Merge branch 'perf/label-scan' into feat/drawn-set-follows-view

The label fix turns the brightness order into an index with positions and ids
laid out beside it. The star field only needs the order, so it is handed
`.order`. Both sides added scene tests in the same place; both are kept.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
This commit is contained in:
2026-09-16 15:11:29 +02:00
co-authored by Claude Opus 5
4 changed files with 80 additions and 23 deletions
+40 -8
View File
@@ -30,6 +30,38 @@ export function brightnessOrder(stars: readonly BrightnessRanked[]): Uint32Array
return Uint32Array.from(stars.keys()).sort((a, b) => magnitudes[a] - magnitudes[b]);
}
/**
* The brightness order, with each star's position and id laid out beside it in that order.
*
* A walk has to test every star it passes, and near the Sun it passes nearly all of them: a 4 pc
* label radius holds a few dozen stars, faint dwarfs deep in the order, so the walk rarely finds
* fifteen to name before the end. Reading the stars themselves in brightness order jumps all over
* the catalogue, and a full walk took 19-23 ms — slower than the scan and sort it replaced. Read
* from these arrays, laid out in the order they are walked, the same walk touches memory in
* sequence and reads a star only when it yields one.
*/
export interface BrightnessIndex {
/** Indices into the catalogue, brightest first. */
readonly order: Uint32Array;
/** Positions in the same order, three to a star, at full precision so a star on a radius stays on it. */
readonly positions: Float64Array;
readonly ids: Float64Array;
}
export function brightnessIndex<T extends BrightnessRanked & Positioned & { readonly id: number }>(stars: readonly T[]): BrightnessIndex {
const order = brightnessOrder(stars);
const positions = new Float64Array(order.length * 3);
const ids = new Float64Array(order.length);
order.forEach((index, at) => {
const star = stars[index];
positions[at * 3] = star.x;
positions[at * 3 + 1] = star.y;
positions[at * 3 + 2] = star.z;
ids[at] = star.id;
});
return { order, positions, ids };
}
/**
* The stars within `radiusPc` of `centre`, brightest first, plus the one star `alwaysId` names
* wherever it is — handed over lazily, so a caller that stops after the first few pays for no
@@ -37,19 +69,19 @@ export function brightnessOrder(stars: readonly BrightnessRanked[]): Uint32Array
*/
export function* brightestWithin<T extends BrightnessRanked & Positioned & { readonly id: number }>(
stars: readonly T[],
order: Uint32Array,
index: BrightnessIndex,
centre: Positioned,
radiusPc: number,
alwaysId: number | null
): Generator<T> {
const { order, positions, ids } = index;
const radiusSq = radiusPc * radiusPc;
for (const index of order) {
const star = stars[index];
const dx = star.x - centre.x;
const dy = star.y - centre.y;
const dz = star.z - centre.z;
if (dx * dx + dy * dy + dz * dz <= radiusSq || star.id === alwaysId) {
yield star;
for (let at = 0; at < order.length; at++) {
const dx = positions[at * 3] - centre.x;
const dy = positions[at * 3 + 1] - centre.y;
const dz = positions[at * 3 + 2] - centre.z;
if (dx * dx + dy * dy + dz * dz <= radiusSq || ids[at] === alwaysId) {
yield stars[order[at]];
}
}
}