3 py-1.5 text-muted transition-colors enabled:hover:border-accent/70 enabled:hover:text-accent disabled:opacity-40 focus-visible:outline-1 focus-visible:-outline-offset-1 focus-visible:outline-accent"
>
Plot route
</button>
@if (result(); as plotted) {
@if (plotted.stars.length) {
<p data-testid="route-summary" class="text-sm text-text tabular-nums">
{{ plotted.stars.length - 1 }} {{ plotted.stars.length === 2 ? 'jump' : 'jumps' }} <span class="text-muted">·</span> {{ format(plotted.totalPc) }}
</p>
} @else {
<p data-testid="route-summary" class="text-sm text-muted">
No route at this range.
@if (plotted.neededRangePc !== null) {
<button
type="button"
(click)="raiseTo(plotted.neededRangePc)"
class="text-accent underline decoration-accent/40 underline-offset-2 hover:decoration-accent focus-visible:outline-1 focus-visible:outline-accent"
>
{{ format(plotted.neededRangePc) }} would reach.
</button>
} @else {
Nothing in the catalogue bridges the gap.
}
</p>
}
}
</div>
@if (result()?.stars?.length) {
<ol data-testid="route-steps" class="hud-surface divide-y divide-border/25">
@for (step of result()!.stars; track step.id; let i = $index) {
<li>
<button
type="button"
(click)="starSelected.emit(step.id)"
class="flex w-full items-baseline gap-3 px-2.5 py-1.5 text-left transition-colors hover:bg-accent/8 focus-visible:bg-accent/12 focus-visible:outline-1 focus-visible:-outline-offset-1 focus-visible:outline-accent"
>
<span class="type-label w-6 shrink-0 text-muted tabular-nums">{{ i + 1 }}</span>
<span class="min-w-0 flex-1 truncate text-sm text-text">{{ step.name }}</span>
</button>
</li>
}
</ol>
}
</div>
`
})
export class RoutesPanelComponent {
/** Whatever the scene found for the last query it was given. */
readonly result = input<RouteResult | null>(null);
/** Matches for the field currently being typed into, ranked by the scene. */
readonly options = input<readonly RouteStarOption[]>([]);
/** The star the view is currently inside, offered as the departure without typing. */
readonly currentStar = input<RouteStarOption | null>(null);
readonly queryChange = output<string>();
readonly routeRequested = output<RouteRequest>();
readonly starSelected = output<number>();
/** The graph is drawn at whatever range this panel is set to, so the scene follows it. */
readonly rangeChange = output<number>();
readonly fields: readonly Field[] = ['from', 'to'];
/** A tenth of a parsec is finer than the catalogue's own distances are known to. */
readonly minRangePc = 0.5;
/** Beyond this the graph is a solid sheet of lines and every pair of stars is connected. */
readonly maxRangePc = 8;
readonly rangePc = signal(3);
readonly open = signal<Field | null>(null);
private readonly chosen = signal<Record<Field, RouteStarOption | null>>({ from: null, to: null });
private readonly typed = signal<Record<Field, string>>({ from: '', to: '' });
/** Departure falls back to wherever the view already is, so one field is usually enough. */
private readonly departure = computed(() => this.chosen().from ?? this.currentStar());
readonly canPlot = computed(() => this.departure() !== null && this.chosen().to !== null);
readonly rangeLabel = computed(() => formatParsecs(this.rangePc()));
text(field: Field): string {
return this.chosen()[field]?.name ?? this.typed()[field];
}
format(distancePc: number): string {
return formatParsecs(distancePc);
}
onInput(field: Field, event: Event): void {
const value = (event.target as HTMLInputElement).value;
this.typed.update((current) => ({ ...current, [field]: value }));
// Typing over a chosen star un-chooses it: the field says what it will be searched for.
this.chosen.update((current) => ({ ...current, [field]: null }));
this.open.set(field);
this.queryChange.emit(value);
}
choose(field: Field, option: RouteStarOption): void {
this.chosen.update((current) => ({ ...current, [field]: option }));
this.closeOptions();
}
closeOptions(): void {
this.open.set(null);
this.queryChange.emit('');
}
onRange(event: Event): void {
const value = Number((event.target as HTMLInputElement).value);
this.rangePc.set(value);
this.rangeChange.emit(value);
}
raiseTo(rangePc: number): void {
// Rounded up to the control's own step, so the number shown is one it can actually hold —
// and up rather than down, since down would land just short of the crossing it names.
const stepped = Math.min(this.maxRangePc, Math.ceil(rangePc * 10) / 10);
this.rangePc.set(stepped);
this.rangeChange.emit(stepped);
this.plot();
}
plot(): void {
const from = this.departure();
const to = this.chosen().to;
if (from && to) {
this.routeRequested.emit({ fromId: from.id, toId: to.id, rangePc: this.rangePc() });
}
}
}
+170
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@@ -0,0 +1,170 @@
import { describe, expect, it } from 'vitest';
import { collectJumpLinks, minimumRangeBetween, routeBetween } from './jump-links';
import { StarNeighbourhood, StarPoint } from './star-neighbourhood';
/** Stars a parsec apart along x, so a chain's length is the number of hops it takes. */
function chain(count: number): StarNeighbourhood {
return new StarNeighbourhood(Array.from({ length: count }, (_, i) => ({ id: i, x: i, y: 0, z: 0 })));
}
function index(points: StarPoint[]): StarNeighbourhood {
return new StarNeighbourhood(points);
}
describe('routeBetween', () => {
it('walks the chain a hop at a time when that is all the range allows', () => {
const route = routeBetween(chain(5), 0, 4, 1.5);
expect(route?.stars).toEqual([0, 1, 2, 3, 4]);
expect(route?.totalPc).toBeCloseTo(4);
expect(route?.longestHopPc).toBeCloseTo(1);
});
it('goes straight there when the range reaches, however many stars lie between', () => {
// The direct crossing is never longer than a chain through anything — Euclid says so — so a
// range that covers it makes it the answer, and the stars in between are just scenery.
const route = routeBetween(chain(5), 0, 4, 5);
expect(route?.stars).toEqual([0, 4]);
expect(route?.totalPc).toBeCloseTo(4);
});
it('picks the shorter of two ways round when neither is a straight line', () => {
// 0 to 3 is 10 pc, out of a 6 pc range. Two ways round, both inside it: through 1, barely
// off the line, or through 2, well off it. Shorter is what "the way there" means.
const route = routeBetween(
index([
{ id: 0, x: 0, y: 0, z: 0 },
{ id: 1, x: 5, y: 0.5, z: 0 },
{ id: 2, x: 5, y: 3, z: 0 },
{ id: 3, x: 10, y: 0, z: 0 }
]),
0,
3,
6
);
expect(route?.stars).toEqual([0, 1, 3]);
expect(route?.totalPc).toBeCloseTo(10.05, 1);
});
it('finds nothing across a gap wider than the range', () => {
const split = index([
{ id: 0, x: 0, y: 0, z: 0 },
{ id: 1, x: 1, y: 0, z: 0 },
{ id: 2, x: 20, y: 0, z: 0 }
]);
expect(routeBetween(split, 0, 2, 5)).toBeNull();
});
it('answers nothing for a star that is not there, or for going nowhere', () => {
const line = chain(3);
expect(routeBetween(line, 0, 0, 2)).toBeNull();
expect(routeBetween(line, 0, 99, 2)).toBeNull();
expect(routeBetween(line, 0, 2, 0)).toBeNull();
});
it('reports the longest hop, which is what the range has to cover', () => {
const route = routeBetween(
index([
{ id: 0, x: 0, y: 0, z: 0 },
{ id: 1, x: 1, y: 0, z: 0 },
{ id: 2, x: 5, y: 0, z: 0 }
]),
0,
2,
4
);
expect(route?.longestHopPc).toBeCloseTo(4);
});
});
describe('minimumRangeBetween', () => {
it('names the shortest range that opens a way through', () => {
// Hops of 1 and 4: no range under 4 connects them, and 4 exactly does.
const stepped = index([
{ id: 0, x: 0, y: 0, z: 0 },
{ id: 1, x: 1, y: 0, z: 0 },
{ id: 2, x: 5, y: 0, z: 0 }
]);
expect(minimumRangeBetween(stepped, 0, 2, 50)).toBeCloseTo(4);
expect(routeBetween(stepped, 0, 2, 4)).not.toBeNull();
expect(routeBetween(stepped, 0, 2, 3.99)).toBeNull();
});
it('prefers a longer way whose worst hop is shorter, since that is what the range pays for', () => {
// Direct: one hop of 10. Round: three hops of at most 4. The range only has to cover 4.
const both = index([
{ id: 0, x: 0, y: 0, z: 0 },
{ id: 1, x: 0, y: 4, z: 0 },
{ id: 2, x: 6, y: 7, z: 0 },
{ id: 3, x: 10, y: 0, z: 0 }
]);
const needed = minimumRangeBetween(both, 0, 3, 50);
expect(needed).toBeLessThan(10);
expect(routeBetween(both, 0, 3, needed!)).not.toBeNull();
});
it('finds nothing when even the ceiling does not reach', () => {
const split = index([
{ id: 0, x: 0, y: 0, z: 0 },
{ id: 1, x: 100, y: 0, z: 0 }
]);
expect(minimumRangeBetween(split, 0, 1, 50)).toBeNull();
});
});
describe('collectJumpLinks', () => {
it('reports each pair once, not once from either end', () => {
const links = collectJumpLinks(chain(4), 1.5);
expect(links.map((link) => [link.from, link.to])).toEqual([
[0, 1],
[1, 2],
[2, 3]
]);
});
it('measures every link it reports', () => {
const links = collectJumpLinks(chain(3), 2.5);
expect(links.find((link) => link.from === 0 && link.to === 2)?.distancePc).toBeCloseTo(2);
});
it('draws nothing at no range', () => {
expect(collectJumpLinks(chain(4), 0)).toEqual([]);
});
it('agrees with every route it makes possible', () => {
// The graph drawn and the graph walked have to be the same graph, or the map shows a way
// the route cannot take.
let seed = 11;
const random = () => ((seed = (seed * 1103515245 + 12345) % 2147483648) / 2147483648) * 30 - 15;
const points: StarPoint[] = Array.from({ length: 120 }, (_, id) => ({ id, x: random(), y: random(), z: random() }));
const cloud = index(points);
// 9 rather than 6: at 6 this cloud falls into pieces and 0 never reaches 119, which an
// earlier version of this test hid by only checking the route it happened to find.
const range = 9;
const links = collectJumpLinks(cloud, range);
const drawn = new Set(links.map((link) => `${link.from}-${link.to}`));
const route = routeBetween(cloud, 0, 119, range);
// Asserted, not guarded: a skipped body would let the two disagree unnoticed.
expect(route).not.toBeNull();
expect(route!.stars.length).toBeGreaterThan(2);
for (let i = 1; i < route!.stars.length; i++) {
const [a, b] = [route!.stars[i - 1], route!.stars[i]].sort((x, y) => x - y);
expect(drawn.has(`${a}-${b}`)).toBe(true);
}
expect(links.length).toBeGreaterThan(0);
});
});
+206
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@@ -0,0 +1,206 @@
/**
* Which stars are within reach of which, and how to get from one to another through them.
*
* A "jump link" is nothing more than a pair of catalogued stars closer together than some
* chosen range. It is not a feature of space — there are no corridors out there — it is a
* question asked of the catalogue: if a crossing of at most this far can be made, which stars
* can be strung together, and what is the shortest chain from here to there.
*
* Two facts about the catalogue shape everything here, and both are worth stating because the
* answers look like defects otherwise. It is magnitude-limited, so it is dense around the Sun
* and thins with distance: within 50 pc a 3 pc range links 99% of it into one piece, while over
* the whole 250 pc reach the same range leaves most stars alone. And a gap in it is a gap in
* what has been catalogued, not in what is there. So a route that cannot be found is a
* statement about the map, and `minimumRangeBetween` exists to say which.
*/
import { StarNeighbourhood } from './star-neighbourhood';
/** A chain of stars from one to another, each hop within the range that was asked for. */
export interface Route {
/** Star ids, departure first and destination last. One hop is two ids. */
readonly stars: readonly number[];
/** The sum of the hops, in parsecs. */
readonly totalPc: number;
/**
* The longest single hop. The range has to cover this and nothing wider, so it is what a
* reader checks a route against — and it is the figure `minimumRangeBetween` minimises.
*/
readonly longestHopPc: number;
}
/** An unordered pair of stars within range of each other. */
export interface JumpLink {
readonly from: number;
readonly to: number;
readonly distancePc: number;
}
/**
* A cap on how much of the catalogue one search may walk. Reached only where a route does not
* exist and the range is wide enough to make most of the catalogue one component; a search that
* hits it has already visited more stars than any real chain passes through.
*/
const MAX_VISITED = 20000;
/** Pops the smallest-cost entry. A linear scan: the frontier is small next to the work per node. */
function takeCheapest<T>(frontier: Map<number, T>, costOf: (value: T) => number): [number, T] | undefined {
let bestId: number | undefined;
let bestValue: T | undefined;
let bestCost = Number.POSITIVE_INFINITY;
for (const [id, value] of frontier) {
const cost = costOf(value);
if (cost < bestCost) {
bestCost = cost;
bestId = id;
bestValue = value;
}
}
if (bestId === undefined || bestValue === undefined) {
return undefined;
}
frontier.delete(bestId);
return [bestId, bestValue];
}
function rebuild(cameFrom: Map<number, number>, fromId: number, toId: number): number[] {
const stars = [toId];
let at = toId;
while (at !== fromId) {
const previous = cameFrom.get(at);
if (previous === undefined) {
return [];
}
stars.push(previous);
at = previous;
}
return stars.reverse();
}
/**
* The shortest chain from one star to another in which no single hop exceeds `rangePc`, or
* `null` where the catalogue holds no such chain.
*
* Shortest by total distance travelled rather than by number of hops: two chains of the same
* length are not equally good, and the one that covers less ground is the one a reader means by
* "the way there". Neighbours are asked for as the search reaches each star rather than built
* into a graph first, so finding one route never costs a pass over the whole catalogue.
*/
export function routeBetween(index: StarNeighbourhood, fromId: number, toId: number, rangePc: number): Route | null {
if (fromId === toId || rangePc <= 0 || !index.point(fromId) || !index.point(toId)) {
return null;
}
const best = new Map<number, number>([[fromId, 0]]);
const cameFrom = new Map<number, number>();
const settled = new Set<number>();
const frontier = new Map<number, number>([[fromId, 0]]);
while (frontier.size > 0 && settled.size < MAX_VISITED) {
const cheapest = takeCheapest(frontier, (cost) => cost);
if (!cheapest) {
break;
}
const [starId, costHere] = cheapest;
if (settled.has(starId)) {
continue;
}
settled.add(starId);
if (starId === toId) {
const stars = rebuild(cameFrom, fromId, toId);
return stars.length === 0 ? null : { stars, totalPc: costHere, longestHopPc: longestHop(index, stars) };
}
for (const neighbour of index.within(starId, rangePc)) {
if (settled.has(neighbour.id)) {
continue;
}
const cost = costHere + neighbour.distancePc;
if (cost < (best.get(neighbour.id) ?? Number.POSITIVE_INFINITY)) {
best.set(neighbour.id, cost);
cameFrom.set(neighbour.id, starId);
frontier.set(neighbour.id, cost);
}
}
}
return null;
}
function longestHop(index: StarNeighbourhood, stars: readonly number[]): number {
let longest = 0;
for (let i = 1; i < stars.length; i++) {
const a = index.point(stars[i - 1]);
const b = index.point(stars[i]);
if (a && b) {
longest = Math.max(longest, Math.hypot(b.x - a.x, b.y - a.y, b.z - a.z));
}
}
return longest;
}
/**
* The shortest range at which any chain at all exists between two stars, or `null` if none does
* within `ceilingPc`.
*
* This is what turns "no route" from a dead end into an answer: the range control can be told
* what it would have to be raised to. It is the minimax path — the chain whose longest hop is as
* short as possible — found by the same search as above, with the cost of reaching a star being
* the longest hop taken to get there rather than the sum of them.
*/
export function minimumRangeBetween(index: StarNeighbourhood, fromId: number, toId: number, ceilingPc: number): number | null {
if (fromId === toId || ceilingPc <= 0 || !index.point(fromId) || !index.point(toId)) {
return null;
}
const best = new Map<number, number>([[fromId, 0]]);
const settled = new Set<number>();
const frontier = new Map<number, number>([[fromId, 0]]);
while (frontier.size > 0 && settled.size < MAX_VISITED) {
const cheapest = takeCheapest(frontier, (cost) => cost);
if (!cheapest) {
break;
}
const [starId, worstHopHere] = cheapest;
if (settled.has(starId)) {
continue;
}
settled.add(starId);
if (starId === toId) {
return worstHopHere;
}
for (const neighbour of index.within(starId, ceilingPc)) {
if (settled.has(neighbour.id)) {
continue;
}
// What this chain would need: the longest hop on it, not the distance covered by it.
const needed = Math.max(worstHopHere, neighbour.distancePc);
if (needed < (best.get(neighbour.id) ?? Number.POSITIVE_INFINITY)) {
best.set(neighbour.id, needed);
frontier.set(neighbour.id, needed);
}
}
}
return null;
}
/**
* Every link within `rangePc` in the whole catalogue, each pair once.
*
* For drawing the graph, which is the only thing that wants all of it: routing asks for a
* star's neighbours as it reaches that star and never builds this.
*/
export function collectJumpLinks(index: StarNeighbourhood, rangePc: number): JumpLink[] {
const links: JumpLink[] = [];
index.forEachPairWithin(rangePc, (a, b, distancePc) => {
// The smaller id first, always. The grid hands pairs over in whatever order it walks its
// cells, and a link that is `3-7` here and `7-3` there is two links to anything comparing.
links.push(a.id < b.id ? { from: a.id, to: b.id, distancePc } : { from: b.id, to: a.id, distancePc });
});
return links;
}
@@ -151,6 +151,55 @@ export class StarNeighbourhood {
return found;
}
/**
* Visits every pair of stars within `radiusPc` of each other, once per pair.
*
* The same question `within` answers, asked of the whole catalogue at once — and a different
* shape of answer, because asking it star by star is asking it twice per pair and paying for a
* sorted list of each star's neighbours that the caller then throws away. Sixty-eight thousand
* of those took eight seconds; walking the grid once takes a fraction of it.
*
* Each cell is paired with itself and with the half of its surrounding cells that lie after it
* in the scan, which is what makes each pair come up exactly once.
*/
forEachPairWithin(radiusPc: number, visit: (a: StarPoint, b: StarPoint, distancePc: number) => void): void {
if (radiusPc <= 0) {
return;
}
const reach = Math.ceil(radiusPc / this.cellSizePc);
const radiusSq = radiusPc * radiusPc;
for (const [key, cell] of this.cells) {
const [ix, iy, iz] = key.split(',').map(Number);
for (let dx = 0; dx <= reach; dx++) {
for (let dy = dx === 0 ? 0 : -reach; dy <= reach; dy++) {
for (let dz = dx === 0 && dy === 0 ? 0 : -reach; dz <= reach; dz++) {
const other = dx === 0 && dy === 0 && dz === 0 ? cell : this.cells.get(cellKey(ix + dx, iy + dy, iz + dz));
if (!other) {
continue;
}
const sameCell = other === cell;
for (let i = 0; i < cell.length; i++) {
const a = this.points[cell[i]];
// Within one cell, only the pairs after this one; across two, all of them — the
// other cell is only ever visited from this side.
for (let j = sameCell ? i + 1 : 0; j < other.length; j++) {
const b = this.points[other[j]];
const dxp = b.x - a.x;
const dyp = b.y - a.y;
const dzp = b.z - a.z;
const distanceSq = dxp * dxp + dyp * dyp + dzp * dzp;
if (distanceSq <= radiusSq) {
visit(a, b, Math.sqrt(distanceSq));
}
}
}
}
}
}
}
}
private keyFor(x: number, y: number, z: number): string {
const [ix, iy, iz] = this.cellFor(x, y, z);
return cellKey(ix, iy, iz);