The label fix turns the brightness order into an index with positions and ids
laid out beside it. The star field only needs the order, so it is handed
`.order`. Both sides added scene tests in the same place; both are kept.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
The adversarial review confirmed a regression in this PR. Near the Sun, the
label pass became three to four times slower than the scan and sort it
replaced.
Within about 11 pc of the Sun, and in any plan view zoomed tighter than that,
the label radius clamps to 4 pc. That sphere holds a few dozen faint dwarfs
deep in the brightness order, so the walk rarely finds fifteen stars to name
and reads nearly the whole catalogue. Reading the star objects in brightness
order jumps all over memory, so a full walk took 19-25 ms against the old
5-6 ms.
The review also found that spreadLabels checked the label count at the top of
its loop. After placing the fifteenth label it asked for a sixteenth
candidate, which near the Sun can lie at the far end of the order.
brightnessIndex now lays each star's position and id out beside the
brightness order, in that order. The walk tests stars from those arrays in
sequence and reads a star object only when it yields one. spreadLabels breaks
straight after placing the fifteenth label.
Measured on the real catalogue with the label logic reduced to what decides
placement, camera at the given distance from the Sun (old sort / this PR as
first pushed / now):
2 pc 4.9 / 24.7 / 2.5 ms
5 pc 5.7 / 23.0 / 3.1 ms
10 pc 6.3 / 18.2 / 0.95 ms
307 pc 22 / 0.01 / 0.00 ms (the opening view)
The labels are identical in every case. Now faster than the old sort at every
distance.
A new scene test counts the candidates spreadLabels takes: exactly fifteen for
fifteen labels. Negative controls, each caught: positions one axis off, ids in
catalogue order, the selected star dropped, the radius edge excluded, and the
count checked before taking a candidate.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
The star field draws a budget of the catalogue: everything within 25 pc of
the Sun, then the brightest of the rest. That choice was made once, at load,
around the Sun, and never again. On the Gaia catalogue it left most of the
map empty wherever the view went:
- a region 150 pc out drew 49 of the 442 stars within 25 pc of it;
- a plotted route ran through stars no one could see or click. Sol to
Almach at 8 pc passes 19 stars and drew 6, Sol to Mirfak 11 of 26;
- a search for a faint star flew the camera to an empty point.
The drawn set now follows the view. The scene chooses it again at the label
cadence, once the orbit target has moved more than 5 pc or the pinned stars
have changed. The budget goes, in order, to the selected star and the stars
of a plotted route, then everything within 25 pc of where the view is
centred, then the same around the Sun, then the brightest of the rest. The
instance buffers hold the budget and are rewritten in place.
Checked in Chromium on WebGPU, framing Mirfak from 12 pc: with the set
chosen around the Sun, 122 of the 649 stars within 25 pc were drawn;
following the view, all 649. At the opening view the drawn set is the same
as before.
A refocus takes 9 ms in the browser (5 ms of it choosing). The first version took
16-36 ms in the browser, a visible hitch during a flight. Most of that time
went on walking the 423 651-star brightness order once per neighbourhood,
out of catalogue order, and on recomputing 70 000 colours. Now both
neighbourhoods are gathered in one pass in catalogue order and sorted on
their own, and colours and sizes are computed once for the whole catalogue.
The brightness order itself sorts a typed copy of the magnitudes, taking
83 ms at load instead of 104-139 ms.
STAR_RENDER_BUDGET is now 70 000, and its comment gives the measurements
behind it rather than "currently set to the whole catalogue", which stopped
being true when Gaia landed. At 1920 x 1080 on a Ryzen 7700X:
- on the RTX 4080, the whole catalogue costs the same 6.1 ms a frame as the
budget;
- on the processor's two-core Radeon, standing in for an entry-level laptop,
every 100 000 stars costs about 4 ms: 112 fps at the budget, 44 at the
whole catalogue, and the same under WebGL2;
- drawn whole, the opening view turns into a grey wash that buries the
labels and the host rings.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
The star labels are refreshed every 0.2 s. Each pass filtered the whole
catalogue to the stars within the label radius, sorted them by magnitude,
and turned every one into a label object, all to place at most fifteen.
At the opening view the radius holds about 60 000 stars, so each pass was a
55-70 ms task on the main thread. A CPU profile of the opening view, on a
Ryzen 7700X with an RTX 4080, counted 29 tasks over 50 ms in 6.7 s, one
every 230 ms; updateLabels took 23% of the main thread. That is the stutter
the frame-time bench measured on every GPU and every render budget.
The catalogue is now sorted by brightness once, when it loads.
brightestWithin walks that order and hands stars over lazily, and
spreadLabels already stopped once it had placed fifteen labels, so a pass
reads only the stars it looks at. The output is the same as before: the
same stars, in the same order, with ties in catalogue order, the selected
star named wherever it is, and a star exactly on the radius included. The
spec checks it against the filter-then-sort it replaces. Stars are no longer
scanned at all when the view is at galactic scale, where the result was
thrown away.
Profiled again on the same view: 0 tasks over 50 ms, and the scene's
per-frame work over the window dropped from 2 028 ms to 342 ms.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi