Add star-map Angular app, ETL pipeline, and caveman plugin

Angular 3D star map (galaxy/system/body views, Three.js rendering,
navigation store) plus the NASA ETL tooling that builds the star,
exoplanet and solar-system datasets, Playwright e2e suite, and the
cs:caveman Claude Code plugin (command, agent, skill).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@
This commit is contained in:
2026-08-03 16:50:10 +02:00
parent 1e1b58b0e9
commit d7e8ea1d4d
99 changed files with 5513 additions and 1 deletions
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import { ApplicationConfig, provideBrowserGlobalErrorListeners } from '@angular/core';
import { provideRouter } from '@angular/router';
import { routes } from './app.routes';
export const appConfig: ApplicationConfig = {
providers: [
provideBrowserGlobalErrorListeners(),
provideRouter(routes)
]
};
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<app-search></app-search>
<router-outlet></router-outlet>
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import { Routes } from '@angular/router';
export const routes: Routes = [
{
path: '',
loadComponent: () => import('./features/galaxy-system/galaxy-system-scene.component').then((m) => m.GalaxySystemSceneComponent)
},
{
path: 'body/:id',
loadComponent: () => import('./features/body-detail/body-detail-scene.component').then((m) => m.BodyDetailSceneComponent)
}
];
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:host {
display: block;
width: 100%;
height: 100%;
}
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import { TestBed } from '@angular/core/testing';
import { App } from './app';
describe('App', () => {
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [App],
}).compileComponents();
});
it('should create the app', () => {
const fixture = TestBed.createComponent(App);
const app = fixture.componentInstance;
expect(app).toBeTruthy();
});
it('should render a router outlet', () => {
const fixture = TestBed.createComponent(App);
const compiled = fixture.nativeElement as HTMLElement;
expect(compiled.querySelector('router-outlet')).not.toBeNull();
});
});
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import { Component } from '@angular/core';
import { RouterOutlet } from '@angular/router';
import { SearchComponent } from './features/search/search.component';
@Component({
selector: 'app-root',
imports: [RouterOutlet, SearchComponent],
templateUrl: './app.html',
styleUrl: './app.scss'
})
export class App {}
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import { Injectable } from '@angular/core';
import { BodyRecord } from '../../shared/models/body.model';
import { ExoplanetRecord } from '../../shared/models/exoplanet.model';
import { StarRecord } from '../../shared/models/star.model';
export interface StarField {
stars: StarRecord[];
/** Positions in parsecs, in the same order as `stars`, packed as [x0,y0,z0,x1,y1,z1,...]. */
positions: Float32Array;
}
/**
* Loads the ETL-generated static assets (`src/assets/data/*`, served at `/assets/data/*`).
* Each dataset is fetched at most once per app session and cached in memory.
*/
@Injectable({ providedIn: 'root' })
export class DataLoaderService {
private starFieldPromise?: Promise<StarField>;
private bodiesPromise?: Promise<BodyRecord[]>;
private exoplanetsPromise?: Promise<ExoplanetRecord[]>;
loadStars(): Promise<StarField> {
this.starFieldPromise ??= this.fetchStars();
return this.starFieldPromise;
}
loadBodies(): Promise<BodyRecord[]> {
this.bodiesPromise ??= this.fetchJson<BodyRecord[]>('assets/data/bodies.json');
return this.bodiesPromise;
}
loadExoplanets(): Promise<ExoplanetRecord[]> {
this.exoplanetsPromise ??= this.fetchJson<ExoplanetRecord[]>('assets/data/exoplanets.json');
return this.exoplanetsPromise;
}
private async fetchStars(): Promise<StarField> {
const [stars, buffer] = await Promise.all([
fetch('assets/data/stars-index.json').then((response) => response.json() as Promise<StarRecord[]>),
fetch('assets/data/stars.bin').then((response) => response.arrayBuffer())
]);
return { stars, positions: new Float32Array(buffer) };
}
private fetchJson<T>(url: string): Promise<T> {
return fetch(url).then((response) => response.json() as Promise<T>);
}
}
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import { Injectable, NgZone } from '@angular/core';
import * as THREE from 'three/webgpu';
export type EngineTickCallback = (deltaSeconds: number, elapsedSeconds: number) => void;
/**
* Owns the Three.js WebGPURenderer (with automatic WebGL2 fallback), the base scene/camera,
* and the render loop. The loop always runs outside Angular's zone so per-frame work never
* triggers change detection.
*
* Not provided at root: each canvas host component provides its own instance
* (via its `providers` array) so independent scenes (e.g. galaxy/system vs. body detail)
* never share a renderer.
*/
@Injectable()
export class EngineService {
private readonly clock = new THREE.Clock(false);
private readonly tickCallbacks = new Set<EngineTickCallback>();
private canvas?: HTMLCanvasElement;
private renderer?: THREE.WebGPURenderer;
private scene?: THREE.Scene;
private camera?: THREE.PerspectiveCamera;
private running = false;
constructor(private readonly ngZone: NgZone) {}
get isInitialized(): boolean {
return !!this.renderer;
}
getScene(): THREE.Scene {
return this.requireInitialized(this.scene);
}
getCamera(): THREE.PerspectiveCamera {
return this.requireInitialized(this.camera);
}
getRenderer(): THREE.WebGPURenderer {
return this.requireInitialized(this.renderer);
}
/**
* Creates the renderer/scene/camera against the given canvas. Must be called once per canvas.
*/
async init(canvas: HTMLCanvasElement): Promise<void> {
this.canvas = canvas;
this.renderer = new THREE.WebGPURenderer({ canvas, antialias: true });
await this.renderer.init();
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(50, 1, 0.1, 1000);
this.camera.position.set(0, 0, 5);
const { width, height } = this.canvasSize();
this.resize(width, height);
}
/**
* Registers a callback invoked once per rendered frame, before the scene is drawn.
* Returns an unsubscribe function.
*/
onTick(callback: EngineTickCallback): () => void {
this.tickCallbacks.add(callback);
return () => this.tickCallbacks.delete(callback);
}
/**
* Starts the render loop outside Angular's zone.
*/
start(): void {
if (this.running) {
return;
}
this.running = true;
this.clock.start();
this.ngZone.runOutsideAngular(() => {
this.requireInitialized(this.renderer).setAnimationLoop(() => this.tick());
});
}
/**
* Stops the render loop without disposing any resources.
*/
stop(): void {
if (!this.running) {
return;
}
this.running = false;
this.clock.stop();
this.renderer?.setAnimationLoop(null);
}
/**
* Updates the camera aspect ratio and renderer drawing buffer size.
*/
resize(width: number, height: number): void {
if (!this.renderer || !this.camera || width <= 0 || height <= 0) {
return;
}
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height, false);
}
/**
* Stops the loop and releases GPU resources. Call when the canvas host is destroyed.
*/
dispose(): void {
this.stop();
this.tickCallbacks.clear();
this.renderer?.dispose();
this.renderer = undefined;
this.scene = undefined;
this.camera = undefined;
this.canvas = undefined;
}
private tick(): void {
const deltaSeconds = this.clock.getDelta();
const elapsedSeconds = this.clock.getElapsedTime();
for (const callback of this.tickCallbacks) {
callback(deltaSeconds, elapsedSeconds);
}
this.requireInitialized(this.renderer).render(this.requireInitialized(this.scene), this.requireInitialized(this.camera));
}
private canvasSize(): { width: number; height: number } {
const canvas = this.requireInitialized(this.canvas);
return {
width: canvas.clientWidth || 1,
height: canvas.clientHeight || 1
};
}
private requireInitialized<T>(value: T | undefined): T {
if (value === undefined) {
throw new Error('EngineService used before init() completed.');
}
return value;
}
}
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import { AfterViewInit, Component, ElementRef, OnDestroy, signal, viewChild } from '@angular/core';
import { ActivatedRoute, RouterLink } from '@angular/router';
import { Subscription } from 'rxjs';
import * as THREE from 'three/webgpu';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { DataLoaderService } from '../../core/data/data-loader.service';
import { EngineService } from '../../core/engine/engine.service';
import { applyMilkyWaySkybox, createGlowSprite } from '../../shared/rendering/skybox';
import { atmosphereColorFor, bodyTexturePath, loadCachedTexture, MILKY_WAY_SKYBOX_PATH, proceduralBodyTexture, SATURN_RING_TEXTURE_PATH } from '../../shared/rendering/texture-catalog';
import { BodyRecord } from '../../shared/models/body.model';
import { ExoplanetRecord } from '../../shared/models/exoplanet.model';
import { StarRecord } from '../../shared/models/star.model';
import { NavigationStore } from '../../shared/state/navigation.store';
import { BodyDetailViewModel } from './body-detail.model';
import { InfoPanelComponent } from './info-panel.component';
const KIND_COLORS: Record<BodyDetailViewModel['kind'], THREE.ColorRepresentation> = {
planet: 0x8cbfff,
moon: 0xbfbfbf,
dwarf: 0xccb28c,
exoplanet: 0xd966d9
};
/** Gas giants read as smoother/less rocky than terrestrial bodies under the same lighting rig. */
const GAS_GIANT_IDS = new Set(['jupiter', 'saturn', 'uranus', 'neptune']);
const GLOW_SCALE = 2.6;
/**
* Separate, focused route for inspecting a single planet/moon/exoplanet: its own scene/camera
* (via a dedicated `EngineService` instance, unrelated to the galaxy/system camera rig) plus
* an `InfoPanelComponent` showing its real NASA data. Reachable from system-view picking or
* search, and keeps `NavigationStore` in sync so returning to `/` resumes the correct system.
*
* Reacts to `ActivatedRoute.paramMap` (rather than reading the route snapshot once) because
* Angular's default route-reuse strategy keeps this component instance alive when navigating
* directly from one `/body/:id` to another (e.g. selecting a second search result while
* already on a body's detail page) — only the id param changes, not the route config.
*/
@Component({
selector: 'app-body-detail-scene',
providers: [EngineService],
imports: [InfoPanelComponent, RouterLink],
template: `
<div class="relative h-full w-full">
<canvas #canvas data-testid="scene-canvas" class="block h-full w-full"></canvas>
@if (viewModel()) {
<app-info-panel [body]="viewModel()!" />
} @else if (notFound()) {
<div class="absolute top-4 right-4 rounded-md border border-border bg-panel/80 p-5 font-body text-text backdrop-blur-md">
<p class="mb-2 text-sm">Couldn't find that body.</p>
<a routerLink="/" class="text-sm text-accent hover:underline">Back to the galaxy</a>
</div>
}
</div>
`
})
export class BodyDetailSceneComponent implements AfterViewInit, OnDestroy {
private readonly canvasRef = viewChild.required<ElementRef<HTMLCanvasElement>>('canvas');
private controls?: OrbitControls;
private scene?: THREE.Scene;
private planet?: THREE.Mesh;
private planetMaterial?: THREE.MeshStandardMaterial;
private ring?: THREE.Mesh;
private glow?: THREE.Sprite;
private resizeObserver?: ResizeObserver;
private unsubscribeTick?: () => void;
private paramSubscription?: Subscription;
private sceneReady = false;
private stars: readonly StarRecord[] = [];
private bodies: readonly BodyRecord[] = [];
private exoplanets: readonly ExoplanetRecord[] = [];
readonly viewModel = signal<BodyDetailViewModel | undefined>(undefined);
readonly notFound = signal(false);
constructor(
private readonly engine: EngineService,
private readonly dataLoader: DataLoaderService,
private readonly route: ActivatedRoute,
private readonly navigationStore: NavigationStore
) {}
ngAfterViewInit(): void {
void this.bootstrap();
}
ngOnDestroy(): void {
this.paramSubscription?.unsubscribe();
this.unsubscribeTick?.();
this.resizeObserver?.disconnect();
this.controls?.dispose();
this.planet?.geometry.dispose();
this.planetMaterial?.dispose();
this.disposeRing();
this.disposeGlow();
this.engine.dispose();
}
private async bootstrap(): Promise<void> {
const [stars, bodies, exoplanets] = await Promise.all([this.dataLoader.loadStars(), this.dataLoader.loadBodies(), this.dataLoader.loadExoplanets()]);
this.stars = stars.stars;
this.bodies = bodies;
this.exoplanets = exoplanets;
await this.initScene();
this.sceneReady = true;
this.paramSubscription = this.route.paramMap.subscribe((params) => {
this.showBody(params.get('id'));
});
}
private showBody(id: string | null): void {
if (!id) {
this.viewModel.set(undefined);
this.notFound.set(true);
return;
}
const body = this.bodies.find((candidate) => candidate.id === id);
const exoplanet = this.exoplanets.find((candidate) => candidate.id === id);
if (body) {
const hostStar = this.stars.find((star) => star.id === body.systemStarId);
this.viewModel.set({
id: body.id,
name: body.name,
kind: body.kind,
hostStarName: hostStar?.name ?? 'Unknown star',
radiusKm: body.radiusKm,
orbit: body.orbit
});
this.navigationStore.selectStar(body.systemStarId);
} else if (exoplanet) {
this.viewModel.set({
id: exoplanet.id,
name: exoplanet.name,
kind: 'exoplanet',
hostStarName: exoplanet.hostStarName,
radiusKm: exoplanet.radiusEarth ? exoplanet.radiusEarth * 6371 : undefined,
massEarth: exoplanet.massEarth,
discoveryYear: exoplanet.discoveryYear,
orbit: exoplanet.orbit
});
if (exoplanet.hostStarId !== null) {
this.navigationStore.selectStar(exoplanet.hostStarId);
}
} else {
this.viewModel.set(undefined);
this.notFound.set(true);
return;
}
this.notFound.set(false);
this.navigationStore.selectBody(id);
if (this.sceneReady) {
this.applyViewModelToScene();
}
}
private applyViewModelToScene(): void {
const viewModel = this.viewModel();
if (!viewModel || !this.planetMaterial) {
return;
}
const realTexturePath = bodyTexturePath(viewModel.id);
const texture = realTexturePath ? loadCachedTexture(realTexturePath) : proceduralBodyTexture(KIND_COLORS[viewModel.kind]);
this.planetMaterial.map = texture ?? null;
// A texture (real photo or procedural stand-in) supplies its own color; a plain white base
// keeps that color true instead of tinting it through `KIND_COLORS` a second time. If no
// texture is available at all (e.g. canvas rendering unsupported), fall back to the flat kind color.
this.planetMaterial.color.set(texture ? 0xffffff : KIND_COLORS[viewModel.kind]);
this.planetMaterial.roughness = GAS_GIANT_IDS.has(viewModel.id) ? 0.55 : 0.85;
this.planetMaterial.needsUpdate = true;
this.disposeRing();
this.disposeGlow();
if (this.scene) {
if (viewModel.id === 'saturn') {
this.ring = this.buildSaturnRing();
this.scene.add(this.ring);
}
const atmosphereColor = atmosphereColorFor(viewModel.id);
if (atmosphereColor !== undefined) {
this.glow = createGlowSprite(atmosphereColor, 1, GLOW_SCALE);
this.scene.add(this.glow);
}
}
}
/**
* Saturn's rings, built from a real ring-transparency map. `RingGeometry`'s default UVs wrap
* around the angle rather than the radius, so the per-vertex U is remapped to distance from
* center — the standard fix for sampling a radially-varying ring texture correctly.
*/
private buildSaturnRing(): THREE.Mesh {
const geometry = new THREE.RingGeometry(1.4, 2.6, 128, 1);
const position = geometry.attributes['position'];
const uv = geometry.attributes['uv'];
const vertex = new THREE.Vector3();
for (let i = 0; i < position.count; i++) {
vertex.fromBufferAttribute(position, i);
const radialFraction = THREE.MathUtils.clamp((vertex.length() - 1.4) / (2.6 - 1.4), 0, 1);
uv.setXY(i, radialFraction, 1);
}
const ringTexture = loadCachedTexture(SATURN_RING_TEXTURE_PATH);
const material = new THREE.MeshBasicMaterial({
map: ringTexture,
alphaMap: ringTexture,
transparent: true,
opacity: 0.85,
side: THREE.DoubleSide,
depthWrite: false
});
const ring = new THREE.Mesh(geometry, material);
ring.rotation.x = Math.PI / 2 - THREE.MathUtils.degToRad(17);
return ring;
}
private disposeRing(): void {
if (!this.ring) {
return;
}
this.scene?.remove(this.ring);
this.ring.geometry.dispose();
(this.ring.material as THREE.Material).dispose();
this.ring = undefined;
}
private disposeGlow(): void {
if (!this.glow) {
return;
}
this.scene?.remove(this.glow);
(this.glow.material as THREE.SpriteMaterial).dispose();
this.glow = undefined;
}
private async initScene(): Promise<void> {
const canvas = this.canvasRef().nativeElement;
try {
await this.engine.init(canvas);
} catch (error) {
console.error('Failed to initialize the 3D engine.', error);
return;
}
const scene = this.engine.getScene();
this.scene = scene;
applyMilkyWaySkybox(scene, MILKY_WAY_SKYBOX_PATH);
const camera = this.engine.getCamera();
camera.position.set(0, 0.6, 3);
camera.near = 0.05;
camera.far = 100;
camera.updateProjectionMatrix();
this.controls = new OrbitControls(camera, canvas);
this.controls.enableDamping = true;
this.controls.minDistance = 1.5;
this.controls.maxDistance = 12;
scene.add(new THREE.AmbientLight(0xffffff, 0.35));
const sunLight = new THREE.DirectionalLight(0xfff4e0, 1.6);
sunLight.position.set(4, 3, 5);
scene.add(sunLight);
const geometry = new THREE.SphereGeometry(1, 64, 48);
const viewModel = this.viewModel();
this.planetMaterial = new THREE.MeshStandardMaterial({
color: viewModel ? KIND_COLORS[viewModel.kind] : 0xffffff,
roughness: 0.85,
metalness: 0.05
});
this.planet = new THREE.Mesh(geometry, this.planetMaterial);
scene.add(this.planet);
this.observeResize(canvas);
this.unsubscribeTick = this.engine.onTick((deltaSeconds) => this.tick(deltaSeconds));
this.engine.start();
}
private tick(deltaSeconds: number): void {
this.controls?.update();
if (this.planet) {
this.planet.rotation.y += deltaSeconds * 0.08;
}
}
private observeResize(canvas: HTMLCanvasElement): void {
this.resizeObserver = new ResizeObserver(([entry]) => {
const { width, height } = entry.contentRect;
this.engine.resize(width, height);
});
this.resizeObserver.observe(canvas);
}
}
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import { OrbitalElements } from '../../shared/models/body.model';
export type BodyDetailKind = 'planet' | 'moon' | 'dwarf' | 'exoplanet';
/**
* Flattened view model combining the fields `InfoPanelComponent` displays, regardless of
* whether the selected body came from `bodies.json` (solar-system `BodyRecord`) or
* `exoplanets.json` (`ExoplanetRecord`) — the two sources report different subsets of data.
*/
export interface BodyDetailViewModel {
id: string;
name: string;
kind: BodyDetailKind;
hostStarName: string;
radiusKm?: number;
massEarth?: number;
discoveryYear?: number;
orbit: Partial<OrbitalElements>;
}
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import { DecimalPipe } from '@angular/common';
import { Component, input } from '@angular/core';
import { Router } from '@angular/router';
import { BodyDetailViewModel } from './body-detail.model';
const KIND_LABELS: Record<BodyDetailViewModel['kind'], string> = {
planet: 'Planet',
moon: 'Moon',
dwarf: 'Dwarf planet',
exoplanet: 'Exoplanet'
};
/**
* Displays the real NASA data for the currently selected body/exoplanet: kind, physical
* size/mass, orbital elements, and (for exoplanets) discovery year. Presentational only —
* `BodyDetailSceneComponent` supplies the view model and owns navigation state.
*/
@Component({
selector: 'app-info-panel',
template: `
<div class="absolute top-4 right-4 w-80 max-w-[calc(100%-2rem)] rounded-md border border-border bg-panel/80 p-5 font-body text-text backdrop-blur-md">
<button
type="button"
(click)="goBack()"
class="mb-3 flex items-center gap-1.5 rounded-md border border-border bg-panel/60 px-3 py-1.5 text-xs tracking-wide text-muted uppercase transition-colors hover:border-accent hover:text-accent focus:outline-none focus:ring-1 focus:ring-accent/50"
>
<svg class="h-3.5 w-3.5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M15 6l-6 6 6 6" />
</svg>
System
</button>
<h1 class="mb-0.5 font-display text-lg font-semibold tracking-wide text-text">{{ body().name }}</h1>
<p class="mb-4 text-xs tracking-wide text-accent uppercase">{{ kindLabel() }} · {{ body().hostStarName }}</p>
<dl class="grid grid-cols-[auto_1fr] gap-y-1.5 gap-x-3 text-sm">
@if (body().radiusKm) {
<dt class="text-muted">Radius</dt>
<dd class="text-right text-text">{{ body().radiusKm | number: '1.0-1' }} km</dd>
}
@if (body().massEarth) {
<dt class="text-muted">Mass</dt>
<dd class="text-right text-text">{{ body().massEarth | number: '1.0-2' }} Earth masses</dd>
}
@if (body().orbit.semiMajorAxisAu) {
<dt class="text-muted">Semi-major axis</dt>
<dd class="text-right text-text">{{ body().orbit.semiMajorAxisAu | number: '1.0-4' }} AU</dd>
}
@if (body().orbit.eccentricity !== undefined) {
<dt class="text-muted">Eccentricity</dt>
<dd class="text-right text-text">{{ body().orbit.eccentricity | number: '1.0-4' }}</dd>
}
@if (body().orbit.inclinationDeg !== undefined) {
<dt class="text-muted">Inclination</dt>
<dd class="text-right text-text">{{ body().orbit.inclinationDeg | number: '1.0-2' }}°</dd>
}
@if (body().discoveryYear) {
<dt class="text-muted">Discovered</dt>
<dd class="text-right text-text">{{ body().discoveryYear }}</dd>
}
</dl>
</div>
`,
imports: [DecimalPipe]
})
export class InfoPanelComponent {
readonly body = input.required<BodyDetailViewModel>();
constructor(private readonly router: Router) {}
kindLabel(): string {
return KIND_LABELS[this.body().kind];
}
goBack(): void {
void this.router.navigate(['/']);
}
}
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import * as THREE from 'three/webgpu';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { beforeEach, describe, expect, it, vi } from 'vitest';
import { CameraPose, CameraRigController } from './camera-rig-controller';
function createRig(): { camera: THREE.PerspectiveCamera; controls: OrbitControls; rig: CameraRigController } {
const camera = new THREE.PerspectiveCamera(50, 1, 0.1, 1000);
camera.position.set(0, 0, 5);
const controls = new OrbitControls(camera, document.createElement('canvas'));
controls.target.set(0, 0, 0);
const rig = new CameraRigController(camera, controls);
return { camera, controls, rig };
}
function pose(position: [number, number, number], target: [number, number, number]): CameraPose {
return { position: new THREE.Vector3(...position), target: new THREE.Vector3(...target) };
}
describe('CameraRigController', () => {
let camera: THREE.PerspectiveCamera;
let controls: OrbitControls;
let rig: CameraRigController;
beforeEach(() => {
({ camera, controls, rig } = createRig());
});
it('is not animating and leaves controls enabled before any transition starts', () => {
expect(rig.isAnimating).toBe(false);
expect(controls.enabled).toBe(true);
});
it('flyTo starts an animation and disables the controls for its duration', () => {
rig.flyTo(pose([10, 0, 0], [1, 1, 1]), 2);
expect(rig.isAnimating).toBe(true);
expect(controls.enabled).toBe(false);
});
it('interpolates the camera position/target to the symmetric midpoint at the halfway point of the duration', () => {
rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2);
rig.update(1); // halfway through the 2s duration -> t = 0.5, eased(0.5) = 0.5 (symmetric midpoint)
expect(camera.position.x).toBeCloseTo(5, 6);
expect(camera.position.z).toBeCloseTo(2.5, 6);
expect(controls.target.x).toBeCloseTo(1, 6);
expect(rig.isAnimating).toBe(true);
});
it('eases the transition using the cubic in-out curve, not linearly', () => {
rig.flyTo(pose([8, 0, 0], [0, 0, 0]), 2);
rig.update(0.5); // t = 0.25 of the duration elapsed
// eased(0.25) = 4 * 0.25^3 = 0.0625 -> x = 0.5, well under the linear expectation of 25% (= 2).
expect(camera.position.x).toBeCloseTo(0.5, 6);
expect(camera.position.x).toBeLessThan(2);
});
it('calls lookAt toward the interpolated target on every update', () => {
const lookAtSpy = vi.spyOn(camera, 'lookAt');
rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2);
rig.update(1);
expect(lookAtSpy).toHaveBeenCalledWith(controls.target);
});
it('reaches the exact target pose, re-enables controls, and fires onComplete exactly once when the duration elapses', () => {
const onComplete = vi.fn();
rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2, onComplete);
rig.update(1); // halfway
expect(rig.isAnimating).toBe(true);
expect(onComplete).not.toHaveBeenCalled();
rig.update(1); // reaches the end exactly
expect(camera.position.x).toBeCloseTo(10, 9);
expect(camera.position.y).toBeCloseTo(0, 9);
expect(camera.position.z).toBeCloseTo(0, 9);
expect(controls.target.x).toBeCloseTo(2, 9);
expect(rig.isAnimating).toBe(false);
expect(controls.enabled).toBe(true);
expect(onComplete).toHaveBeenCalledTimes(1);
rig.update(1); // no active tween anymore -> no further calls, no throw
expect(onComplete).toHaveBeenCalledTimes(1);
});
it('clamps overshooting deltas so the camera never travels past the destination pose', () => {
const onComplete = vi.fn();
rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2, onComplete);
rig.update(100); // way more than the whole duration in a single frame
expect(camera.position.x).toBeCloseTo(10, 9);
expect(onComplete).toHaveBeenCalledTimes(1);
});
it('update() is a no-op while no transition is in flight', () => {
expect(() => rig.update(1)).not.toThrow();
expect(camera.position.x).toBeCloseTo(0, 9);
expect(camera.position.y).toBeCloseTo(0, 9);
expect(camera.position.z).toBeCloseTo(5, 9);
expect(controls.target.x).toBeCloseTo(0, 9);
expect(controls.target.y).toBeCloseTo(0, 9);
expect(controls.target.z).toBeCloseTo(0, 9);
expect(rig.isAnimating).toBe(false);
});
it('clones the pose passed to flyTo, so mutating the caller-owned vectors afterward does not affect the transition', () => {
const to = pose([10, 0, 0], [2, 2, 2]);
rig.flyTo(to, 2);
to.position.set(999, 999, 999);
to.target.set(999, 999, 999);
rig.update(2);
expect(camera.position.x).toBeCloseTo(10, 9);
expect(controls.target.x).toBeCloseTo(2, 9);
});
it('starting a new flyTo mid-transition replaces the old one, using the current interpolated pose as the new start', () => {
const firstOnComplete = vi.fn();
const secondOnComplete = vi.fn();
rig.flyTo(pose([10, 0, 0], [0, 0, 0]), 2, firstOnComplete);
rig.update(1); // halfway through the first tween: camera.position.x is now 5
const midPositionX = camera.position.x;
expect(midPositionX).toBeCloseTo(5, 6);
rig.flyTo(pose([0, 20, 0], [0, 0, 0]), 1, secondOnComplete);
// The new tween's "from" should be wherever the camera actually was, not the first tween's target.
rig.update(1); // completes the second (1s) tween
expect(camera.position.x).toBeCloseTo(0, 9);
expect(camera.position.y).toBeCloseTo(20, 9);
expect(firstOnComplete).not.toHaveBeenCalled();
expect(secondOnComplete).toHaveBeenCalledTimes(1);
expect(rig.isAnimating).toBe(false);
});
it('setImmediate jumps the camera/target with no easing and without requiring update()', () => {
rig.setImmediate(pose([3, 4, 5], [1, 1, 1]));
expect(camera.position.toArray()).toEqual([3, 4, 5]);
expect(controls.target.toArray()).toEqual([1, 1, 1]);
expect(rig.isAnimating).toBe(false);
});
it('setImmediate points the camera at the new target', () => {
const lookAtSpy = vi.spyOn(camera, 'lookAt');
rig.setImmediate(pose([3, 4, 5], [1, 1, 1]));
expect(lookAtSpy).toHaveBeenCalledWith(new THREE.Vector3(1, 1, 1));
});
it('treats a zero-second duration as effectively instantaneous on the next update, without dividing by zero', () => {
const onComplete = vi.fn();
rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 0, onComplete);
rig.update(0.001);
expect(Number.isFinite(camera.position.x)).toBe(true);
expect(camera.position.x).toBeCloseTo(10, 9);
expect(onComplete).toHaveBeenCalledTimes(1);
});
});
@@ -0,0 +1,81 @@
import * as THREE from 'three/webgpu';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
export interface CameraPose {
position: THREE.Vector3;
target: THREE.Vector3;
}
function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
/**
* Drives smooth camera-position/look-at tweens between two poses. Deliberately unaware of
* parsecs vs. AU: the galaxy-to-system transition is built from two of these tweens (one per
* unit space) with a "floating-origin" recenter — an instantaneous {@link setImmediate} jump
* that swaps which group is visible and which unit scale the camera/controls operate in —
* spliced in between them by the caller (`GalaxySystemSceneComponent`).
*/
export class CameraRigController {
private active?: {
from: CameraPose;
to: CameraPose;
duration: number;
elapsed: number;
onComplete?: () => void;
};
constructor(
private readonly camera: THREE.PerspectiveCamera,
private readonly controls: OrbitControls
) {}
get isAnimating(): boolean {
return !!this.active;
}
/** Starts (replacing any in-flight tween) an eased camera-pose animation. */
flyTo(to: CameraPose, durationSeconds: number, onComplete?: () => void): void {
this.controls.enabled = false;
this.active = {
from: { position: this.camera.position.clone(), target: this.controls.target.clone() },
to: { position: to.position.clone(), target: to.target.clone() },
duration: Math.max(durationSeconds, 0.001),
elapsed: 0,
onComplete
};
}
/**
* Instantly places the camera/controls-target with no animation — the floating-origin
* recenter jump performed right after swapping which unit space/group is visible.
*/
setImmediate(pose: CameraPose): void {
this.camera.position.copy(pose.position);
this.controls.target.copy(pose.target);
this.camera.lookAt(pose.target);
}
/** Advances any in-flight tween. Call once per rendered frame. */
update(deltaSeconds: number): void {
if (!this.active) {
return;
}
this.active.elapsed += deltaSeconds;
const t = Math.min(this.active.elapsed / this.active.duration, 1);
const eased = easeInOutCubic(t);
this.camera.position.lerpVectors(this.active.from.position, this.active.to.position, eased);
this.controls.target.lerpVectors(this.active.from.target, this.active.to.target, eased);
this.camera.lookAt(this.controls.target);
if (t >= 1) {
const { onComplete } = this.active;
this.active = undefined;
this.controls.enabled = true;
onComplete?.();
}
}
}
@@ -0,0 +1,228 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { Router } from '@angular/router';
import * as THREE from 'three/webgpu';
import { beforeEach, describe, expect, it, vi } from 'vitest';
import { DataLoaderService, StarField } from '../../core/data/data-loader.service';
import { EngineService, EngineTickCallback } from '../../core/engine/engine.service';
import { BodyRecord } from '../../shared/models/body.model';
import { ExoplanetRecord } from '../../shared/models/exoplanet.model';
import { StarRecord } from '../../shared/models/star.model';
import { NavigationStore } from '../../shared/state/navigation.store';
import { GalaxySystemSceneComponent } from './galaxy-system-scene.component';
// jsdom does not implement ResizeObserver; the component only uses it to react to real
// layout changes, which never happen in this headless test.
(globalThis as unknown as { ResizeObserver: unknown }).ResizeObserver ??= class {
observe(): void {}
unobserve(): void {}
disconnect(): void {}
};
const SUN: StarRecord = { id: 0, name: 'Sol', x: 0, y: 0, z: 0, magnitude: -26.7, spectralType: 'G2V', colorIndex: 0.656 };
const ALPHA_CENTAURI: StarRecord = { id: 1, name: 'Alpha Centauri', x: 1.34, y: 0, z: 0, magnitude: 4.4, spectralType: 'G2V', colorIndex: 0.7 };
const PROXIMA: StarRecord = { id: 2, name: 'Proxima Centauri', x: 0, y: 1.3, z: 0, magnitude: 11.1, spectralType: 'M5V', colorIndex: 1.8 };
const STARS: StarRecord[] = [SUN, ALPHA_CENTAURI, PROXIMA];
const STAR_POSITIONS = new Float32Array(STARS.flatMap((star) => [star.x, star.y, star.z]));
const EARTH: BodyRecord = {
id: 'earth',
systemStarId: SUN.id,
name: 'Earth',
kind: 'planet',
radiusKm: 6371,
orbit: {
semiMajorAxisAu: 1,
eccentricity: 0.0167,
inclinationDeg: 0,
longitudeOfAscendingNodeDeg: 0,
argumentOfPeriapsisDeg: 0,
meanAnomalyAtEpochDeg: 0,
epochJd: 2451545.0
}
};
/** Minimal stand-in for `EngineService` that skips real WebGPU/WebGL initialization entirely,
* while exposing the same tick-registration hook so tests can drive the render loop by hand. */
class FakeEngineService {
private readonly scene = new THREE.Scene();
private readonly camera = new THREE.PerspectiveCamera(50, 1, 0.1, 1000);
private readonly tickCallbacks = new Set<EngineTickCallback>();
get isInitialized(): boolean {
return true;
}
async init(): Promise<void> {
// no-op: no real renderer/context is created in tests.
}
getScene(): THREE.Scene {
return this.scene;
}
getCamera(): THREE.PerspectiveCamera {
return this.camera;
}
onTick(callback: EngineTickCallback): () => void {
this.tickCallbacks.add(callback);
return () => this.tickCallbacks.delete(callback);
}
start(): void {}
stop(): void {}
dispose(): void {}
resize(): void {}
/** Test helper: simulates one rendered frame by invoking every registered tick callback. */
tick(deltaSeconds: number): void {
for (const callback of this.tickCallbacks) {
callback(deltaSeconds, 0);
}
}
}
class FakeDataLoaderService {
loadStars(): Promise<StarField> {
return Promise.resolve({ stars: STARS, positions: STAR_POSITIONS });
}
loadBodies(): Promise<BodyRecord[]> {
return Promise.resolve([EARTH]);
}
loadExoplanets(): Promise<ExoplanetRecord[]> {
return Promise.resolve([]);
}
}
/** Waits out several macrotask turns so chained promises (bootstrap's awaits) settle. */
async function flushAsync(turns = 8): Promise<void> {
for (let i = 0; i < turns; i++) {
await new Promise((resolve) => setTimeout(resolve, 0));
}
}
/** Advances the fake render loop (and therefore any in-flight `CameraRigController` tween)
* by repeatedly ticking a small fixed step, flushing microtasks between frames so any
* `onComplete` callback's own side effects (e.g. starting the next leg of the flight) run. */
async function advanceFrames(engine: FakeEngineService, totalSeconds: number, stepSeconds = 0.05): Promise<void> {
let elapsed = 0;
while (elapsed < totalSeconds) {
engine.tick(stepSeconds);
elapsed += stepSeconds;
await flushAsync(1);
}
}
describe('GalaxySystemSceneComponent camera-flight transitions', () => {
let fixture: ComponentFixture<GalaxySystemSceneComponent>;
let engine: FakeEngineService;
let navigationStore: NavigationStore;
beforeEach(async () => {
engine = new FakeEngineService();
TestBed.configureTestingModule({
imports: [GalaxySystemSceneComponent],
providers: [
{ provide: DataLoaderService, useClass: FakeDataLoaderService },
{ provide: Router, useValue: { navigate: vi.fn().mockResolvedValue(true) } }
]
}).overrideComponent(GalaxySystemSceneComponent, {
set: { providers: [{ provide: EngineService, useValue: engine }] }
});
navigationStore = TestBed.inject(NavigationStore);
fixture = TestBed.createComponent(GalaxySystemSceneComponent);
fixture.detectChanges(); // triggers ngAfterViewInit -> bootstrap()
await flushAsync();
});
it('starts in the galaxy view with the system group hidden', () => {
const component = fixture.componentInstance as unknown as { galaxyGroup: THREE.Group; systemGroup: THREE.Group };
expect(component.galaxyGroup.visible).toBe(true);
expect(component.systemGroup.visible).toBe(false);
expect(navigationStore.viewLevel()).toBe('galaxy');
});
it('flies the camera into a selected star system: hides the galaxy group, shows the system group, and switches to AU-scale near/far planes', async () => {
navigationStore.selectStar(SUN.id);
await flushAsync();
// Approach leg (parsec space) + settle leg (AU space) with margin.
await advanceFrames(engine, 2.5);
const component = fixture.componentInstance as unknown as { galaxyGroup: THREE.Group; systemGroup: THREE.Group };
expect(component.galaxyGroup.visible).toBe(false);
expect(component.systemGroup.visible).toBe(true);
expect(engine.getCamera().near).toBeCloseTo(0.002, 9);
expect(navigationStore.viewLevel()).toBe('system');
});
it('performs the floating-origin recenter: the camera lands close to the AU-space origin, not out at parsec-scale coordinates', async () => {
navigationStore.selectStar(ALPHA_CENTAURI.id);
await flushAsync();
await advanceFrames(engine, 2.5);
// Regardless of how far away (in parsecs) the star was, once we're in system space the
// camera must be within a few thousand AU of the origin -- never still out at the star's
// original parsec-scale distance from the Sun.
const distanceFromOrigin = engine.getCamera().position.length();
expect(distanceFromOrigin).toBeLessThan(1000);
expect(distanceFromOrigin).toBeGreaterThan(0);
});
it('flies back out to the galaxy overview and restores parsec-scale near/far planes when the selection is cleared', async () => {
navigationStore.selectStar(SUN.id);
await flushAsync();
await advanceFrames(engine, 2.5);
expect(navigationStore.viewLevel()).toBe('system');
navigationStore.selectStar(null);
await flushAsync();
await advanceFrames(engine, 2.5);
const component = fixture.componentInstance as unknown as { galaxyGroup: THREE.Group; systemGroup: THREE.Group };
expect(component.galaxyGroup.visible).toBe(true);
expect(component.systemGroup.visible).toBe(false);
expect(engine.getCamera().near).toBeCloseTo(0.01, 9);
expect(navigationStore.viewLevel()).toBe('galaxy');
});
it('hopping directly from one system to another exits the first system before entering the second, without settling back in the galaxy view', async () => {
navigationStore.selectStar(SUN.id);
await flushAsync();
await advanceFrames(engine, 2.5);
expect(navigationStore.viewLevel()).toBe('system');
navigationStore.selectStar(ALPHA_CENTAURI.id);
await flushAsync();
await advanceFrames(engine, 3.5);
const component = fixture.componentInstance as unknown as { currentStarId: number | null };
expect(navigationStore.viewLevel()).toBe('system');
expect(component.currentStarId).toBe(ALPHA_CENTAURI.id);
});
it('ignores a new selection while a transition is already in flight, then resolves to the latest requested star once idle', async () => {
navigationStore.selectStar(SUN.id);
await flushAsync();
// Fire a second selection mid-flight, before the first transition has settled.
await advanceFrames(engine, 0.3);
navigationStore.selectStar(PROXIMA.id);
await flushAsync();
await advanceFrames(engine, 6);
const component = fixture.componentInstance as unknown as { currentStarId: number | null };
expect(component.currentStarId).toBe(PROXIMA.id);
expect(navigationStore.viewLevel()).toBe('system');
});
});
@@ -0,0 +1,447 @@
import { AfterViewInit, Component, effect, ElementRef, OnDestroy, viewChild } from '@angular/core';
import { Router } from '@angular/router';
import * as THREE from 'three/webgpu';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { dateToJulianDate } from '../../shared/astro/constants';
import { DataLoaderService } from '../../core/data/data-loader.service';
import { EngineService } from '../../core/engine/engine.service';
import { BodyRecord } from '../../shared/models/body.model';
import { ExoplanetRecord } from '../../shared/models/exoplanet.model';
import { applyMilkyWaySkybox, createGlowSprite } from '../../shared/rendering/skybox';
import { loadCachedTexture, MILKY_WAY_SKYBOX_PATH, SUN_TEXTURE_PATH } from '../../shared/rendering/texture-catalog';
import { StarRecord } from '../../shared/models/star.model';
import { NavigationStore } from '../../shared/state/navigation.store';
import { CameraRigController } from './camera-rig-controller';
import { colorIndexToRgb, StarFieldRenderer } from './star-field-renderer';
import { StarLabelOverlay } from './star-label-overlay';
import { SystemOrbitsRenderer } from './system-orbits-renderer';
/** HYG catalog id for the Sun itself — the only star we have a real close-up photo of. */
const SOL_STAR_ID = 0;
const SUN_GLOW_SCALE = 3.2;
/** Stars closer than this to the camera get a name label (always includes the selection). */
const LABEL_MAX_DISTANCE_PC = 20;
/** Caps how many labels are shown at once, to keep the DOM light. */
const LABEL_MAX_COUNT = 15;
/** How often (seconds) the visible label set is recomputed; doesn't need to be per-frame. */
const LABEL_UPDATE_INTERVAL_SECONDS = 0.2;
/** Raycast pick tolerance around each star point, in parsecs. */
const PICK_THRESHOLD_PC = 1.2;
const GALAXY_OVERVIEW_POSITION = new THREE.Vector3(0, 15, 30);
const GALAXY_OVERVIEW_TARGET = new THREE.Vector3(0, 0, 0);
const GALAXY_NEAR_PC = 0.01;
const GALAXY_FAR_PC = 5000;
const GALAXY_MIN_DISTANCE_PC = 0.5;
const GALAXY_MAX_DISTANCE_PC = 2000;
/** How close (pc) the camera dives toward a selected star before the unit-space swap. */
const GALAXY_APPROACH_DISTANCE_PC = 0.05;
const SYSTEM_NEAR_AU = 0.002;
const SYSTEM_FAR_AU = 20000;
const SYSTEM_MIN_DISTANCE_AU = 0.05;
const SYSTEM_MAX_DISTANCE_AU = 5000;
/** Where the camera lands (AU) immediately after swapping into system space, pre-settle. */
const SYSTEM_ENTRY_DISTANCE_AU = 200;
/** How far out (AU) the camera flies before swapping back to galaxy/parsec space. */
const SYSTEM_EXIT_DISTANCE_AU = 400;
const MIN_SYSTEM_FRAMING_DISTANCE_AU = 3;
const MAX_SYSTEM_FRAMING_DISTANCE_AU = 80;
const APPROACH_DURATION_SECONDS = 1.0;
const SETTLE_DURATION_SECONDS = 0.9;
const EXIT_DURATION_SECONDS = 0.9;
const RETURN_DURATION_SECONDS = 1.1;
const STAR_MARKER_RADIUS_AU = 0.2;
/**
* Hosts the shared galaxy + system scene: pan/zoom/rotate camera controls, click-to-select
* picking, proximity-based name labels, and — once a star is selected — a camera-flight
* transition into that star's system (real solar-system bodies for the Sun, cross-referenced
* exoplanets for other stars) with orbit ellipses and planet/moon markers. Owns its own
* `EngineService` instance.
*/
@Component({
selector: 'app-galaxy-system-scene',
providers: [EngineService],
template: `
<div class="relative h-full w-full">
<canvas #canvas data-testid="scene-canvas" class="block h-full w-full"></canvas>
<div #labelHost class="absolute inset-0 overflow-hidden pointer-events-none"></div>
@if (navigationStore.viewLevel() === 'system') {
<button
type="button"
(click)="exitSystem()"
class="absolute top-4 left-4 flex items-center gap-1.5 rounded-md border border-border bg-panel/70 px-3 py-1.5 font-body text-xs tracking-wide text-muted uppercase backdrop-blur-md transition-colors hover:border-accent hover:text-accent focus:outline-none focus:ring-1 focus:ring-accent/50"
>
<svg class="h-3.5 w-3.5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M15 6l-6 6 6 6" />
</svg>
Galaxy
</button>
}
</div>
`
})
export class GalaxySystemSceneComponent implements AfterViewInit, OnDestroy {
private readonly canvasRef = viewChild.required<ElementRef<HTMLCanvasElement>>('canvas');
private readonly labelHostRef = viewChild.required<ElementRef<HTMLDivElement>>('labelHost');
private readonly raycaster = new THREE.Raycaster();
private readonly galaxyGroup = new THREE.Group();
private readonly systemGroup = new THREE.Group();
private readonly starMarkerMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
private readonly starMarkerGeometry = new THREE.SphereGeometry(STAR_MARKER_RADIUS_AU, 24, 16);
private controls?: OrbitControls;
private rig?: CameraRigController;
private starField?: StarFieldRenderer;
private labelOverlay?: StarLabelOverlay;
private stars: readonly StarRecord[] = [];
private starsById = new Map<number, StarRecord>();
private bodies: readonly BodyRecord[] = [];
private exoplanets: readonly ExoplanetRecord[] = [];
private resizeObserver?: ResizeObserver;
private unsubscribeTick?: () => void;
private labelUpdateAccumulator = 0;
private ready = false;
private busy = false;
/** Id of the star whose system is currently shown (or being flown to/from); null = galaxy view. */
private currentStarId: number | null = null;
private systemRenderer?: SystemOrbitsRenderer;
private starMarker?: THREE.Mesh;
private starGlow?: THREE.Sprite;
constructor(
private readonly engine: EngineService,
private readonly dataLoader: DataLoaderService,
private readonly router: Router,
readonly navigationStore: NavigationStore
) {
effect(() => {
const selectedStarId = this.navigationStore.selectedStarId();
if (this.ready) {
this.reconcileSelection(selectedStarId);
}
});
}
ngAfterViewInit(): void {
void this.bootstrap();
}
ngOnDestroy(): void {
this.unsubscribeTick?.();
this.resizeObserver?.disconnect();
this.canvasRef().nativeElement.removeEventListener('click', this.handleClick);
this.controls?.dispose();
this.starField?.dispose();
this.labelOverlay?.dispose();
this.systemRenderer?.dispose();
(this.starMarker?.material as THREE.Material | undefined)?.dispose();
(this.starGlow?.material as THREE.SpriteMaterial | undefined)?.dispose();
this.starMarkerGeometry.dispose();
this.starMarkerMaterial.dispose();
this.engine.dispose();
}
exitSystem(): void {
this.navigationStore.selectStar(null);
}
private async bootstrap(): Promise<void> {
const canvas = this.canvasRef().nativeElement;
try {
await this.engine.init(canvas);
} catch (error) {
console.error('Failed to initialize the 3D engine.', error);
return;
}
const scene = this.engine.getScene();
const camera = this.engine.getCamera();
camera.position.copy(GALAXY_OVERVIEW_POSITION);
camera.near = GALAXY_NEAR_PC;
camera.far = GALAXY_FAR_PC;
camera.updateProjectionMatrix();
this.controls = new OrbitControls(camera, canvas);
this.controls.enableDamping = true;
this.controls.minDistance = GALAXY_MIN_DISTANCE_PC;
this.controls.maxDistance = GALAXY_MAX_DISTANCE_PC;
this.controls.target.copy(GALAXY_OVERVIEW_TARGET);
this.rig = new CameraRigController(camera, this.controls);
scene.add(this.galaxyGroup, this.systemGroup);
this.systemGroup.visible = false;
applyMilkyWaySkybox(scene, MILKY_WAY_SKYBOX_PATH);
const [{ stars, positions }, bodies, exoplanets] = await Promise.all([
this.dataLoader.loadStars(),
this.dataLoader.loadBodies(),
this.dataLoader.loadExoplanets()
]);
this.stars = stars;
this.starsById = new Map(stars.map((star) => [star.id, star]));
this.bodies = bodies;
this.exoplanets = exoplanets;
this.starField = new StarFieldRenderer(stars, positions);
this.galaxyGroup.add(this.starField.object);
this.labelOverlay = new StarLabelOverlay(scene);
this.labelHostRef().nativeElement.appendChild(this.labelOverlay.domElement);
const { width, height } = canvas.getBoundingClientRect();
this.labelOverlay.setSize(width, height);
this.raycaster.params.Points!.threshold = PICK_THRESHOLD_PC;
canvas.addEventListener('click', this.handleClick);
this.observeResize(canvas);
this.unsubscribeTick = this.engine.onTick((deltaSeconds) => this.tick(camera, deltaSeconds));
this.engine.start();
this.ready = true;
this.reconcileSelection(this.navigationStore.selectedStarId());
}
private tick(camera: THREE.PerspectiveCamera, deltaSeconds: number): void {
this.rig?.update(deltaSeconds);
this.controls?.update();
if (this.currentStarId === null) {
this.labelUpdateAccumulator += deltaSeconds;
if (this.labelUpdateAccumulator >= LABEL_UPDATE_INTERVAL_SECONDS) {
this.labelUpdateAccumulator = 0;
this.updateLabels(camera);
}
}
this.systemRenderer?.update(dateToJulianDate());
this.labelOverlay?.render(camera);
}
private updateLabels(camera: THREE.PerspectiveCamera): void {
const selectedId = this.navigationStore.selectedStarId();
const { x: cx, y: cy, z: cz } = camera.position;
const maxDistanceSq = LABEL_MAX_DISTANCE_PC * LABEL_MAX_DISTANCE_PC;
const candidates: Array<{ star: StarRecord; distanceSq: number }> = [];
for (const star of this.stars) {
const dx = star.x - cx;
const dy = star.y - cy;
const dz = star.z - cz;
const distanceSq = dx * dx + dy * dy + dz * dz;
if (distanceSq <= maxDistanceSq || star.id === selectedId) {
candidates.push({ star, distanceSq });
}
}
candidates.sort((a, b) => a.distanceSq - b.distanceSq);
this.labelOverlay?.update(candidates.slice(0, LABEL_MAX_COUNT).map((candidate) => candidate.star));
}
private readonly handleClick = (event: MouseEvent): void => {
if (this.rig?.isAnimating) {
return;
}
const canvas = this.canvasRef().nativeElement;
const camera = this.engine.getCamera();
const rect = canvas.getBoundingClientRect();
const pointerNdc = new THREE.Vector2(((event.clientX - rect.left) / rect.width) * 2 - 1, -((event.clientY - rect.top) / rect.height) * 2 + 1);
this.raycaster.setFromCamera(pointerNdc, camera);
if (this.currentStarId === null) {
this.handleGalaxyClick();
} else {
this.handleSystemClick();
}
};
private handleGalaxyClick(): void {
if (!this.starField) {
return;
}
const [hit] = this.raycaster.intersectObject(this.starField.object);
const starId = hit?.index !== undefined ? this.starField.starIdAt(hit.index) : undefined;
if (starId !== undefined) {
this.navigationStore.selectStar(starId);
}
}
private handleSystemClick(): void {
if (!this.systemRenderer) {
return;
}
const [hit] = this.raycaster.intersectObjects(this.systemRenderer.pickableObjects);
const member = hit ? this.systemRenderer.memberForObject(hit.object) : undefined;
if (member) {
this.navigationStore.selectBody(member.id);
void this.router.navigate(['/body', member.id]);
}
}
/** Reacts to `NavigationStore.selectedStarId` changes coming from any source (click/search). */
private reconcileSelection(selectedStarId: number | null): void {
if (this.busy || selectedStarId === this.currentStarId) {
return;
}
this.busy = true;
if (selectedStarId === null) {
this.exitToGalaxy(() => this.finishTransition());
} else if (this.currentStarId === null) {
this.enterSystem(selectedStarId, () => this.finishTransition());
} else {
// Star-to-star: exit the current system (short outward hop) then fly into the new one.
this.exitToGalaxy(() => this.enterSystem(selectedStarId, () => this.finishTransition()), true);
}
}
/** Re-checks the store in case the selection changed again while a transition was in flight. */
private finishTransition(): void {
this.busy = false;
this.reconcileSelection(this.navigationStore.selectedStarId());
}
private enterSystem(starId: number, onComplete: () => void): void {
const star = this.starsById.get(starId);
if (!star || !this.rig) {
onComplete();
return;
}
const camera = this.engine.getCamera();
const starPc = new THREE.Vector3(star.x, star.y, star.z);
const direction = camera.position.clone().sub(this.controls!.target).normalize();
if (!Number.isFinite(direction.x) || direction.lengthSq() === 0) {
direction.set(0, 0.3, 1).normalize();
}
const approachPosition = starPc.clone().add(direction.clone().multiplyScalar(GALAXY_APPROACH_DISTANCE_PC));
this.rig.flyTo({ position: approachPosition, target: starPc }, APPROACH_DURATION_SECONDS, () => {
this.swapToSystemSpace(star, direction, onComplete);
});
}
private swapToSystemSpace(star: StarRecord, direction: THREE.Vector3, onComplete: () => void): void {
const camera = this.engine.getCamera();
this.systemRenderer?.dispose();
if (this.starMarker) {
this.systemGroup.remove(this.starMarker);
(this.starMarker.material as THREE.Material).dispose();
}
if (this.starGlow) {
this.systemGroup.remove(this.starGlow);
(this.starGlow.material as THREE.SpriteMaterial).dispose();
this.starGlow = undefined;
}
const systemBodies = this.bodies.filter((body) => body.systemStarId === star.id);
const systemExoplanets = this.exoplanets.filter((exoplanet) => exoplanet.hostStarId === star.id);
this.systemRenderer = new SystemOrbitsRenderer(systemBodies, systemExoplanets);
this.systemGroup.add(this.systemRenderer.object);
const starMarkerMaterial = this.starMarkerMaterial.clone();
const starColor = colorIndexToRgb(star.colorIndex);
if (star.id === SOL_STAR_ID) {
// The Sun is the only star we have (and could ever have) a real photograph of; every
// other point in the galaxy view is far too distant to be resolved as a disk.
starMarkerMaterial.map = loadCachedTexture(SUN_TEXTURE_PATH);
starMarkerMaterial.color.set(0xffffff);
this.starGlow = createGlowSprite(0xfff2c0, STAR_MARKER_RADIUS_AU, SUN_GLOW_SCALE);
} else {
starMarkerMaterial.color.copy(starColor);
this.starGlow = createGlowSprite(starColor, STAR_MARKER_RADIUS_AU, SUN_GLOW_SCALE * 0.6);
}
this.starMarker = new THREE.Mesh(this.starMarkerGeometry, starMarkerMaterial);
this.systemGroup.add(this.starMarker, this.starGlow);
this.galaxyGroup.visible = false;
this.systemGroup.visible = true;
camera.near = SYSTEM_NEAR_AU;
camera.far = SYSTEM_FAR_AU;
camera.updateProjectionMatrix();
this.controls!.minDistance = SYSTEM_MIN_DISTANCE_AU;
this.controls!.maxDistance = SYSTEM_MAX_DISTANCE_AU;
this.rig!.setImmediate({ position: direction.clone().multiplyScalar(SYSTEM_ENTRY_DISTANCE_AU), target: new THREE.Vector3(0, 0, 0) });
const framingDistance = THREE.MathUtils.clamp(
this.systemRenderer.maxTopLevelSemiMajorAxisAu * 2.4 || MIN_SYSTEM_FRAMING_DISTANCE_AU,
MIN_SYSTEM_FRAMING_DISTANCE_AU,
MAX_SYSTEM_FRAMING_DISTANCE_AU
);
this.rig!.flyTo({ position: direction.clone().multiplyScalar(framingDistance), target: new THREE.Vector3(0, 0, 0) }, SETTLE_DURATION_SECONDS, () => {
this.currentStarId = star.id;
this.navigationStore.setViewLevel('system');
onComplete();
});
}
private exitToGalaxy(onComplete: () => void, isSwitchingSystems = false): void {
if (this.currentStarId === null || !this.rig) {
onComplete();
return;
}
const camera = this.engine.getCamera();
const direction = camera.position.clone().sub(this.controls!.target).normalize();
if (!Number.isFinite(direction.x) || direction.lengthSq() === 0) {
direction.set(0, 0.3, 1).normalize();
}
const exitingStarId = this.currentStarId;
this.rig.flyTo({ position: direction.clone().multiplyScalar(SYSTEM_EXIT_DISTANCE_AU), target: new THREE.Vector3(0, 0, 0) }, EXIT_DURATION_SECONDS, () => {
this.swapToGalaxySpace(exitingStarId, direction, isSwitchingSystems, onComplete);
});
}
private swapToGalaxySpace(exitingStarId: number, direction: THREE.Vector3, isSwitchingSystems: boolean, onComplete: () => void): void {
const camera = this.engine.getCamera();
const star = this.starsById.get(exitingStarId);
const starPc = star ? new THREE.Vector3(star.x, star.y, star.z) : GALAXY_OVERVIEW_TARGET.clone();
this.systemGroup.visible = false;
this.galaxyGroup.visible = true;
camera.near = GALAXY_NEAR_PC;
camera.far = GALAXY_FAR_PC;
camera.updateProjectionMatrix();
this.controls!.minDistance = GALAXY_MIN_DISTANCE_PC;
this.controls!.maxDistance = GALAXY_MAX_DISTANCE_PC;
this.rig!.setImmediate({ position: starPc.clone().add(direction.clone().multiplyScalar(GALAXY_APPROACH_DISTANCE_PC)), target: starPc });
if (isSwitchingSystems) {
this.currentStarId = null;
onComplete();
return;
}
this.rig!.flyTo({ position: GALAXY_OVERVIEW_POSITION.clone(), target: GALAXY_OVERVIEW_TARGET.clone() }, RETURN_DURATION_SECONDS, () => {
this.currentStarId = null;
this.navigationStore.setViewLevel('galaxy');
onComplete();
});
}
private observeResize(canvas: HTMLCanvasElement): void {
this.resizeObserver = new ResizeObserver(([entry]) => {
const { width, height } = entry.contentRect;
this.engine.resize(width, height);
this.labelOverlay?.setSize(width, height);
});
this.resizeObserver.observe(canvas);
}
}
@@ -0,0 +1,82 @@
import * as THREE from 'three/webgpu';
import { attribute } from 'three/tsl';
import { StarRecord } from '../../shared/models/star.model';
const MIN_POINT_SIZE = 1.5;
const MAX_POINT_SIZE = 6;
const COLD_STAR_COLOR = new THREE.Color(0.65, 0.75, 1.0);
const NEUTRAL_STAR_COLOR = new THREE.Color(1.0, 1.0, 1.0);
const WARM_STAR_COLOR = new THREE.Color(1.0, 0.6, 0.35);
/**
* Crude but effective B-V color-index -> RGB tint: hot/blue stars (low/negative index) skew
* blue-white, cool/red stars (high index) skew orange-red, matching real spectral colors.
*/
export function colorIndexToRgb(colorIndex: number): THREE.Color {
const t = THREE.MathUtils.clamp((colorIndex + 0.4) / 2.4, 0, 1);
const color = new THREE.Color();
return t < 0.5 ? color.lerpColors(COLD_STAR_COLOR, NEUTRAL_STAR_COLOR, t * 2) : color.lerpColors(NEUTRAL_STAR_COLOR, WARM_STAR_COLOR, (t - 0.5) * 2);
}
/** Brighter stars (lower apparent magnitude) render as bigger points. */
function magnitudeToPointSize(magnitude: number): number {
const t = THREE.MathUtils.clamp(1 - (magnitude + 2) / 12, 0, 1);
return MIN_POINT_SIZE + t * (MAX_POINT_SIZE - MIN_POINT_SIZE);
}
/**
* Builds a `THREE.Points` field from the ETL-generated star positions/index, using a TSL
* `PointsNodeMaterial` whose color/size are driven by per-vertex attributes derived from
* each star's spectral color index and magnitude.
*
* Note: per the Three.js WebGPU backend, point primitives are capped at 1px on native
* WebGPU — `sizeNode` only has a visible effect when `WebGPURenderer` has fallen back to
* its WebGL2 backend. Color variation works on both backends.
*/
export class StarFieldRenderer {
readonly object: THREE.Points;
private readonly geometry: THREE.BufferGeometry;
private readonly material: THREE.PointsNodeMaterial;
constructor(private readonly stars: readonly StarRecord[], positions: Float32Array) {
this.geometry = new THREE.BufferGeometry();
this.geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const colors = new Float32Array(stars.length * 3);
const sizes = new Float32Array(stars.length);
stars.forEach((star, index) => {
const color = colorIndexToRgb(star.colorIndex);
colors[index * 3] = color.r;
colors[index * 3 + 1] = color.g;
colors[index * 3 + 2] = color.b;
sizes[index] = magnitudeToPointSize(star.magnitude);
});
this.geometry.setAttribute('starColor', new THREE.BufferAttribute(colors, 3));
this.geometry.setAttribute('starSize', new THREE.BufferAttribute(sizes, 1));
this.material = new THREE.PointsNodeMaterial({
colorNode: attribute('starColor', 'vec3'),
sizeNode: attribute('starSize', 'float'),
sizeAttenuation: true,
transparent: true,
depthWrite: false
});
this.object = new THREE.Points(this.geometry, this.material);
}
/** Looks up the HYG star id for a given geometry vertex index (e.g. from a raycast hit). */
starIdAt(vertexIndex: number): number | undefined {
return this.stars[vertexIndex]?.id;
}
dispose(): void {
this.geometry.dispose();
this.material.dispose();
}
}
@@ -0,0 +1,78 @@
import * as THREE from 'three/webgpu';
import { CSS2DObject, CSS2DRenderer } from 'three/addons/renderers/CSS2DRenderer.js';
export interface LabeledPoint {
id: number;
name: string;
x: number;
y: number;
z: number;
}
/**
* Renders DOM-based (CSS2D) name labels anchored to 3D star positions. Labels are added as
* children of the main scene (so `CSS2DRenderer` can project them with the same camera) and
* diffed against the previous frame's set so the DOM is only touched when the visible set
* of stars actually changes, not every frame.
*/
export class StarLabelOverlay {
readonly domElement: HTMLElement;
private readonly cssRenderer = new CSS2DRenderer();
private readonly labelObjects = new Map<number, CSS2DObject>();
constructor(private readonly scene: THREE.Scene) {
this.cssRenderer.domElement.classList.add('star-label-layer');
this.domElement = this.cssRenderer.domElement;
}
setSize(width: number, height: number): void {
this.cssRenderer.setSize(width, height);
}
/** Shows exactly these labels, adding/removing DOM elements only for a changed set. */
update(points: readonly LabeledPoint[]): void {
const idsToShow = new Set(points.map((point) => point.id));
for (const [id, object] of this.labelObjects) {
if (!idsToShow.has(id)) {
this.removeLabel(id, object);
}
}
for (const point of points) {
if (!this.labelObjects.has(point.id)) {
this.addLabel(point);
}
}
}
render(camera: THREE.Camera): void {
this.cssRenderer.render(this.scene, camera);
}
dispose(): void {
for (const [id, object] of this.labelObjects) {
this.removeLabel(id, object);
}
}
private addLabel(point: LabeledPoint): void {
const element = document.createElement('div');
// Tailwind utility classes assigned directly since this element lives outside Angular's
// view encapsulation (see the class comment above) rather than through a component template.
element.className = 'translate-x-1.5 -translate-y-1.5 whitespace-nowrap font-body text-[11px] text-accent [text-shadow:0_0_4px_rgba(0,0,0,0.9)]';
element.textContent = point.name;
const object = new CSS2DObject(element);
object.position.set(point.x, point.y, point.z);
this.scene.add(object);
this.labelObjects.set(point.id, object);
}
private removeLabel(id: number, object: CSS2DObject): void {
this.scene.remove(object);
object.element.remove();
this.labelObjects.delete(id);
}
}
@@ -0,0 +1,236 @@
import * as THREE from 'three/webgpu';
import { gmForParent } from '../../shared/astro/constants';
import { orbitEllipsePoints, propagateOrbit, resolveOrbitalElements } from '../../shared/astro/kepler';
import { BodyRecord, OrbitalElements } from '../../shared/models/body.model';
import { ExoplanetRecord } from '../../shared/models/exoplanet.model';
export type SystemMemberKind = 'planet' | 'moon' | 'dwarf' | 'exoplanet';
/** A pickable marker for one rendered body/exoplanet, keyed by its own record id. */
export interface SystemMember {
id: string;
kind: SystemMemberKind;
marker: THREE.Object3D;
}
const PLANET_COLOR = new THREE.Color(0.55, 0.75, 1.0);
const DWARF_COLOR = new THREE.Color(0.8, 0.7, 0.55);
const MOON_COLOR = new THREE.Color(0.75, 0.75, 0.75);
const EXOPLANET_COLOR = new THREE.Color(0.85, 0.4, 0.85);
const ORBIT_LINE_OPACITY_BY_KIND: Record<SystemMemberKind, number> = {
planet: 0.5,
dwarf: 0.4,
moon: 0.35,
exoplanet: 0.35
};
const EARTH_RADIUS_KM = 6371;
const MIN_MARKER_RADIUS_AU = 0.012;
const MAX_MARKER_RADIUS_AU = 0.09;
/** Exaggerated (non-physical) marker radius so planets stay visible at AU scale. */
function markerRadiusAu(radiusKm: number | undefined): number {
if (!radiusKm) {
return MIN_MARKER_RADIUS_AU;
}
return THREE.MathUtils.clamp(radiusKm / 18000, MIN_MARKER_RADIUS_AU, MAX_MARKER_RADIUS_AU);
}
function colorForKind(kind: SystemMemberKind): THREE.Color {
switch (kind) {
case 'planet':
return PLANET_COLOR;
case 'dwarf':
return DWARF_COLOR;
case 'moon':
return MOON_COLOR;
case 'exoplanet':
return EXOPLANET_COLOR;
}
}
function buildOrbitLine(elements: OrbitalElements, kind: SystemMemberKind): THREE.Line {
const points = orbitEllipsePoints(elements);
const positions = new Float32Array(points.length * 3);
points.forEach((point, index) => {
positions[index * 3] = point.x;
positions[index * 3 + 1] = point.z; // AU "up" (ecliptic normal) maps to scene Y.
positions[index * 3 + 2] = point.y;
});
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const material = new THREE.LineBasicMaterial({
color: colorForKind(kind),
transparent: true,
opacity: ORBIT_LINE_OPACITY_BY_KIND[kind]
});
return new THREE.Line(geometry, material);
}
function buildMarker(kind: SystemMemberKind, radiusKm: number | undefined): THREE.Mesh {
const geometry = new THREE.SphereGeometry(markerRadiusAu(radiusKm), 16, 12);
const material = new THREE.MeshBasicMaterial({ color: colorForKind(kind) });
return new THREE.Mesh(geometry, material);
}
interface TrackedTopLevelBody {
id: string;
kind: SystemMemberKind;
elements: OrbitalElements;
gmAu3PerDay2: number;
marker: THREE.Mesh;
/** AU position last computed for this body; moons read their parent's here. */
position: THREE.Vector3;
}
interface TrackedMoon {
id: string;
elements: OrbitalElements;
gmAu3PerDay2: number;
marker: THREE.Mesh;
pivot: THREE.Group;
parentId: string;
}
/**
* Builds and animates the orbit ellipses + planet/moon/exoplanet markers for one star system,
* in AU, with the star itself at the origin. Moons are parented to a pivot group that tracks
* their planet's live position each tick, so their (small, planet-relative) orbit ellipse and
* marker never need to be rebuilt.
*/
export class SystemOrbitsRenderer {
readonly object = new THREE.Group();
readonly members: readonly SystemMember[];
/** Largest semi-major axis (AU) among top-level bodies/exoplanets; 0 if there are none. */
readonly maxTopLevelSemiMajorAxisAu: number;
private readonly topLevelBodies: TrackedTopLevelBody[] = [];
private readonly moons: TrackedMoon[] = [];
private readonly disposables: Array<{ geometry: THREE.BufferGeometry; material: THREE.Material }> = [];
constructor(bodies: readonly BodyRecord[], exoplanets: readonly ExoplanetRecord[]) {
const members: SystemMember[] = [];
const topLevelBodiesById = new Map<string, BodyRecord>();
for (const body of bodies) {
if (!body.parentBodyId) {
topLevelBodiesById.set(body.id, body);
}
}
for (const body of bodies) {
if (body.parentBodyId) {
continue;
}
// A body reaches here only when it has no parentBodyId, so `kind` is 'planet' or 'dwarf'.
const kind: SystemMemberKind = body.kind;
const tracked = this.addTopLevelBody(body.id, kind, body.orbit, gmForParent(undefined), body.radiusKm);
members.push({ id: body.id, kind, marker: tracked.marker });
}
for (const body of bodies) {
if (!body.parentBodyId) {
continue;
}
const parent = topLevelBodiesById.get(body.parentBodyId);
const parentTracked = parent && this.topLevelBodies.find((tracked) => tracked.id === parent.id);
if (!parentTracked) {
continue; // orphaned moon reference; skip rather than crash.
}
const moon = this.addMoon(body.id, body.orbit, gmForParent(body.parentBodyId), body.radiusKm, parentTracked);
members.push({ id: body.id, kind: 'moon', marker: moon.marker });
}
for (const exoplanet of exoplanets) {
if (!exoplanet.orbit.semiMajorAxisAu || exoplanet.orbit.eccentricity === undefined) {
continue; // not enough data to place on an orbit.
}
const elements = resolveOrbitalElements({
semiMajorAxisAu: exoplanet.orbit.semiMajorAxisAu,
eccentricity: exoplanet.orbit.eccentricity,
inclinationDeg: exoplanet.orbit.inclinationDeg,
longitudeOfAscendingNodeDeg: exoplanet.orbit.longitudeOfAscendingNodeDeg,
argumentOfPeriapsisDeg: exoplanet.orbit.argumentOfPeriapsisDeg,
meanAnomalyAtEpochDeg: exoplanet.orbit.meanAnomalyAtEpochDeg,
epochJd: exoplanet.orbit.epochJd
});
const radiusKm = exoplanet.radiusEarth ? exoplanet.radiusEarth * EARTH_RADIUS_KM : undefined;
const tracked = this.addTopLevelBody(exoplanet.id, 'exoplanet', elements, gmForParent(undefined), radiusKm);
members.push({ id: exoplanet.id, kind: 'exoplanet', marker: tracked.marker });
}
this.members = members;
this.maxTopLevelSemiMajorAxisAu = this.topLevelBodies.reduce((max, body) => Math.max(max, body.elements.semiMajorAxisAu), 0);
}
/** Recomputes every marker's position for the given Julian date. Call once per tick. */
update(epochJd: number): void {
for (const body of this.topLevelBodies) {
const { x, y, z } = propagateOrbit(body.elements, body.gmAu3PerDay2, epochJd);
body.position.set(x, z, y); // AU "up" maps to scene Y, matching buildOrbitLine.
body.marker.position.copy(body.position);
}
for (const moon of this.moons) {
const parent = this.topLevelBodies.find((body) => body.id === moon.parentId);
if (!parent) {
continue;
}
moon.pivot.position.copy(parent.position);
const { x, y, z } = propagateOrbit(moon.elements, moon.gmAu3PerDay2, epochJd);
moon.marker.position.set(x, z, y);
}
}
/** Looks up which system member a marker object belongs to (e.g. from a raycast hit). */
memberForObject(object: THREE.Object3D): SystemMember | undefined {
return this.members.find((member) => member.marker === object);
}
/** All marker objects, for raycasting. */
get pickableObjects(): THREE.Object3D[] {
return this.members.map((member) => member.marker);
}
dispose(): void {
for (const { geometry, material } of this.disposables) {
geometry.dispose();
material.dispose();
}
}
private addTopLevelBody(id: string, kind: SystemMemberKind, elements: OrbitalElements, gmAu3PerDay2: number, radiusKm: number | undefined): TrackedTopLevelBody {
const orbitLine = buildOrbitLine(elements, kind);
const marker = buildMarker(kind, radiusKm);
this.object.add(orbitLine, marker);
this.trackDisposable(orbitLine.geometry, orbitLine.material as THREE.Material);
this.trackDisposable(marker.geometry, marker.material as THREE.Material);
const tracked: TrackedTopLevelBody = { id, kind, elements, gmAu3PerDay2, marker, position: new THREE.Vector3() };
this.topLevelBodies.push(tracked);
return tracked;
}
private addMoon(id: string, elements: OrbitalElements, gmAu3PerDay2: number, radiusKm: number | undefined, parent: TrackedTopLevelBody): TrackedMoon {
const pivot = new THREE.Group();
const orbitLine = buildOrbitLine(elements, 'moon');
const marker = buildMarker('moon', radiusKm);
pivot.add(orbitLine, marker);
this.object.add(pivot);
this.trackDisposable(orbitLine.geometry, orbitLine.material as THREE.Material);
this.trackDisposable(marker.geometry, marker.material as THREE.Material);
const moon: TrackedMoon = { id, elements, gmAu3PerDay2, marker, pivot, parentId: parent.id };
this.moons.push(moon);
return moon;
}
private trackDisposable(geometry: THREE.BufferGeometry, material: THREE.Material): void {
this.disposables.push({ geometry, material });
}
}
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@@ -0,0 +1,141 @@
import { Component, computed, signal } from '@angular/core';
import { Router } from '@angular/router';
import { DataLoaderService } from '../../core/data/data-loader.service';
import { NavigationStore } from '../../shared/state/navigation.store';
type SearchResultKind = 'star' | 'body' | 'exoplanet';
interface SearchEntry {
kind: SearchResultKind;
name: string;
subtitle: string;
/** HYG star id, for `kind: 'star'` results. */
starId?: number;
/** `bodies.json`/`exoplanets.json` id, for `kind: 'body' | 'exoplanet'` results. */
bodyId?: string;
}
const MAX_RESULTS = 8;
const MIN_QUERY_LENGTH = 2;
const KIND_LABELS: Record<SearchResultKind, string> = {
star: 'Star',
body: 'Body',
exoplanet: 'Exoplanet'
};
/**
* Name search across stars, solar-system bodies, and exoplanets. Selecting a star result
* jumps straight into that system's view; selecting a body/exoplanet result navigates to its
* detail route — both go through `NavigationStore`/the router so behavior matches an
* in-scene click, per the "consistent state across views" requirement.
*/
@Component({
selector: 'app-search',
template: `
<div class="fixed top-4 left-1/2 z-20 w-[22rem] max-w-[calc(100%-2rem)] -translate-x-1/2 font-body">
<div class="relative">
<svg class="pointer-events-none absolute top-1/2 left-3 h-4 w-4 -translate-y-1/2 text-muted" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<circle cx="11" cy="11" r="7" />
<path d="M21 21l-4.3-4.3" />
</svg>
<input
type="text"
placeholder="Search stars, planets, exoplanets…"
[value]="query()"
(input)="onInput($event)"
(keydown.escape)="clear()"
class="w-full rounded-md border border-border bg-panel/85 py-2 pl-9 pr-3 text-sm text-text backdrop-blur-md transition-colors placeholder:text-muted focus:border-accent focus:outline-none focus:ring-1 focus:ring-accent/50"
/>
</div>
@if (results().length) {
<ul data-testid="search-results" class="mt-1 divide-y divide-border/40 overflow-hidden rounded-md border border-border bg-panel/90 backdrop-blur-md">
@for (result of results(); track result.bodyId ?? result.starId) {
<li>
<button
type="button"
(click)="select(result)"
class="flex w-full flex-col gap-0.5 px-3 py-2 text-left transition-colors hover:bg-accent/10 focus:bg-accent/10 focus:outline-none"
>
<span class="text-sm text-text">{{ result.name }}</span>
<span class="text-xs tracking-wide text-muted uppercase">{{ kindLabel(result.kind) }} · {{ result.subtitle }}</span>
</button>
</li>
}
</ul>
}
</div>
`
})
export class SearchComponent {
readonly query = signal('');
private readonly index = signal<SearchEntry[]>([]);
readonly results = computed(() => {
const query = this.query().trim().toLowerCase();
if (query.length < MIN_QUERY_LENGTH) {
return [];
}
const matches: SearchEntry[] = [];
for (const entry of this.index()) {
if (entry.name.toLowerCase().includes(query)) {
matches.push(entry);
if (matches.length >= MAX_RESULTS) {
break;
}
}
}
return matches;
});
constructor(
private readonly dataLoader: DataLoaderService,
private readonly navigationStore: NavigationStore,
private readonly router: Router
) {
void this.buildIndex();
}
onInput(event: Event): void {
this.query.set((event.target as HTMLInputElement).value);
}
clear(): void {
this.query.set('');
}
kindLabel(kind: SearchResultKind): string {
return KIND_LABELS[kind];
}
select(result: SearchEntry): void {
this.clear();
if (result.kind === 'star' && result.starId !== undefined) {
this.navigationStore.selectStar(result.starId);
void this.router.navigate(['/']);
} else if (result.bodyId) {
void this.router.navigate(['/body', result.bodyId]);
}
}
private async buildIndex(): Promise<void> {
try {
const [{ stars }, bodies, exoplanets] = await Promise.all([
this.dataLoader.loadStars(),
this.dataLoader.loadBodies(),
this.dataLoader.loadExoplanets()
]);
const entries: SearchEntry[] = [
...stars.map((star): SearchEntry => ({ kind: 'star', name: star.name, subtitle: star.spectralType, starId: star.id })),
...bodies.map((body): SearchEntry => ({ kind: 'body', name: body.name, subtitle: body.kind, bodyId: body.id })),
...exoplanets.map((exoplanet): SearchEntry => ({ kind: 'exoplanet', name: exoplanet.name, subtitle: exoplanet.hostStarName, bodyId: exoplanet.id }))
];
this.index.set(entries);
} catch (error) {
console.error('Failed to build the search index.', error);
}
}
}
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/** Astronomical unit conversion and gravitational constants shared by the astro math modules. */
/** Number of astronomical units in one parsec (IAU exact definition). */
export const AU_PER_PARSEC = 206264.80624709636;
/**
* Reference epoch (Julian date, J2000.0) used when orbital data lacks an explicit epoch —
* e.g. exoplanets from the NASA Exoplanet Archive only report a handful of elements
* (semi-major axis, eccentricity, sometimes argument of periapsis), not a mean-anomaly/epoch
* pair. Defaulting the missing epoch to J2000 still lets the body's real orbital period
* carry it around a plausible (if not phase-accurate) orbit over time.
*/
export const DEFAULT_EPOCH_JD = 2451545.0;
/**
* Heliocentric gravitational parameter (GM of the Sun), in AU^3/day^2 — the square of the
* Gaussian gravitational constant `k = 0.01720209895 rad/day`. Used to derive a body's mean
* motion from its semi-major axis via Kepler's third law.
*/
export const GM_SUN_AU3_PER_DAY2 = 0.01720209895 * 0.01720209895;
/**
* Approximate planet/Sun mass ratios for the major planets that host moons in `bodies.json`.
* Used to derive each planet's gravitational parameter (for propagating its moons) as
* `GM_SUN_AU3_PER_DAY2 * massRatio`. Precise enough for visualization; not JPL-grade.
*/
const PLANET_TO_SUN_MASS_RATIO: Record<string, number> = {
earth: 3.003e-6,
mars: 3.227e-7,
jupiter: 9.545e-4,
saturn: 2.857e-4,
uranus: 4.365e-5,
neptune: 5.151e-5
};
/**
* Gravitational parameter (AU^3/day^2) to use when propagating a body's orbit: the Sun's
* for planets/dwarfs/exoplanets, or the host planet's (derived from its Sun mass ratio) for
* moons. Falls back to the Sun's GM if `parentBodyId` isn't a known planet.
*/
export function gmForParent(parentBodyId: string | undefined): number {
if (!parentBodyId) {
return GM_SUN_AU3_PER_DAY2;
}
const massRatio = PLANET_TO_SUN_MASS_RATIO[parentBodyId];
return massRatio ? GM_SUN_AU3_PER_DAY2 * massRatio : GM_SUN_AU3_PER_DAY2;
}
/** Converts a JS `Date` into a Julian date (days), for driving the Kepler propagator "now". */
export function dateToJulianDate(date: Date = new Date()): number {
return date.getTime() / 86400000 + 2440587.5;
}
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import { describe, expect, it } from 'vitest';
import { distanceBetween, parallaxMasToParsecs, raDecDistanceToXyz, raDegDecDistanceToXyz } from './coordinates';
// Reference values taken directly from the HYG v4.1 database (RA/Dec/dist and its own
// precomputed x/y/z, which uses the same equatorial-Cartesian convention we implement).
describe('raDecDistanceToXyz', () => {
it('matches the HYG reference position for Sirius', () => {
const result = raDecDistanceToXyz(6.752481, -16.716116, 2.6371);
expect(result.x).toBeCloseTo(-0.494323, 3);
expect(result.y).toBeCloseTo(2.476731, 3);
expect(result.z).toBeCloseTo(-0.758485, 3);
});
it('matches the HYG reference position for Proxima Centauri', () => {
const result = raDecDistanceToXyz(14.495985, -62.679485, 1.2959);
expect(result.x).toBeCloseTo(-0.472264, 3);
expect(result.y).toBeCloseTo(-0.361451, 3);
expect(result.z).toBeCloseTo(-1.151219, 3);
});
it('places a star on RA 6h / Dec 0 entirely on the +Y axis', () => {
const result = raDecDistanceToXyz(6, 0, 10);
expect(result.x).toBeCloseTo(0, 9);
expect(result.y).toBeCloseTo(10, 9);
expect(result.z).toBeCloseTo(0, 9);
});
it('places the vernal equinox direction entirely on the +X axis', () => {
const result = raDecDistanceToXyz(0, 0, 10);
expect(result.x).toBeCloseTo(10, 9);
expect(result.y).toBeCloseTo(0, 9);
expect(result.z).toBeCloseTo(0, 9);
});
});
describe('raDegDecDistanceToXyz', () => {
it('is equivalent to raDecDistanceToXyz with RA converted from degrees to hours', () => {
const fromHours = raDecDistanceToXyz(6.752481, -16.716116, 2.6371);
const fromDegrees = raDegDecDistanceToXyz(6.752481 * 15, -16.716116, 2.6371);
expect(fromDegrees.x).toBeCloseTo(fromHours.x, 9);
expect(fromDegrees.y).toBeCloseTo(fromHours.y, 9);
expect(fromDegrees.z).toBeCloseTo(fromHours.z, 9);
});
});
describe('parallaxMasToParsecs', () => {
it('converts a positive parallax to the expected distance', () => {
expect(parallaxMasToParsecs(769.33)).toBeCloseTo(1.3, 2); // Proxima Centauri
});
it('returns Infinity for zero or negative parallax', () => {
expect(parallaxMasToParsecs(0)).toBe(Infinity);
expect(parallaxMasToParsecs(-5)).toBe(Infinity);
});
});
describe('distanceBetween', () => {
it('computes the Euclidean distance between two points', () => {
expect(distanceBetween({ x: 0, y: 0, z: 0 }, { x: 3, y: 4, z: 0 })).toBeCloseTo(5, 9);
});
});
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const DEG_TO_RAD = Math.PI / 180;
const HOURS_TO_DEG = 15;
export interface CartesianCoordinates {
x: number;
y: number;
z: number;
}
/**
* Converts right ascension (hours), declination (degrees) and distance (parsecs) into
* equatorial Cartesian coordinates (parsecs). Matches the HYG database convention:
* +X toward the vernal equinox (epoch 2000), +Z toward the north celestial pole,
* +Y toward RA 6h / Dec 0.
*/
export function raDecDistanceToXyz(raHours: number, decDeg: number, distancePc: number): CartesianCoordinates {
const raRad = raHours * HOURS_TO_DEG * DEG_TO_RAD;
const decRad = decDeg * DEG_TO_RAD;
const cosDec = Math.cos(decRad);
return {
x: distancePc * cosDec * Math.cos(raRad),
y: distancePc * cosDec * Math.sin(raRad),
z: distancePc * Math.sin(decRad)
};
}
/**
* Same conversion as {@link raDecDistanceToXyz}, but for sources (e.g. exoplanet host
* stars, deep-sky catalogs) that report right ascension in degrees rather than hours.
*/
export function raDegDecDistanceToXyz(raDeg: number, decDeg: number, distancePc: number): CartesianCoordinates {
return raDecDistanceToXyz(raDeg / HOURS_TO_DEG, decDeg, distancePc);
}
/**
* Converts a parallax (milliarcseconds) into a distance in parsecs.
* Returns `Infinity` for non-positive parallax (unmeasured/negative parallax).
*/
export function parallaxMasToParsecs(parallaxMas: number): number {
return parallaxMas > 0 ? 1000 / parallaxMas : Infinity;
}
/**
* Euclidean distance (parsecs) between two Cartesian points, e.g. for nearest-neighbour
* star matching during exoplanet host-star cross-referencing.
*/
export function distanceBetween(a: CartesianCoordinates, b: CartesianCoordinates): number {
const dx = a.x - b.x;
const dy = a.y - b.y;
const dz = a.z - b.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
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import { describe, expect, it } from 'vitest';
import { buildStarNameIndex, normalizeStarName, resolveHostStarId } from './host-star-matching';
import { StarRecord } from '../models/star.model';
// A small fixture standing in for a slice of the HYG star index, used to exercise the
// exoplanet host-star cross-referencing logic without hitting any real API.
const FIXTURE_STARS: StarRecord[] = [
{ id: 1, name: 'Proxima Centauri', x: -0.472264, y: -0.361451, z: -1.151219, magnitude: 11.01, spectralType: 'M5Ve', colorIndex: 1.807 },
{ id: 2, name: 'Sirius', x: -0.494323, y: 2.476731, z: -0.758485, magnitude: -1.44, spectralType: 'A0m...', colorIndex: 0.009 },
{ id: 3, name: 'GJ 3512', x: 3.0, y: 4.0, z: 5.0, magnitude: 11.0, spectralType: 'M5.5', colorIndex: 1.6 }
];
describe('normalizeStarName', () => {
it('lowercases and strips non-alphanumeric characters', () => {
expect(normalizeStarName('GJ 3512')).toBe('gj3512');
expect(normalizeStarName('Proxima Centauri')).toBe('proximacentauri');
});
});
describe('resolveHostStarId', () => {
it('matches by exact (normalized) host star name', () => {
const id = resolveHostStarId({ hostname: 'Proxima Centauri', raDeg: NaN, decDeg: NaN, distancePc: NaN }, FIXTURE_STARS, 0.5);
expect(id).toBe(1);
});
it('matches by name regardless of case/spacing differences', () => {
const id = resolveHostStarId({ hostname: 'gj3512', raDeg: NaN, decDeg: NaN, distancePc: NaN }, FIXTURE_STARS, 0.5);
expect(id).toBe(3);
});
it('falls back to nearest-neighbour position matching when the name is unknown', () => {
// Slightly off from Sirius's exact position, within tolerance.
const id = resolveHostStarId({ hostname: 'Sirius A', raDeg: 101.29, decDeg: -16.72, distancePc: 2.64 }, FIXTURE_STARS, 0.5);
expect(id).toBe(2);
});
it('returns null when no name match and no star is within tolerance', () => {
const id = resolveHostStarId({ hostname: 'Unknown Star XYZ', raDeg: 0, decDeg: 0, distancePc: 100 }, FIXTURE_STARS, 0.5);
expect(id).toBeNull();
});
it('returns null when there is no name match and no position is available', () => {
const id = resolveHostStarId({ hostname: 'Unknown Star XYZ', raDeg: NaN, decDeg: NaN, distancePc: NaN }, FIXTURE_STARS, 0.5);
expect(id).toBeNull();
});
it('picks the closest star when more than one falls within tolerance', () => {
const stars: StarRecord[] = [
{ id: 10, name: 'Near', x: 0, y: 0, z: 0, magnitude: 5, spectralType: 'G', colorIndex: 0.5 },
{ id: 11, name: 'Far', x: 0.4, y: 0, z: 0, magnitude: 5, spectralType: 'G', colorIndex: 0.5 }
];
const nameIndex = buildStarNameIndex(stars);
const id = resolveHostStarId({ hostname: 'Unmatched', raDeg: 0, decDeg: 0, distancePc: 0.2 }, stars, 0.5, nameIndex);
expect(id).toBe(10);
});
});
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import { CartesianCoordinates, distanceBetween, raDegDecDistanceToXyz } from './coordinates';
import { StarRecord } from '../models/star.model';
/** Normalizes a star name for comparison: lowercase, alphanumeric characters only. */
export function normalizeStarName(name: string): string {
return name.toLowerCase().replace(/[^a-z0-9]/g, '');
}
export interface HostStarQuery {
hostname: string;
raDeg: number;
decDeg: number;
distancePc: number;
}
/** Builds a lookup of normalized star name -> star, for fast repeated name matching. */
export function buildStarNameIndex(stars: readonly StarRecord[]): Map<string, StarRecord> {
return new Map(stars.map((star) => [normalizeStarName(star.name), star]));
}
/**
* Cross-references an exoplanet host star to the HYG star index: first by (normalized)
* name, then by nearest-neighbour position matching within `toleranceInPc`. Returns `null`
* when neither approach finds a confident match, rather than guessing.
*
* `nameIndex` should be built once (via {@link buildStarNameIndex}) and reused across calls
* when resolving many queries against the same star list.
*/
export function resolveHostStarId(
query: HostStarQuery,
stars: readonly StarRecord[],
toleranceInPc: number,
nameIndex: Map<string, StarRecord> = buildStarNameIndex(stars)
): number | null {
const byName = nameIndex.get(normalizeStarName(query.hostname));
if (byName) {
return byName.id;
}
if (![query.raDeg, query.decDeg, query.distancePc].every(Number.isFinite)) {
return null;
}
const hostPosition = raDegDecDistanceToXyz(query.raDeg, query.decDeg, query.distancePc);
return findNearestStarWithin(hostPosition, stars, toleranceInPc);
}
function findNearestStarWithin(position: CartesianCoordinates, stars: readonly StarRecord[], toleranceInPc: number): number | null {
let closest: { id: number; distance: number } | null = null;
for (const star of stars) {
const distance = distanceBetween(position, star);
if (distance <= toleranceInPc && (!closest || distance < closest.distance)) {
closest = { id: star.id, distance };
}
}
return closest ? closest.id : null;
}
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import { describe, expect, it } from 'vitest';
import { GM_SUN_AU3_PER_DAY2, DEFAULT_EPOCH_JD } from './constants';
import {
meanMotionRadPerDay,
orbitEllipsePoints,
orbitalPeriodDays,
positionAtTrueAnomaly,
propagateOrbit,
resolveOrbitalElements,
solveEccentricAnomaly,
trueAnomalyFromEccentricAnomaly
} from './kepler';
// Earth's actual orbital elements (osculating, ~J2000), used as a real-world reference case.
const EARTH_ELEMENTS = {
semiMajorAxisAu: 1.00000011,
eccentricity: 0.01671022,
inclinationDeg: 0.00005,
longitudeOfAscendingNodeDeg: -11.26064,
argumentOfPeriapsisDeg: 102.94719,
meanAnomalyAtEpochDeg: 100.46435,
epochJd: DEFAULT_EPOCH_JD
};
describe('solveEccentricAnomaly', () => {
it('satisfies Keplers equation for a range of eccentricities', () => {
for (const eccentricity of [0, 0.0167, 0.3, 0.6, 0.9]) {
for (const meanAnomalyRad of [0, 0.5, 1.5, 3.0, 5.5]) {
const e = solveEccentricAnomaly(meanAnomalyRad, eccentricity);
const residual = e - eccentricity * Math.sin(e) - meanAnomalyRad;
// residual is computed against the (possibly un-normalized) input, but the solver
// normalizes internally, so compare against the normalized mean anomaly instead.
const normalizedMeanAnomaly = ((meanAnomalyRad % (2 * Math.PI)) + 2 * Math.PI) % (2 * Math.PI);
expect(e - eccentricity * Math.sin(e)).toBeCloseTo(normalizedMeanAnomaly, 6);
expect(Number.isFinite(residual)).toBe(true);
}
}
});
});
describe('trueAnomalyFromEccentricAnomaly', () => {
it('returns 0 at periapsis and pi at apoapsis', () => {
expect(trueAnomalyFromEccentricAnomaly(0, 0.3)).toBeCloseTo(0, 9);
expect(trueAnomalyFromEccentricAnomaly(Math.PI, 0.3)).toBeCloseTo(Math.PI, 9);
});
it('matches the eccentric anomaly exactly for a circular orbit', () => {
expect(trueAnomalyFromEccentricAnomaly(1.234, 0)).toBeCloseTo(1.234, 9);
});
});
describe('positionAtTrueAnomaly', () => {
it('places a circular, unrotated orbit at radius = semiMajorAxisAu for every true anomaly', () => {
const circular = resolveOrbitalElements({ semiMajorAxisAu: 2.5, eccentricity: 0 });
for (const trueAnomalyRad of [0, Math.PI / 2, Math.PI, (3 * Math.PI) / 2]) {
const { x, y, z } = positionAtTrueAnomaly(circular, trueAnomalyRad);
expect(Math.sqrt(x * x + y * y + z * z)).toBeCloseTo(2.5, 9);
}
});
it('reaches periapsis distance a*(1-e) and apoapsis distance a*(1+e)', () => {
const elements = resolveOrbitalElements({ semiMajorAxisAu: 10, eccentricity: 0.2 });
const periapsis = positionAtTrueAnomaly(elements, 0);
const apoapsis = positionAtTrueAnomaly(elements, Math.PI);
expect(Math.hypot(periapsis.x, periapsis.y, periapsis.z)).toBeCloseTo(8, 9);
expect(Math.hypot(apoapsis.x, apoapsis.y, apoapsis.z)).toBeCloseTo(12, 9);
});
it('tilts a 90-degree-inclined orbit entirely onto the z axis at true anomaly 90 degrees', () => {
const elements = resolveOrbitalElements({ semiMajorAxisAu: 1, eccentricity: 0, inclinationDeg: 90 });
const { x, y, z } = positionAtTrueAnomaly(elements, Math.PI / 2);
expect(x).toBeCloseTo(0, 9);
expect(y).toBeCloseTo(0, 9);
expect(z).toBeCloseTo(1, 9);
});
});
describe('meanMotionRadPerDay / orbitalPeriodDays', () => {
it('reproduces Earths ~365.25-day year from its semi-major axis', () => {
const period = orbitalPeriodDays(EARTH_ELEMENTS.semiMajorAxisAu, GM_SUN_AU3_PER_DAY2);
expect(period).toBeCloseTo(365.25, 0);
});
it('is the inverse of orbitalPeriodDays', () => {
const n = meanMotionRadPerDay(1, GM_SUN_AU3_PER_DAY2);
const period = orbitalPeriodDays(1, GM_SUN_AU3_PER_DAY2);
expect(n * period).toBeCloseTo(2 * Math.PI, 9);
});
});
describe('propagateOrbit', () => {
it('reduces to the instantaneous position at the elements own epoch', () => {
const eccentricAnomalyRad = solveEccentricAnomaly((EARTH_ELEMENTS.meanAnomalyAtEpochDeg * Math.PI) / 180, EARTH_ELEMENTS.eccentricity);
const trueAnomalyRad = trueAnomalyFromEccentricAnomaly(eccentricAnomalyRad, EARTH_ELEMENTS.eccentricity);
const expected = positionAtTrueAnomaly(EARTH_ELEMENTS, trueAnomalyRad);
const actual = propagateOrbit(EARTH_ELEMENTS, GM_SUN_AU3_PER_DAY2, EARTH_ELEMENTS.epochJd);
expect(actual.x).toBeCloseTo(expected.x, 9);
expect(actual.y).toBeCloseTo(expected.y, 9);
expect(actual.z).toBeCloseTo(expected.z, 9);
});
it('stays within the periapsis/apoapsis distance bounds after propagating forward a year', () => {
const period = orbitalPeriodDays(EARTH_ELEMENTS.semiMajorAxisAu, GM_SUN_AU3_PER_DAY2);
const { x, y, z } = propagateOrbit(EARTH_ELEMENTS, GM_SUN_AU3_PER_DAY2, EARTH_ELEMENTS.epochJd + period * 0.37);
const distance = Math.hypot(x, y, z);
const { semiMajorAxisAu: a, eccentricity: e } = EARTH_ELEMENTS;
expect(distance).toBeGreaterThanOrEqual(a * (1 - e) - 1e-6);
expect(distance).toBeLessThanOrEqual(a * (1 + e) + 1e-6);
});
it('returns to (very nearly) the same position after exactly one full orbital period', () => {
const period = orbitalPeriodDays(EARTH_ELEMENTS.semiMajorAxisAu, GM_SUN_AU3_PER_DAY2);
const start = propagateOrbit(EARTH_ELEMENTS, GM_SUN_AU3_PER_DAY2, EARTH_ELEMENTS.epochJd + 12.3);
const afterOneOrbit = propagateOrbit(EARTH_ELEMENTS, GM_SUN_AU3_PER_DAY2, EARTH_ELEMENTS.epochJd + 12.3 + period);
expect(afterOneOrbit.x).toBeCloseTo(start.x, 6);
expect(afterOneOrbit.y).toBeCloseTo(start.y, 6);
expect(afterOneOrbit.z).toBeCloseTo(start.z, 6);
});
});
describe('orbitEllipsePoints', () => {
it('samples a closed loop whose distances stay within the periapsis/apoapsis bounds', () => {
const elements = resolveOrbitalElements({ semiMajorAxisAu: 5, eccentricity: 0.4 });
const points = orbitEllipsePoints(elements, 64);
expect(points).toHaveLength(65);
for (const { x, y, z } of points) {
const distance = Math.hypot(x, y, z);
expect(distance).toBeGreaterThanOrEqual(5 * (1 - 0.4) - 1e-9);
expect(distance).toBeLessThanOrEqual(5 * (1 + 0.4) + 1e-9);
}
// The first and last sampled points (true anomaly 0 and 2*pi) should coincide.
expect(points[0].x).toBeCloseTo(points[64].x, 9);
expect(points[0].y).toBeCloseTo(points[64].y, 9);
expect(points[0].z).toBeCloseTo(points[64].z, 9);
});
});
describe('resolveOrbitalElements', () => {
it('defaults missing angles to 0 and the missing epoch to J2000', () => {
const resolved = resolveOrbitalElements({ semiMajorAxisAu: 1.5, eccentricity: 0.1 });
expect(resolved.inclinationDeg).toBe(0);
expect(resolved.longitudeOfAscendingNodeDeg).toBe(0);
expect(resolved.argumentOfPeriapsisDeg).toBe(0);
expect(resolved.meanAnomalyAtEpochDeg).toBe(0);
expect(resolved.epochJd).toBe(DEFAULT_EPOCH_JD);
});
it('preserves explicitly provided fields', () => {
const resolved = resolveOrbitalElements({ semiMajorAxisAu: 1.5, eccentricity: 0.1, argumentOfPeriapsisDeg: 50 });
expect(resolved.argumentOfPeriapsisDeg).toBe(50);
});
});
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import { CartesianCoordinates } from './coordinates';
import { DEFAULT_EPOCH_JD } from './constants';
import { OrbitalElements } from '../models/body.model';
const DEG_TO_RAD = Math.PI / 180;
const TWO_PI = Math.PI * 2;
/**
* Fills in the elements the Kepler propagator needs but that some sources (e.g. exoplanets,
* see `ExoplanetRecord.orbit: Partial<OrbitalElements>`) don't report: inclination, longitude
* of ascending node, mean anomaly at epoch, and the epoch itself. Missing angles default to
* zero (a face-on, unrotated ellipse) and the missing epoch defaults to J2000 — enough to draw
* a plausible, period-correct orbit even without full data.
*/
export function resolveOrbitalElements(partial: Partial<OrbitalElements> & Pick<OrbitalElements, 'semiMajorAxisAu' | 'eccentricity'>): OrbitalElements {
return {
semiMajorAxisAu: partial.semiMajorAxisAu,
eccentricity: partial.eccentricity,
inclinationDeg: partial.inclinationDeg ?? 0,
longitudeOfAscendingNodeDeg: partial.longitudeOfAscendingNodeDeg ?? 0,
argumentOfPeriapsisDeg: partial.argumentOfPeriapsisDeg ?? 0,
meanAnomalyAtEpochDeg: partial.meanAnomalyAtEpochDeg ?? 0,
epochJd: partial.epochJd ?? DEFAULT_EPOCH_JD
};
}
/** Mean motion (rad/day) of a body via Kepler's third law: n = sqrt(GM / a^3). */
export function meanMotionRadPerDay(semiMajorAxisAu: number, gmAu3PerDay2: number): number {
return Math.sqrt(gmAu3PerDay2 / (semiMajorAxisAu * semiMajorAxisAu * semiMajorAxisAu));
}
/** Orbital period (days) of a body via Kepler's third law: T = 2*pi / n. */
export function orbitalPeriodDays(semiMajorAxisAu: number, gmAu3PerDay2: number): number {
return TWO_PI / meanMotionRadPerDay(semiMajorAxisAu, gmAu3PerDay2);
}
/** Normalizes an angle (radians) into [0, 2*pi). */
function normalizeAngle(angleRad: number): number {
const wrapped = angleRad % TWO_PI;
return wrapped < 0 ? wrapped + TWO_PI : wrapped;
}
/**
* Solves Kepler's equation `M = E - e*sin(E)` for the eccentric anomaly `E` (radians) via
* Newton-Raphson iteration.
*/
export function solveEccentricAnomaly(meanAnomalyRad: number, eccentricity: number, tolerance = 1e-8, maxIterations = 30): number {
const m = normalizeAngle(meanAnomalyRad);
let e = eccentricity < 0.8 ? m : Math.PI;
for (let i = 0; i < maxIterations; i++) {
const delta = (e - eccentricity * Math.sin(e) - m) / (1 - eccentricity * Math.cos(e));
e -= delta;
if (Math.abs(delta) < tolerance) {
break;
}
}
return e;
}
/** Converts an eccentric anomaly (radians) into the true anomaly (radians). */
export function trueAnomalyFromEccentricAnomaly(eccentricAnomalyRad: number, eccentricity: number): number {
const cosE = Math.cos(eccentricAnomalyRad);
const sinE = Math.sin(eccentricAnomalyRad);
return Math.atan2(Math.sqrt(1 - eccentricity * eccentricity) * sinE, cosE - eccentricity);
}
/**
* Places a point at the given true anomaly (radians) along the orbit described by
* `elements`, in AU, relative to the central body (the Sun for planets/dwarfs, the host
* planet for moons — see `BodyRecord.parentBodyId`). Standard perifocal-to-reference-frame
* rotation: argument of periapsis, then inclination, then longitude of ascending node.
*/
export function positionAtTrueAnomaly(elements: OrbitalElements, trueAnomalyRad: number): CartesianCoordinates {
const { semiMajorAxisAu: a, eccentricity: e } = elements;
const semiLatusRectum = a * (1 - e * e);
const radius = semiLatusRectum / (1 + e * Math.cos(trueAnomalyRad));
// Position in the perifocal (orbital-plane) frame: +x toward periapsis.
const xPerifocal = radius * Math.cos(trueAnomalyRad);
const yPerifocal = radius * Math.sin(trueAnomalyRad);
const omega = elements.argumentOfPeriapsisDeg * DEG_TO_RAD; // argument of periapsis
const inclination = elements.inclinationDeg * DEG_TO_RAD;
const raan = elements.longitudeOfAscendingNodeDeg * DEG_TO_RAD; // right ascension of ascending node
const cosOmega = Math.cos(omega);
const sinOmega = Math.sin(omega);
const cosInclination = Math.cos(inclination);
const sinInclination = Math.sin(inclination);
const cosRaan = Math.cos(raan);
const sinRaan = Math.sin(raan);
// Rotate by argument of periapsis within the orbital plane first.
const xOrbitPlane = xPerifocal * cosOmega - yPerifocal * sinOmega;
const yOrbitPlane = xPerifocal * sinOmega + yPerifocal * cosOmega;
// Tilt by inclination, then rotate by the longitude of the ascending node.
const xTilted = xOrbitPlane;
const yTilted = yOrbitPlane * cosInclination;
const zTilted = yOrbitPlane * sinInclination;
return {
x: xTilted * cosRaan - yTilted * sinRaan,
y: xTilted * sinRaan + yTilted * cosRaan,
z: zTilted
};
}
/**
* Propagates `elements` to Julian date `epochJdEval`, returning the body's position (AU)
* relative to its central body. This is the app's "current epoch" evaluation used for live
* (and future time-scrubbable) positions, as opposed to {@link orbitEllipsePoints} which
* samples the fixed orbit shape independent of time.
*/
export function propagateOrbit(elements: OrbitalElements, gmAu3PerDay2: number, epochJdEval: number): CartesianCoordinates {
const meanMotion = meanMotionRadPerDay(elements.semiMajorAxisAu, gmAu3PerDay2);
const meanAnomalyRad = elements.meanAnomalyAtEpochDeg * DEG_TO_RAD + meanMotion * (epochJdEval - elements.epochJd);
const eccentricAnomalyRad = solveEccentricAnomaly(meanAnomalyRad, elements.eccentricity);
const trueAnomalyRad = trueAnomalyFromEccentricAnomaly(eccentricAnomalyRad, elements.eccentricity);
return positionAtTrueAnomaly(elements, trueAnomalyRad);
}
/**
* Samples `segments` points around the fixed shape of the orbit (AU, relative to the central
* body), for drawing the orbit ellipse. Independent of epoch/time — unlike {@link propagateOrbit}.
*/
export function orbitEllipsePoints(elements: OrbitalElements, segments = 128): CartesianCoordinates[] {
const points: CartesianCoordinates[] = [];
for (let i = 0; i <= segments; i++) {
const trueAnomalyRad = (i / segments) * TWO_PI;
points.push(positionAtTrueAnomaly(elements, trueAnomalyRad));
}
return points;
}
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/**
* Osculating Keplerian orbital elements at a reference epoch. Positions are derived
* client-side by propagating these elements forward/backward from `epochJd` (see
* `shared/astro/kepler.ts`), rather than fetching per-frame positions.
*/
export interface OrbitalElements {
semiMajorAxisAu: number;
eccentricity: number;
inclinationDeg: number;
longitudeOfAscendingNodeDeg: number;
argumentOfPeriapsisDeg: number;
meanAnomalyAtEpochDeg: number;
epochJd: number;
}
/**
* A solar-system planet, moon, or dwarf planet, sourced from JPL Horizons/SSD orbital
* elements. `systemStarId` links back to the HYG star index (the Sun, see `SUN_STAR_ID`).
*/
export interface BodyRecord {
id: string;
systemStarId: number;
name: string;
kind: 'planet' | 'moon' | 'dwarf';
radiusKm: number;
orbit: OrbitalElements;
/**
* For `kind: 'moon'`, the `id` of the planet it orbits — its `orbit` is expressed
* relative to that planet, not heliocentrically. Undefined for planets/dwarfs.
*/
parentBodyId?: string;
}
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import { OrbitalElements } from './body.model';
/**
* A confirmed exoplanet from the NASA Exoplanet Archive (`Planetary Systems` TAP table),
* cross-referenced to its host star in the HYG index where possible.
*/
export interface ExoplanetRecord {
id: string;
hostStarId: number | null; // null if the host star could not be cross-referenced to HYG
hostStarName: string;
name: string;
radiusEarth?: number;
massEarth?: number;
discoveryYear?: number;
orbit: Partial<OrbitalElements>;
}
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/**
* A single star from the HYG (Hipparcos/Yale/Gliese) catalog, positioned relative to the
* Sun in the galaxy-scale coordinate system (parsecs). The same positions are also packed
* into a compact binary buffer (`stars.bin`, in index order) for fast bulk rendering; this
* record format (`stars-index.json`) is used for search, labels, and lookups by id/name.
*/
export interface StarRecord {
id: number;
name: string;
x: number;
y: number;
z: number;
magnitude: number;
spectralType: string;
colorIndex: number;
}
/** HYG id used for the Sun itself, so solar-system bodies can reference their host star. */
export const SUN_STAR_ID = 0;
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import * as THREE from 'three/webgpu';
/**
* Applies a real Milky Way panorama (see `texture-catalog.ts`/`README.md`) as the scene's
* background, mapped equirectangularly so it wraps the camera like a real sky rather than a
* flat image. Loading is non-blocking: the scene renders immediately with its previous
* background and swaps in the photo once it decodes.
*/
export function applyMilkyWaySkybox(scene: THREE.Scene, path: string): void {
new THREE.TextureLoader().load(
path,
(texture) => {
texture.mapping = THREE.EquirectangularReflectionMapping;
texture.colorSpace = THREE.SRGBColorSpace;
scene.background = texture;
},
undefined,
(error) => console.error(`Failed to load the skybox texture "${path}".`, error)
);
}
const glowSpriteCache = new Map<string, THREE.Texture>();
/**
* A soft radial-gradient canvas texture, cached per color, used to fake atmosphere/corona glow.
* Returns `undefined` if 2D canvas rendering isn't available (e.g. under a test/jsdom
* environment with no canvas backend) so callers can fall back to a flat-color sprite instead.
*/
function glowSpriteTexture(color: THREE.ColorRepresentation): THREE.Texture | undefined {
const key = new THREE.Color(color).getHexString();
const cached = glowSpriteCache.get(key);
if (cached) {
return cached;
}
const size = 128;
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
const context = canvas.getContext('2d');
if (!context) {
return undefined;
}
const rgb = new THREE.Color(color);
const [r, g, b] = [Math.round(rgb.r * 255), Math.round(rgb.g * 255), Math.round(rgb.b * 255)];
const gradient = context.createRadialGradient(size / 2, size / 2, 0, size / 2, size / 2, size / 2);
gradient.addColorStop(0, `rgba(${r}, ${g}, ${b}, 0.85)`);
gradient.addColorStop(0.4, `rgba(${r}, ${g}, ${b}, 0.35)`);
gradient.addColorStop(1, `rgba(${r}, ${g}, ${b}, 0)`);
context.fillStyle = gradient;
context.fillRect(0, 0, size, size);
const texture = new THREE.CanvasTexture(canvas);
glowSpriteCache.set(key, texture);
return texture;
}
/**
* Builds a soft additive-blended glow halo (used for planetary atmospheres and the Sun's
* corona) sized relative to the given object radius. Cheap billboard-sprite approximation
* rather than a view-angle-correct Fresnel shader, chosen to stay within built-in material
* types the WebGPU backend renders natively (see plan risk on TSL/shader maturity). Falls back
* to a flat-colored (gradient-less) sprite if canvas rendering is unavailable.
*/
export function createGlowSprite(color: THREE.ColorRepresentation, radius: number, scale: number): THREE.Sprite {
const material = new THREE.SpriteMaterial({
map: glowSpriteTexture(color),
color: color,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending
});
const sprite = new THREE.Sprite(material);
sprite.scale.setScalar(radius * scale);
return sprite;
}
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import * as THREE from 'three/webgpu';
/**
* Real NASA/ESA/USGS photography baked into `src/assets/textures/bodies/` at build time,
* keyed by the same ids used in `bodies.json`. Bodies without an entry here (most exoplanets,
* a few moons whose photo wasn't sourced this round, and any future body) fall back to
* `proceduralBodyTexture()` below rather than a flat color.
*
* Provenance (all public domain NASA/JPL or CC BY 4.0 Solar System Scope, via Wikimedia
* Commons — see each file's Commons page for the original credit line):
* mercury/venus/earth/mars/saturn/uranus/neptune/moon/sun/saturn-ring/skybox — Solar System
* Scope texture pack (CC BY 4.0); jupiter — Solar System Scope 8k pack (CC BY 4.0); pluto —
* NASA/JHUAPL/SwRI New Horizons true-color mosaic; deimos — NASA/JPL/University of Arizona
* MRO HiRISE; io — NASA/JPL Galileo highest-resolution true-color mosaic; titan — NASA/JPL
* Cassini true-color view.
*/
const BODY_TEXTURE_PATHS: Record<string, string> = {
mercury: 'assets/textures/bodies/mercury.jpg',
venus: 'assets/textures/bodies/venus.jpg',
earth: 'assets/textures/bodies/earth.jpg',
mars: 'assets/textures/bodies/mars.jpg',
jupiter: 'assets/textures/bodies/jupiter.jpg',
saturn: 'assets/textures/bodies/saturn.jpg',
uranus: 'assets/textures/bodies/uranus.jpg',
neptune: 'assets/textures/bodies/neptune.jpg',
pluto: 'assets/textures/bodies/pluto.jpg',
moon: 'assets/textures/bodies/moon.jpg',
deimos: 'assets/textures/bodies/deimos.jpg',
io: 'assets/textures/bodies/io.jpg',
titan: 'assets/textures/bodies/titan.jpg'
};
/** The Sun isn't a `BodyRecord` (it's the system's star marker), so it's looked up separately. */
export const SUN_TEXTURE_PATH = 'assets/textures/bodies/sun.jpg';
export const SATURN_RING_TEXTURE_PATH = 'assets/textures/bodies/saturn_ring.png';
export const MILKY_WAY_SKYBOX_PATH = 'assets/textures/skybox/milkyway.jpg';
/** True for the handful of bodies that have real photographic atmospheres worth glowing. */
const ATMOSPHERE_BY_ID: Record<string, THREE.ColorRepresentation> = {
venus: 0xf3dfa6,
earth: 0x7fb8ff,
mars: 0xd9a066,
jupiter: 0xe8d3ad,
saturn: 0xe0d2a8,
uranus: 0x9fe8e8,
neptune: 0x5b7fff,
titan: 0xf0b25c
};
export function bodyTexturePath(id: string): string | undefined {
return BODY_TEXTURE_PATHS[id];
}
export function atmosphereColorFor(id: string): THREE.ColorRepresentation | undefined {
return ATMOSPHERE_BY_ID[id];
}
const textureLoader = new THREE.TextureLoader();
const loadedTextures = new Map<string, THREE.Texture>();
/**
* Loads (and caches) a texture by asset path, applying `colorSpace` so JPEG/PNG source
* photography matches Three.js's expected sRGB working space. Non-blocking: the texture is
* returned immediately and updates in place once the image data arrives (or errors, which is
* logged rather than thrown so a slow/unavailable network never breaks the scene).
*/
export function loadCachedTexture(path: string): THREE.Texture {
const cached = loadedTextures.get(path);
if (cached) {
return cached;
}
const texture = textureLoader.load(
path,
undefined,
undefined,
(error) => console.error(`Failed to load texture "${path}".`, error)
);
texture.colorSpace = THREE.SRGBColorSpace;
loadedTextures.set(path, texture);
return texture;
}
const proceduralTextureCache = new Map<string, THREE.CanvasTexture>();
/**
* Generates a simple procedural surface for bodies with no real photograph available — mainly
* exoplanets, whose actual surfaces have never been directly imaged. This is an honest artistic
* stand-in (mottled bands tinted by the body's classification color), not a fabricated "real"
* texture, and is cached per color so repeated exoplanets of the same kind share one canvas.
* Returns `undefined` if 2D canvas rendering isn't available (e.g. under a test/jsdom
* environment with no canvas backend); callers should fall back to a flat material color.
*/
export function proceduralBodyTexture(baseColor: THREE.ColorRepresentation): THREE.CanvasTexture | undefined {
const key = new THREE.Color(baseColor).getHexString();
const cached = proceduralTextureCache.get(key);
if (cached) {
return cached;
}
const size = 256;
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
const context = canvas.getContext('2d');
if (!context) {
return undefined;
}
const base = new THREE.Color(baseColor);
const light = base.clone().offsetHSL(0, -0.15, 0.14);
const dark = base.clone().offsetHSL(0, 0.05, -0.16);
context.fillStyle = `#${base.getHexString()}`;
context.fillRect(0, 0, size, size);
// A handful of horizontal-ish noisy bands, reminiscent of banded gas giants / mottled rock,
// without claiming to depict any specific real surface feature.
let seed = key.split('').reduce((sum, char) => sum + char.charCodeAt(0), 0) || 1;
const random = () => {
seed = (seed * 1103515245 + 12345) & 0x7fffffff;
return seed / 0x7fffffff;
};
const bandCount = 10;
for (let i = 0; i < bandCount; i++) {
const y = (i / bandCount) * size + random() * (size / bandCount) * 0.4;
const height = size / bandCount * (0.5 + random() * 0.6);
context.fillStyle = `#${(random() > 0.5 ? light : dark).getHexString()}`;
context.globalAlpha = 0.35 + random() * 0.25;
context.fillRect(0, y, size, height);
}
context.globalAlpha = 1;
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
texture.wrapS = THREE.RepeatWrapping;
proceduralTextureCache.set(key, texture);
return texture;
}
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import { TestBed } from '@angular/core/testing';
import { describe, beforeEach, expect, it } from 'vitest';
import { NavigationStore } from './navigation.store';
describe('NavigationStore', () => {
let store: NavigationStore;
beforeEach(() => {
TestBed.configureTestingModule({});
store = TestBed.inject(NavigationStore);
});
it('starts at the galaxy view with nothing selected', () => {
expect(store.viewLevel()).toBe('galaxy');
expect(store.selectedStarId()).toBeNull();
expect(store.selectedBodyId()).toBeNull();
});
it('selectStar updates selectedStarId', () => {
store.selectStar(42);
expect(store.selectedStarId()).toBe(42);
});
it('selectBody updates selectedBodyId', () => {
store.selectBody('mars');
expect(store.selectedBodyId()).toBe('mars');
});
it('setViewLevel switches between galaxy and system', () => {
store.setViewLevel('system');
expect(store.viewLevel()).toBe('system');
});
});
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import { Injectable, signal } from '@angular/core';
export type ViewLevel = 'galaxy' | 'system';
/**
* App-wide navigation state: which zoom level is active and what's currently selected.
* Scene components read these signals to drive rendering; UI (search, picking) writes to
* them to trigger navigation.
*/
@Injectable({ providedIn: 'root' })
export class NavigationStore {
readonly viewLevel = signal<ViewLevel>('galaxy');
readonly selectedStarId = signal<number | null>(null);
readonly selectedBodyId = signal<string | null>(null);
selectStar(starId: number | null): void {
this.selectedStarId.set(starId);
}
selectBody(bodyId: string | null): void {
this.selectedBodyId.set(bodyId);
}
setViewLevel(viewLevel: ViewLevel): void {
this.viewLevel.set(viewLevel);
}
}