Commit Graph
8 Commits
Author SHA1 Message Date
SenrokaiandClaude Fable 5 44c6a1f15e Name the neighbours, from inside the system
A system view could say everything about the star it was inside and nothing
about where that star was. The four nearest catalogue stars are now named
around the edge of it, each with its distance, each a button that flies there
— so a chain of neighbours can be walked without pulling back out to the field
between hops.

These are bearings, not sky positions, and that is the one deliberate
compromise here. A true direction was tried first and does not work: at this
field of view the visible cone is about 30 degrees, so on average one
neighbour in fifteen falls inside the frame — measured, not guessed, at one
label of four in Sol and none at all after a small orbit. What survives the
ring is the half of the direction a viewer can act on, which way to turn to
face it, and the ring reads as instrument rather than as scene because it sits
at a fixed radius. Real distance was never an option: Proxima is 268 000 AU
from Sol, thirteen far planes out, so the distance goes on the type line.

Proximity is answered by a new pure module rather than by a scan. A uniform
grid over the catalogue answers both "the k nearest to this star" and "every
star within n parsecs", the second being what the jump-link graph in the next
PR is built from — one scan per node, and the quadratic would show. Its spec
pins the grid against a brute-force sweep of a pseudo-random cloud, because a
spatial index is an optimisation and never a different answer.

Where the ring meets the HUD, the HUD wins: placement is given the boxes the
readout, the strip and the object card occupy, and slides a name along the
ring until it clears them, or drops it rather than print it half hidden. That
rule is a pure function with its own spec.

Four defects found while verifying this, three of them older than it:

The dock's flex column was pointer-events-auto and as wide as its strip, so
an invisible band above the strip swallowed every click in it — including,
but not only, a neighbour's. The column is transparent now and each surface
opts back in.

The ring was sized against the frame's height alone, which on a phone held
upright put it a viewport and a half wide: no neighbour was reachable on any
portrait screen. It is sized against the shorter side.

Picking a search result reopened the readout, which on a narrow viewport is a
sheet over most of the scene — reopening it onto whatever was just flown to.
Below sm it now folds away.

A selectable label's two lines are adjacent spans, so it announced as
"Sirius2.64 pc"; it carries an explicit label saying what it does.

Verified: build clean, 558/558 unit, 7/7 end-to-end including a new spec that
flies Sol to Barnard's Star by its label, design detector clean, screenshots
at 1440x900 and 390x844 in Sol and Proxima Centauri, and the keyboard path
walked: both names are in the tab order, focusable, with the accent ring.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-20 17:06:25 +02:00
SenrokaiandClaude Fable 5 7591bcc0ea Point at what is selected: arcs, a leader to the card, rings on the systems
Four things the scene did not yet say, all about where to look.

Selection. Hovering or pinning a body raised its card in the corner, but
nothing in the scene said which point the card was about. Two hairline arcs
now bracket the body — the one mark borrowed from the ARK's control disc — and
a leader runs from their rim to the card's near edge, in screen space, once
per frame, because the body moves and the card's height depends on its
content. The selected body's own label swaps to the left of its point, since
the leader leaves the right and would otherwise cross the text.

Labels choose a side. Right by default; left when the text would run off the
right of the view, or into the reach of a label already placed to the right,
and never left when that would run off the left. The overlay hangs the label's
near edge on the point either way, so the hairline still meets the star.

Rings on the systems. A faint accent ring on every star known to host
planets — the one binary fact about a point of light worth reading at a
glance from the neighbourhood, since it is the one thing that says "there is
somewhere to go here". Drawn the way the star field draws stars, as
unattenuated instanced sprites with the ring a band of the quad's own uv, so
they sit on the field's points at any zoom; a first cut as three.js Points
rendered nothing at all under the WebGPU renderer. 634 of them are a lot at
the overview, so they are faint, small, fade with the local layer, and have
their own toggle — Systems — in the dock's Display tab.

Verified: build clean, 537/537 unit, 6/6 end-to-end, design detector clean,
screenshots at the overview, at 90 pc, and in Sol and Proxima with a body
hovered and pinned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-19 02:38:06 +02:00
Claude 650b3b37a0 Fix what the review confirmed: anchoring, overlap, honesty, one voice
Fourteen findings from an adversarial review pass, applied together because
most share two roots — geometry written against assumptions the renderer does
not hold, and a design language spelled out longhand until it drifted.

Correctness. The leader line pointed at empty space: CSS2DObject centres a
label on its anchor by default, and margin only nudges the centred box — the
overlay now anchors the left edge (center 0, 0.5) so the hairline meets the
star. The info panel and not-found panel returned to top-4 at sm, under a
search field that is 26rem wide and centred, covering the back button on
every viewport from 640 to 1088px; they now wait for xl. The search empty
state asserted "nothing matches" while the catalogues were still loading —
and forever if they failed — so it now waits for the index. "Matches 8" was
the page size wearing the costume of a count; the header now reports the
real total, with the cap stated when it bites. The nameplate un-hides at lg
instead of sm, clear of the rail and the object card. theme-color matches
the void again.

Accessibility. Tabbing to search changed one hairline's hue; the wrapper now
carries the old ring as a visible focus indicator.

Structure. hud-surface names the panel recipe that had been inlined at seven
sites and had already forked into /85 and /92; the backdrop blur it carried
is gone from every near-opaque panel — the canvas beneath redraws every
frame, so each blur was re-sampled continuously for an effect the fill hid —
and survives only as blur-sm on the genuinely translucent search shell.
type-label and type-eyebrow name the two label voices, retiring 0.14em and
the stray hover:bg-accent/10. The Measured/Derived rows both cards pasted
twice each live once in ReadoutSectionsComponent; the reticle and chevron
each draw from a single geometry, the reticle's stroke held in screen pixels
so one mark serves every size. The acquire wipe plays once per search, not
once per keystroke, because both outcomes now share one panel. hud-banner,
which styled nothing since the rule was deleted, is a data-testid — the
convention its own file already used.

527 unit tests, 6/6 end-to-end, production build, and a driven screenshot:
every label now hangs off its star with the hairline touching the point.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
2026-08-17 15:19:53 +00:00
SenrokaiandClaude Fable 5 a965aed1db Merge main, carrying the observatory instrument onto its rebuilt chrome
Two HUD redesigns happened in parallel: this branch restyled the old chrome
as a precision observatory instrument, while main rebuilt the chrome against
screenshots of the Star Citizen starmap — a scale ladder, a nameplate, a
readout panel, and two-line labels that say what a thing is, not just what
it is called.

This merge keeps everything main's rebuild learned and says it in this
branch's voice. Kept: the ladder's reachability semantics and test hooks,
the two-line name/kind labels and their shared declutter logic, system-view
body labels, every readout. Restyled: chamfered clip-path panels become
hairline frames with corner-tick brackets; Orbitron is gone and one readout
face carries the hierarchy; the hexagon reticle becomes the same
circle-and-ticks mark the search field wears; focus states move to real
focus-visible outlines; the long uppercase caveat notes drop to sentence
case so they read as sentences.

Two merge-borne fixes along the way: the labels' translate offset moved into
.map-label as a margin (CSS2DRenderer rewrites the inline transform every
frame, the margin is the offset it cannot touch), and the info panel's new
Derived section picked up the horizontal padding it lost when the panel
moved to per-block padding.

Verified: build clean, 496/496 unit, 6/6 e2e (on a free port — 4300 is
occupied on this machine), design detector clean, screenshots reviewed at
1440x900 and 390x844 across all four views plus search states.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-17 16:09:33 +02:00
SenrokaiandClaude Opus 5 836816ffbd Restyle the HUD as an observatory instrument
Replaces the generic rounded dark cards floating over the scene with a
single instrument language: hairline frames cut by accent corner ticks, a
viewport frame that reads the whole screen as one panel, and readouts whose
figures are what the eye lands on.

- styles.css: retune the tokens (deeper void/panel, brighter text/muted so
  every label clears 4.5:1 even over the brightest part of the skybox) and
  add two utilities — `hud-brackets` draws the four corner ticks from eight
  background gradients so no panel pays for them in DOM, `hud-acquire` wipes
  a panel down on mount as its one authored moment (reduced-motion aware).
- Drop Orbitron: every string in this UI is a measurement, an identifier, or
  a catalog label, so one readout face carries the hierarchy through weight,
  size, and tracking — and the HUD paints one font request sooner.
- Search: reticle mark instead of a magnifier, transparent field inside a
  framed shell, results as a dense two-column list with a match count, and
  the previously missing empty state.
- Info panel: return rail, name/class header, and a readout table with
  tabular figures and the unit tinted back off the number.
- Star labels: a hairline leader back to the star they name. The offset moved
  from `translate-*` to a margin because CSS2DRenderer overwrites the inline
  transform every frame, which silently beat the old classes.
- Both top-anchored overlays drop below the search field under `sm` so they
  no longer stack on top of it on a phone, and focus moved from a removed
  outline plus ring to real `focus-visible` outlines.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-07 17:42:14 +02:00
Claude 748cb8927e Rebuild the map chrome against the Star Citizen starmap
Until now this was built from memory — the reference site is blocked by this
environment's egress policy, so the resemblance was asserted rather than
checked. Five screenshots of the real thing arrived, and this is what
comparing against them changed.

Labels say what a thing is, not just what it is called. Every label is now
two lines: the name, then its type in smaller, wider-tracked, dimmer
capitals. This is the single most characteristic element of the reference
and it appears in every frame of it. It also settles a real ambiguity — in a
map that mixes scales, "Orion" is an arm, a nebula and a constellation, and
nothing about a bare name said which one a label pointed at.

For stars the type line distinguishes "System" from "Star", which is the one
thing it can say that the map could not otherwise show: which points are
somewhere you can actually go.

The system view had no body labels at all, where the reference labels every
planet. It does now, which turned out to need two supporting changes. The
overlay had only ever added and removed labels, never moved them, because
stars do not move; planets do, so an existing label is now repositioned
rather than left where the body used to be. And the inner four planets
printed on top of each other in exactly the clump the star labels were
already spread to avoid — so that logic is now shared rather than
duplicated, with system bodies ordered outermost-first. Closing in reverses
it by itself: the outer orbits leave the frame, their labels drop, and the
inner planets take the space.

The chrome follows the reference's layout. The scale ladder is a row of
chamfered tabs at the top left rather than a vertical list of diamonds at
the middle left, and a nameplate across the top centre says what the view is
holding. The centre reticle is a hexagon, which is how the reference locks
onto a body, and stays distinct from the rectangular panel chrome.

Not copied: the ARK/RSI logos, wordmarks, and the bottom-right tool tabs.
The first two are someone else's brand, and the third would be four tabs
opening features this app does not have.

Two e2e assertions moved off bare text matches onto the readout panel's own
title. The nameplate names the same thing the panel does, so "is 'Local
Stars' on screen" became ambiguous — the assertion, not the design, was what
had to give.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
2026-08-05 10:50:07 +00:00
Claude 3a859360ba Add the deep-sky backdrop, the last unbuilt piece of the plan
The design doc scopes deep-sky objects as a galaxy-view backdrop and lists
fetchDeepSky.ts, deepsky.json and deepsky.model.ts, but none of it existed —
it was the only part of the plan with no implementation behind it.

ETL: fetchDeepSky.ts pulls the OpenNGC catalog, classifies each object as a
galaxy/nebula/cluster, and keeps the ~460 worth drawing (everything Messier,
everything with a common name, and anything brighter than magnitude 9) out of
~12,000 mostly-anonymous rows. build.ts runs it and validates the output.

Distances are the hard part: OpenNGC has no distance column, and both fallbacks
fail for the best-known objects. M31, M33 and M42 are Local Group members whose
redshift is negative or absent, and a galaxy's catalog parallax comes from a
cross-matched foreground star — 6 mas for M31 would put a 780 kpc galaxy at
167 pc. So records store a unit direction on the celestial sphere rather than a
position (the line of sight is always known precisely, and the objects are drawn
on a fixed backdrop shell where true distance is unusable anyway), and distance
is optional metadata carrying its own provenance. Parallax is trusted only for
galactic objects, redshift only above z=0.003 where expansion outweighs peculiar
velocity. 330 of 463 get a distance; the rest honestly report none.

Rendering: DeepSkyRenderer paints the objects as soft additive billboards on a
2500 pc shell — clear of the 50 pc star field, beyond the camera's 2000 pc orbit
limit, and inside its 5000 pc far plane. Size comes from real angular extent, so
Andromeda is six times wider than the full Moon, clamped at both ends. Sprites
rather than points because the WebGPU backend caps point primitives at one pixel;
materials are shared per kind and brightness band, so 460 objects cost nine of
them. The brightest dozen get permanent labels, which needed the label overlay to
accept string ids alongside numeric star ids. The backdrop is decorative, so a
failure to load its dataset is logged and the star field comes up regardless.

Also documents the app in the README, which until now covered only the plugin
marketplace.

Tests: 112 passing, up from 54. Build, both typechecks and the Playwright suite
are green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
2026-08-03 15:19:39 +00:00
Senrokai d7e8ea1d4d @
Add star-map Angular app, ETL pipeline, and caveman plugin

Angular 3D star map (galaxy/system/body views, Three.js rendering,
navigation store) plus the NASA ETL tooling that builds the star,
exoplanet and solar-system datasets, Playwright e2e suite, and the
cs:caveman Claude Code plugin (command, agent, skill).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@
2026-08-03 16:50:10 +02:00