3e1bd33b6c331dbab6e4f69f84f47fb21a8b6b4b
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Commits
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43b9b1f081 |
Give the map a scale bar, and rings that say how far from the Sun
The map had one way to read a distance: the Range readout, a number for how far back the camera is. The local grid's five rings sat at 50 to 250 pc, fixed and unlabelled. They said nothing from inside a 2 pc hop, and nothing past 250 pc now that the Hipparcos stars Gaia places there are drawn. A scale bar now sits under the scale rail. It shows the longest round length (1, 2 or 5 x 10^n) that fits in 120 px, in AU inside a system and in parsecs or kiloparsecs outside. It is measured at the depth the view is centred on, since under perspective every depth has its own scale; under the plan view it is exact everywhere. The local grid's rings are now distances from the Sun, at a round step of about a fifth of the camera's distance and out past the camera: 50 to 350 pc from the opening view, 2 to 20 pc from twenty parsecs out. Each ring is labelled with its distance, on the side facing what the view is centred on, or across the far side of the grid when that is the Sun (the near side is under the camera and out of frame). The survey edge at 250 pc stays called out, as "Survey edge", whatever the step. The rounding lives in one place, scale-bar.ts, shared by the bar and the rings and tested there. Its formatter keeps three significant digits: one digit, enough for the bar's round lengths, printed the 250 pc ring as "300 pc". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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f14e252b19 |
Name the neighbours that have a name, before the ones that only have a number
The neighbour ring exists to say where you are. Since the catalogue refresh it has been spending one of its four places in Sol on "Gaia DR3 5853498713190525696" -- a nineteen-digit survey id for the star printed beside it as Proxima Centauri, the same star twice -- and that duplicate row pushed Barnard's Star off the ring altogether. 91.9% of the refreshed catalogue is named that way. Named stars now come first, and survey designations fill in only where fewer than four named ones are in reach. The line between the two is the one the catalogue format already draws: a name is a designation when it is what the star's source would generate for it. Judged by the prefix rather than by rebuilding "prefix id" from the row, because the number after "Gaia DR3" is the survey's own id, which the 32-bit row id cannot hold -- a round trip through the id would have called every one of those stars named. The preference lives on the index as `nearestPreferring`: the preferred pass exhausts the search before the fill runs, so a named star is never outranked by a nearer unnamed one. That is the whole point of asking. The end-to-end spec names Barnard's Star again, on purpose. The four nearest named stars to the Sun are a fact about space, not about which catalogue was refreshed last, and without this change that is exactly the label that vanished -- checked by running the spec with the preference stashed: it fails on that line, and passes with it back. npm test 609/609, npx playwright test 16/16 under CI=true --workers=2. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014fcUfL82nvyh9VebX1Fz6w |
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82d70ce871 |
Follow the catalogue rather than a star it used to rank fourth
The scheduled refresh on 24 August took the star catalogue from 68 388 rows to 447 410 and from 820 kB to 5.4 MB. No branch in the seven-PR chain had ever seen it -- they were all cut before -- so nothing tested the combination until the chain landed on main. Two things broke there. The neighbour ring named Barnard's Star, and the spec clicked it by name. The refresh is a Gaia DR3 merge that carries the same physical star twice: Proxima Centauri at 1.296 pc and Gaia DR3 5853498713190525696 at 1.302 pc are one star, as are Barnard's Star at 1.824 and Gaia DR3 4472832130942575872 at 1.828. The extra row pushed Barnard's from fourth-nearest to fifth, off a ring that shows four. The ring is doing exactly what it says; the spec was asserting the catalogue's contents. It now reads whichever star the ring names and follows that one, so the next refresh cannot demote it. Four other assertions were timing out at Playwright's default five seconds -- not because anything was wrong, but because every one of these tests boots that catalogue and the suite boots several at once on a software rasterizer. The heavy waits already carried explicit longer timeouts; the default now matches. Capping the worker count would have worked too, and would have cost every run the time whether or not the machine needed it. npm test 607/607, npx playwright test 16/16 at the default worker count. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014fcUfL82nvyh9VebX1Fz6w |
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971aa66303 | Merge branch 'feat/hud-2d' into feat/hud-about | ||
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8ceea02875 |
Wait for the boot as long as the boot takes
The specs added over this series each opened with an untimed check that the canvas was there, which gives it Playwright's default five seconds. That is the one wait in this suite that cannot be made faster: eight workers share a software rasterizer, and what they are all waiting on is the same first paint. Under a full parallel run five seconds is a coin toss, and it came up wrong on the route-plotting spec. Thirty, like every other wait in here that crosses a camera flight. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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bd37bb8b96 |
Say what is written about a world, when asked
Every figure this map shows is a measurement or something derived from one, and it says which. What it could not do was tell you what a place is — a radius and an eccentricity do not say that Titan is the only moon with a dense atmosphere. An About control on a body's panel now fetches the Wikipedia lead, and it is labelled as what it is: prose from another site, credited and linked back, below the line where this map's own figures end. Only on the press. Nothing is fetched while a body loads, and nothing is fetched twice. Three things the encyclopedia does that had to be handled, all found by asking it rather than by guessing: It redirects, generously — "Proxima Cen b" lands on "Proxima Centauri b" and "Kepler-22 b" on "Kepler-22b" — so the catalogue's own names can be sent as they are, with no mapping table to maintain. It disambiguates. "Titan" is a list of everything called Titan, and so are "Mercury" and "Io". Wikipedia says so in the response, and this app happens to know the kind, so a disambiguation is retried as "Titan (moon)". Only in English: every wiki words its own qualifiers, and inventing a translation of one would be inventing an article title. And it rate-limits, which it did to me while I was checking the above. A refusal to answer is not an empty answer, so the two are separate outcomes: "Wikipedia has no article on this" is about the world, "Wikipedia could not be reached" is about this minute — and only the first is remembered, so a second press is allowed to try again. The extract is capped and scrollable. A lead can run a dozen lines, and this panel is anchored to the top of a viewport that may be shorter than the prose. Verified: build clean, 606/606 unit including twelve for the lookup chain, 16/16 end-to-end including three that stub the encyclopedia — this suite tests the panel, not Wikipedia — design detector clean, and the real thing exercised by hand against Earth, Titan and Proxima Cen b at three viewport sizes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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d9bd913458 |
Draw it flat: an orthographic plan view
A perspective camera leans everything away from the centre of the frame. In a system that means the orbits are ellipses whose shape depends on where they happen to sit on screen, so two planets on the same circular orbit do not look like they are on the same circle. Plan view, in the Display panel, swaps the projection for a parallel one and swings to look down the plane the current scale is read against — the galactic plane out in the field, this system's own orbital plane inside one. Circles are circles again, wherever they are. Both halves are the feature and neither alone is it. The projection is what makes the shape honest; the swing is what makes it worth looking at. Orbiting still works afterwards, so a plan is where the view starts rather than a cage. The engine now holds both cameras and keeps them in step, rather than making one on demand: a camera that exists only while it is being looked through is a camera whose pose is always one swap out of date. The orthographic frustum is derived, never stored — it is the perspective camera's own frustum at the current orbit distance, made parallel — which is why the camera flights work through it untouched. They move the camera; the frame follows. Three things had to be taught that a projection had changed. Sprites. three.js turns an angular size into a world size only when it is compiling against a perspective camera (SpriteNodeMaterial: `camera .isPerspectiveCamera && sizeAttenuation === false`). Under a parallel one that step is silently skipped and every star in the field collapses to a thousandth of a parsec. The same arithmetic is now done in the node graph behind a uniform, so one material serves both cameras without being recompiled — and picking follows it exactly, since a star has to be clickable where it is drawn. Depth. A parallel camera does not back away as its frame grows, so at galactic framing the backdrop shell and half the Milky Way sit behind its own plane. Its depth range is symmetric about it instead, which a linear depth buffer can afford and a perspective one could not. And distance. Half the map was keyed on how far back the camera was pulled — the scale ladder, the crossfade, the label radius, the range readout — which under a parallel projection says nothing at all, because the frustum sets the extent. They all read one honest equivalent now: the distance a perspective camera would need to frame the same thing. Two defects found while verifying, both mine, both from this change: The per-frame work was computed against the camera captured at bootstrap while the renderer drew through the other one, so after a swap every label was projected by a camera nobody was looking through. And the zoom limits were derived from the orbit limits, which are in whichever unit space the view is in. Reading them on the frame the scene swaps parsecs for astronomical units pinned the zoom at the ratio between the two, and leaving a system landed the view three kiloparsecs out. Zoom is a plain multiplier on a frame the distance already sets, so it is bounded by a factor. Verified: build clean, 595/595 unit including a new spec for the projection arithmetic, 13/13 end-to-end including two that flatten a system and check the ladder still knows how far out it is, design detector clean, screenshots of both scales in both projections. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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307fd41be8 |
Keep a place, and come back to it
Restores the commit reverted off the routing branch, which is where it was committed by mistake. The change is unmodified; only its branch is. The map had no memory. Every visit started at the same overview, and a system worth returning to had to be found again by name each time. A mark on the readout and on a body's panel now keeps it, a Bookmarks tab lists what has been kept, and choosing one goes there — a star by flying into its system, a body by opening its page. Local storage, not an account. This map asks nobody to sign in, and a list of stars somebody liked is not worth a server. Every read of that store is defensive, because it is a string a person can edit, another tab can write, and a browser can refuse to hand over at all: a bad entry is skipped rather than losing the rest, duplicates are collapsed since two entries for one place would each toggle the other's control, the list is bounded so a hand-edited store cannot decide how much this renders, and where storage is denied outright the bookmarks still work for the visit — they just do not outlive it. The name is stored alongside the id rather than looked up, so the list reads before the catalogues have loaded, and a bookmark to something a later catalogue no longer holds still says what it was instead of decaying into a bare number. The tab is offered even when it is empty, and says what the mark does: a tab that appears only once you have already found the feature is a tab that never taught anyone anything. Choosing a kept place hands the panel back to the readout, the same move as choosing a search result and for the same reason. That behaviour is what the end-to-end spec caught missing — the readout it asserted on did not exist, because the panel just used was still covering it. Verified: build clean, 587/587 unit, 11/11 end-to-end, design detector clean, screenshots at 1440x900 and 390x844. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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9cdd8f9388 |
Revert "Keep a place, and come back to it"
This reverts commit
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bd3a5a48c9 |
Keep a place, and come back to it
The map had no memory. Every visit started at the same overview, and a system worth returning to had to be found again by name each time. A mark on the readout and on a body's panel now keeps it, a Bookmarks tab lists what has been kept, and choosing one goes there — a star by flying into its system, a body by opening its page. Local storage, not an account. This map asks nobody to sign in, and a list of stars somebody liked is not worth a server. Every read of that store is defensive, because it is a string a person can edit, another tab can write, and a browser can refuse to hand over at all: a bad entry is skipped rather than losing the rest, duplicates are collapsed since two entries for one place would each toggle the other's control, the list is bounded so a hand-edited store cannot decide how much this renders, and where storage is denied outright the bookmarks still work for the visit — they just do not outlive it. The name is stored alongside the id rather than looked up. That way the list reads before the catalogues have loaded, and a bookmark to something a later catalogue no longer holds still says what it was instead of decaying into a bare number. The tab is offered even when it is empty, and says what the mark does. A tab that appears only once you have already found the feature is a tab that never taught anyone anything. Choosing a kept place hands the panel back to the readout, which is the same move as choosing a search result and for the same reason: the panel has done its job and the thing to look at is now the scene. That behaviour is what the end-to-end spec caught missing — the readout it asserted on did not exist, because the panel that had just been used was still covering it. Verified: build clean, 587/587 unit, 11/11 end-to-end including a spec that keeps Earth, leaves the page, comes back to it from the list and forgets it, and one that keeps Proxima Centauri, flies out to the field and flies back in by what was kept. Design detector clean, screenshots at 1440x900 and 390x844. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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68a919bd84 |
Route between stars, through the crossings a chosen range allows
The map could say where a star is and what is near it, and nothing about getting from one to another. This adds the question and the answer: pick a departure and a destination, choose how far a single crossing may be, and get the chain — how many jumps, how far in total, and every star on the way, each one a step you can fly to. A jump link is not a feature of space. There are no corridors out there; a link is a question asked of the catalogue, which is why the range is the user's control rather than a constant. Two facts about that catalogue decide what the answers look like, and both are stated in the code because they read as defects otherwise. It is magnitude-limited, so it is dense around the Sun and thins with distance — within 50 pc a 3 pc range links 99% of it into one piece, while over the whole 250 pc reach the same range leaves most stars alone. And a gap in it is a gap in what has been catalogued, not in what is there. That is why "no route" is not the end of the answer. Where no chain exists at the range asked for, the panel says which range would open one — the chain whose longest hop is as short as possible, found by the same search with the cost of arriving somewhere being the worst hop taken rather than the sum — and offers that number as a control to accept. Departure defaults to wherever the view already is, so one field is usually enough. Sol to Vega at 3 pc: four jumps, 10 pc, by way of Barnard's Star, Struve 2398 B and HD 155876. Narrow it to 0.8 pc and it says 2.26 would reach. The graph is drawn as one buffer of line segments and the route as a second, brighter one over it, with the graph stepping back while a route is up: near the Sun the links are a haze, and a thread through a bright cloud is not a thread. Both fade out with the local layer, since from outside the Galaxy the graph is a smear. Two measurements shaped this. Asking the index for each star's neighbours in turn — sixty-eight thousand sorted lists, thrown away — took eight seconds; the grid now walks its own cells once and pairs them, which takes a quarter of one. And the range control emits per pixel dragged, so the rebuild waits for the hand to settle. Three defects fixed on the way, all older than the routing: hud-acquire animated with fill-mode `both`, which leaves its closing keyframe applied for good — and that keyframe carries a clip-path. Every panel wearing it has been clipping its own box ever since, so anything that had to escape one was cut away and could not even be clicked. Nothing had needed to escape until this panel's dropdown opened upward. The routing fields returned nothing when typed into before the catalogue finished loading, and stayed nothing until the next keystroke. The options are derived from the query and the index together now, so they appear when the second of the two arrives, whichever that is. And a link was `3-7` walking one way and `7-3` walking the other, which is two links to anything comparing them. Verified: build clean, 571/571 unit, 9/9 end-to-end including two new specs — one plotting Sol to Sirius, one narrowing the range until there is no route and accepting the one it names — design detector clean, screenshots at 1440x900 and 390x844. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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44c6a1f15e |
Name the neighbours, from inside the system
A system view could say everything about the star it was inside and nothing about where that star was. The four nearest catalogue stars are now named around the edge of it, each with its distance, each a button that flies there — so a chain of neighbours can be walked without pulling back out to the field between hops. These are bearings, not sky positions, and that is the one deliberate compromise here. A true direction was tried first and does not work: at this field of view the visible cone is about 30 degrees, so on average one neighbour in fifteen falls inside the frame — measured, not guessed, at one label of four in Sol and none at all after a small orbit. What survives the ring is the half of the direction a viewer can act on, which way to turn to face it, and the ring reads as instrument rather than as scene because it sits at a fixed radius. Real distance was never an option: Proxima is 268 000 AU from Sol, thirteen far planes out, so the distance goes on the type line. Proximity is answered by a new pure module rather than by a scan. A uniform grid over the catalogue answers both "the k nearest to this star" and "every star within n parsecs", the second being what the jump-link graph in the next PR is built from — one scan per node, and the quadratic would show. Its spec pins the grid against a brute-force sweep of a pseudo-random cloud, because a spatial index is an optimisation and never a different answer. Where the ring meets the HUD, the HUD wins: placement is given the boxes the readout, the strip and the object card occupy, and slides a name along the ring until it clears them, or drops it rather than print it half hidden. That rule is a pure function with its own spec. Four defects found while verifying this, three of them older than it: The dock's flex column was pointer-events-auto and as wide as its strip, so an invisible band above the strip swallowed every click in it — including, but not only, a neighbour's. The column is transparent now and each surface opts back in. The ring was sized against the frame's height alone, which on a phone held upright put it a viewport and a half wide: no neighbour was reachable on any portrait screen. It is sized against the shorter side. Picking a search result reopened the readout, which on a narrow viewport is a sheet over most of the scene — reopening it onto whatever was just flown to. Below sm it now folds away. A selectable label's two lines are adjacent spans, so it announced as "Sirius2.64 pc"; it carries an explicit label saying what it does. Verified: build clean, 558/558 unit, 7/7 end-to-end including a new spec that flies Sol to Barnard's Star by its label, design detector clean, screenshots at 1440x900 and 390x844 in Sol and Proxima Centauri, and the keyboard path walked: both names are in the tab order, focusable, with the accent ring. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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8b507427d8 |
Answer the review: sky toggles in system view too, one media query, idempotent openSearch
Three findings from the automated review, all confirmed before acting. The Sky toggle did nothing in system view. Its write lived only in the galaxy crossfade, which the tick parks while the system group is up — and the sky is still on screen there. It is now also written on toggle, in applyDisplay. The suggested form of that fix crashed the scene on mount: the effect that calls applyDisplay fires once at construction, before the engine has a scene, and getScene() throws — the dock rendered no tabs at all. Guarded on engine.isInitialized; verified with a screenshot of Proxima with the sky off. isWideViewport built a fresh MediaQueryList on every document pointer-down; one module-level query is read instead. And openSearch in the e2e support clicked the Search tab unconditionally, which would fold it closed if a test ever called it while already open; it now checks aria-selected first. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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4a1cc5240a |
Dock the HUD: every tool and readout on one rail along the bottom
The overlay had grown by accretion: a search box floating top-centre, a readout panel bottom-left, a range readout bottom-right, and nothing that said these were parts of one instrument. This puts them on one rail across the bottom of the viewport — the dock — with a tab strip pinned to the bottom edge and whichever panel is open growing upward from it. The top of the screen keeps only the scale ladder and the nameplate, so the map itself is what fills the frame. Three tabs. SEARCH is the old search, with its field pinned to the bottom of the panel and the results growing upward above it, so the thing being typed into never moves while the list grows. READOUT is the old bottom-left panel. DISPLAY is new: five layer toggles — labels, orbits, grid, deep sky, sky — each a real scene object switched by visibility, except the ones the galaxy crossfade already rewrites every frame, whose toggles fold into that crossfade instead of fighting it. The range readout sits on the strip itself, so it is readable whatever is open. Behaviour worth stating: choosing a search result hands the panel straight back to the readout, since the thing to look at is now the scene. `/` opens the search from anywhere. Below `sm` the dock is the strip alone; a tap opens a panel as a sheet, a tap on the scene folds it away. The body-detail page gets the same dock with only the search — the info panel is its reading. Two things found on the way. CSS2DRenderer gives every label its own z-index for depth order, and the label host created no stacking context, so labels painted over every HUD panel; `isolate` on the host keeps them under. And starmap-hud's readout tests were really tests of the panel that moved, so they moved with it. Verified: build clean, 535/535 unit, 6/6 end-to-end, design detector clean, screenshots at 1440×900 and 390×844 across galaxy, galactic, system, body-detail, all three tabs and the layers-off state. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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748cb8927e |
Rebuild the map chrome against the Star Citizen starmap
Until now this was built from memory — the reference site is blocked by this environment's egress policy, so the resemblance was asserted rather than checked. Five screenshots of the real thing arrived, and this is what comparing against them changed. Labels say what a thing is, not just what it is called. Every label is now two lines: the name, then its type in smaller, wider-tracked, dimmer capitals. This is the single most characteristic element of the reference and it appears in every frame of it. It also settles a real ambiguity — in a map that mixes scales, "Orion" is an arm, a nebula and a constellation, and nothing about a bare name said which one a label pointed at. For stars the type line distinguishes "System" from "Star", which is the one thing it can say that the map could not otherwise show: which points are somewhere you can actually go. The system view had no body labels at all, where the reference labels every planet. It does now, which turned out to need two supporting changes. The overlay had only ever added and removed labels, never moved them, because stars do not move; planets do, so an existing label is now repositioned rather than left where the body used to be. And the inner four planets printed on top of each other in exactly the clump the star labels were already spread to avoid — so that logic is now shared rather than duplicated, with system bodies ordered outermost-first. Closing in reverses it by itself: the outer orbits leave the frame, their labels drop, and the inner planets take the space. The chrome follows the reference's layout. The scale ladder is a row of chamfered tabs at the top left rather than a vertical list of diamonds at the middle left, and a nameplate across the top centre says what the view is holding. The centre reticle is a hexagon, which is how the reference locks onto a body, and stays distinct from the rectangular panel chrome. Not copied: the ARK/RSI logos, wordmarks, and the bottom-right tool tabs. The first two are someone else's brand, and the third would be four tabs opening features this app does not have. Two e2e assertions moved off bare text matches onto the readout panel's own title. The nameplate names the same thing the panel does, so "is 'Local Stars' on screen" became ambiguous — the assertion, not the design, was what had to give. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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efa9e4084a |
Draw the whole catalogue, and build the aggregation the rest would need
Two things, one verified and one that cannot be. The render budget is now the whole catalogue: 68388 stars, one instanced draw call, which is what a GPU should be asked to do. The budget itself stays, because the catalogue is meant to grow past what any machine should draw at once — Gaia alone could contribute a million — and at that point the selection is what keeps the field legible rather than a grey wash. A `?stars=` override handles the machines that cannot, including the software rasterizer the end-to-end suite runs against, whose frame rate is two orders of magnitude below a real GPU's and which was measuring the rasterizer rather than the app. The aggregation is the second thing, and none of it has run. Every ESA, NOIRLab, SDSS and Euclid endpoint is unreachable from here — only GitHub raw is, which is why HYG and OpenNGC are the current sources. So this is infrastructure and a Gaia query written against the published DR3 schema, not data. What the framework encodes is that these surveys are not interchangeable. The distinction is not size but whether a catalogue knows how far away its objects are, because a 3D map cannot place a star it only has a direction for. Gaia is the only one of the five that can add stars here, because it is the only one that measures parallaxes. DECaPS2 has fifty times Gaia's object count and photometry alone — not one of its 3.32 billion objects can be placed in depth. Euclid's bulge is 8 kpc away, where a parallax is microarcseconds; its contribution would be imagery. SDSS-V and SAGA are keyed to stars something else already places, so they enrich rather than extend. Those roles are recorded as data the ETL prints, not as prose that can drift. Overlapping catalogues are reconciled on direction rather than on 3D proximity, which is the one non-obvious part. Two surveys agree on a star's direction to within an arcsecond and disagree on its distance by tens of per cent, so a star at 200 pc is 50 pc from itself between catalogues while being unmistakably the same object. Matching in 3D would need a tolerance so loose it swallowed real neighbours. The better parallax wins where both reach; where only one does, the star stays. Names become dense-with-holes with a source dictionary, because a survey catalogue has no proper names — writing "Gaia DR3 4472832130942575872" once per star would cost 25 MB per million to repeat what two adjacent fields already say. An empty entry costs three bytes and is regenerated on load. The Sun needed its own case in the merge: it sits at the origin, has no direction to compare, and appears in every catalogue. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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ac296f5133 |
Derive a surface for every body that was never photographed
Fifteen bodies here have a real photograph. Every exoplanet does not, and never will on current instruments — none has ever been imaged — and nor do several of the solar system's own moons. Those all shared one crude stand-in: a few noisy bands tinted by category, cached per colour, so every exoplanet in the app was literally the same picture. They now get a surface reasoned from what has actually been measured. The chain is standard at every link. A host star's luminosity comes from its catalogued apparent magnitude and its parallax distance — that pair is exactly an absolute magnitude — plus a bolometric correction for its spectral class. The correction is not optional: an M dwarf radiates most of its light in the infrared, so its visual magnitude understates it more than tenfold, and M dwarfs are what most nearby planet hosts are. Luminosity and the semi-major axis then give an equilibrium temperature, mass and radius give a bulk density, and size, temperature and density together give a class of world. Checked against the solar system the temperatures land on Earth 255 K, Jupiter 112 K, Neptune 46 K, all within a kelvin or two of published values, and 51 Pegasi b comes out at 1227 K against a published 1200. Each class carries a palette reasoned from its chemistry — methane absorbs red light, which is why the ice giants are blue — and a structure: zonal bands for a body with a fluid envelope, because a rapidly rotating atmosphere organises into them, and fractal terrain for one with a solid surface. Polar caps grow and shrink with the derived temperature, which is the clearest visible consequence of the whole chain. The generator samples three-dimensional noise along the sphere rather than a flat field, so there is no seam to stitch at the antimeridian and no pinching at the poles, and it writes into a byte array rather than a canvas — a pure function, testable, with no 2D context to be unavailable. Two things the derivation cannot do, both stated on screen next to the measurements it rests on. Equilibrium temperature ignores greenhouse warming and internal heat, so Venus comes out at 300 K against a real surface of 737 K and Io, kept molten by tides, classifies as ice. And these are illustrations: reasoned, but not observations. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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2e525fb5c3 |
Open the map out to the whole Milky Way
The map stopped at the catalogued 50 pc around the Sun — 0.33% of the Galaxy's width — and looked like a point cloud with a search box. Adds the galactic scale above it and the heads-up display the reference map is built from. The Galaxy is not a third coordinate space. It is the same parsec space four orders of magnitude further out, so the model and the star field crossfade against camera distance instead of switching, and the Sun stays where it really is: 8.18 kpc out, on the Orion Spur, between the Sagittarius and Perseus arms. The depth range scales with that distance — one fixed near/far pair cannot both fly into a star and hold the Galaxy. The structure in shared/astro/galaxy.ts is measured: the directions of the centre and the north galactic pole, which fix the disc's 63 degree tilt against the celestial equator; the Sun's galactocentric distance; and a radius, azimuth and pitch angle per arm. The particles scattered around it are not, and cannot be — dust hides the disc, so no catalogue holds the Galaxy's stars. The view says so, and the model fades out before the camera reaches the 50 pc where the real stars are. The rest is the look: polar grids lying in the galactic plane with drop lines from the Sun's neighbours, a scale ladder, a readout panel, range, reticle and frame brackets. Two things had to give way for it. The deep-sky shell is the sky as seen from here, so it dissolves rather than letting the camera fly through a wall of nebulae, and so does the skybox, which is a photograph taken from inside the thing now being viewed from outside. Labels are picked by screen separation rather than distance alone: the Sun's fifteen nearest neighbours are all inside four parsecs and printed as one unreadable clump. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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3a859360ba |
Add the deep-sky backdrop, the last unbuilt piece of the plan
The design doc scopes deep-sky objects as a galaxy-view backdrop and lists fetchDeepSky.ts, deepsky.json and deepsky.model.ts, but none of it existed — it was the only part of the plan with no implementation behind it. ETL: fetchDeepSky.ts pulls the OpenNGC catalog, classifies each object as a galaxy/nebula/cluster, and keeps the ~460 worth drawing (everything Messier, everything with a common name, and anything brighter than magnitude 9) out of ~12,000 mostly-anonymous rows. build.ts runs it and validates the output. Distances are the hard part: OpenNGC has no distance column, and both fallbacks fail for the best-known objects. M31, M33 and M42 are Local Group members whose redshift is negative or absent, and a galaxy's catalog parallax comes from a cross-matched foreground star — 6 mas for M31 would put a 780 kpc galaxy at 167 pc. So records store a unit direction on the celestial sphere rather than a position (the line of sight is always known precisely, and the objects are drawn on a fixed backdrop shell where true distance is unusable anyway), and distance is optional metadata carrying its own provenance. Parallax is trusted only for galactic objects, redshift only above z=0.003 where expansion outweighs peculiar velocity. 330 of 463 get a distance; the rest honestly report none. Rendering: DeepSkyRenderer paints the objects as soft additive billboards on a 2500 pc shell — clear of the 50 pc star field, beyond the camera's 2000 pc orbit limit, and inside its 5000 pc far plane. Size comes from real angular extent, so Andromeda is six times wider than the full Moon, clamped at both ends. Sprites rather than points because the WebGPU backend caps point primitives at one pixel; materials are shared per kind and brightness band, so 460 objects cost nine of them. The brightest dozen get permanent labels, which needed the label overlay to accept string ids alongside numeric star ids. The backdrop is decorative, so a failure to load its dataset is logged and the star field comes up regardless. Also documents the app in the README, which until now covered only the plugin marketplace. Tests: 112 passing, up from 54. Build, both typechecks and the Playwright suite are green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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d7e8ea1d4d |
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Add star-map Angular app, ETL pipeline, and caveman plugin Angular 3D star map (galaxy/system/body views, Three.js rendering, navigation store) plus the NASA ETL tooling that builds the star, exoplanet and solar-system datasets, Playwright e2e suite, and the cs:caveman Claude Code plugin (command, agent, skill). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> @ |