b071d87d8a5888c614175b457c24c3a21876ac62
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Commits
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43b9b1f081 |
Give the map a scale bar, and rings that say how far from the Sun
The map had one way to read a distance: the Range readout, a number for how far back the camera is. The local grid's five rings sat at 50 to 250 pc, fixed and unlabelled. They said nothing from inside a 2 pc hop, and nothing past 250 pc now that the Hipparcos stars Gaia places there are drawn. A scale bar now sits under the scale rail. It shows the longest round length (1, 2 or 5 x 10^n) that fits in 120 px, in AU inside a system and in parsecs or kiloparsecs outside. It is measured at the depth the view is centred on, since under perspective every depth has its own scale; under the plan view it is exact everywhere. The local grid's rings are now distances from the Sun, at a round step of about a fifth of the camera's distance and out past the camera: 50 to 350 pc from the opening view, 2 to 20 pc from twenty parsecs out. Each ring is labelled with its distance, on the side facing what the view is centred on, or across the far side of the grid when that is the Sun (the near side is under the camera and out of frame). The survey edge at 250 pc stays called out, as "Survey edge", whatever the step. The rounding lives in one place, scale-bar.ts, shared by the bar and the rings and tested there. Its formatter keeps three significant digits: one digit, enough for the bar's round lengths, printed the 250 pc ring as "300 pc". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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a6b30e84f0 |
Answer the review: a gradient over the names, a zero-distance neighbour, two lost docblocks
Three findings out of forty-one raised survived being argued against, and all three were real. The vignette was painting over the label layer. It lived in the HUD component, which sits after the label host in the same stack with neither carrying a z-index, so paint order was tree order and a decorative gradient was laid over the names — worst at the edge of the frame, which is precisely where the neighbour ring is. Composited, the ghost's distance line fell to 4.02:1, under the floor the CSS next to it claims. The gradient is scene chrome rather than HUD chrome, so it moves down between the canvas and the labels; the authored contrast then holds as written, and every label near the edge — planets included — is read against the sky rather than through a wash of void. A binary companion printed "0.00 pc". A catalogue holds a close pair as two rows at one position, so the nearest neighbour to one of them is the other, zero away — the exact string the readout deliberately suppresses for a star's distance from itself. The query now asks wide and drops any separation that prints as no separation, compared through the formatter rather than against a hand-picked epsilon so the rule survives the formatter changing. And the edit that added all this had been spliced between updateSystemLabels' docblock and its body, leaving a paragraph about labelling planets sitting over the neighbour resolution and the method it described with nothing, plus two divergent copies of the same fourteen lines seventy-five apart. Both are back where they belong. Verified: build clean, 558/558 unit, 7/7 end-to-end, design detector clean, screenshots re-read in Sol and Proxima Centauri. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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4a1cc5240a |
Dock the HUD: every tool and readout on one rail along the bottom
The overlay had grown by accretion: a search box floating top-centre, a readout panel bottom-left, a range readout bottom-right, and nothing that said these were parts of one instrument. This puts them on one rail across the bottom of the viewport — the dock — with a tab strip pinned to the bottom edge and whichever panel is open growing upward from it. The top of the screen keeps only the scale ladder and the nameplate, so the map itself is what fills the frame. Three tabs. SEARCH is the old search, with its field pinned to the bottom of the panel and the results growing upward above it, so the thing being typed into never moves while the list grows. READOUT is the old bottom-left panel. DISPLAY is new: five layer toggles — labels, orbits, grid, deep sky, sky — each a real scene object switched by visibility, except the ones the galaxy crossfade already rewrites every frame, whose toggles fold into that crossfade instead of fighting it. The range readout sits on the strip itself, so it is readable whatever is open. Behaviour worth stating: choosing a search result hands the panel straight back to the readout, since the thing to look at is now the scene. `/` opens the search from anywhere. Below `sm` the dock is the strip alone; a tap opens a panel as a sheet, a tap on the scene folds it away. The body-detail page gets the same dock with only the search — the info panel is its reading. Two things found on the way. CSS2DRenderer gives every label its own z-index for depth order, and the label host created no stacking context, so labels painted over every HUD panel; `isolate` on the host keeps them under. And starmap-hud's readout tests were really tests of the panel that moved, so they moved with it. Verified: build clean, 535/535 unit, 6/6 end-to-end, design detector clean, screenshots at 1440×900 and 390×844 across galaxy, galactic, system, body-detail, all three tabs and the layers-off state. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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650b3b37a0 |
Fix what the review confirmed: anchoring, overlap, honesty, one voice
Fourteen findings from an adversarial review pass, applied together because most share two roots — geometry written against assumptions the renderer does not hold, and a design language spelled out longhand until it drifted. Correctness. The leader line pointed at empty space: CSS2DObject centres a label on its anchor by default, and margin only nudges the centred box — the overlay now anchors the left edge (center 0, 0.5) so the hairline meets the star. The info panel and not-found panel returned to top-4 at sm, under a search field that is 26rem wide and centred, covering the back button on every viewport from 640 to 1088px; they now wait for xl. The search empty state asserted "nothing matches" while the catalogues were still loading — and forever if they failed — so it now waits for the index. "Matches 8" was the page size wearing the costume of a count; the header now reports the real total, with the cap stated when it bites. The nameplate un-hides at lg instead of sm, clear of the rail and the object card. theme-color matches the void again. Accessibility. Tabbing to search changed one hairline's hue; the wrapper now carries the old ring as a visible focus indicator. Structure. hud-surface names the panel recipe that had been inlined at seven sites and had already forked into /85 and /92; the backdrop blur it carried is gone from every near-opaque panel — the canvas beneath redraws every frame, so each blur was re-sampled continuously for an effect the fill hid — and survives only as blur-sm on the genuinely translucent search shell. type-label and type-eyebrow name the two label voices, retiring 0.14em and the stray hover:bg-accent/10. The Measured/Derived rows both cards pasted twice each live once in ReadoutSectionsComponent; the reticle and chevron each draw from a single geometry, the reticle's stroke held in screen pixels so one mark serves every size. The acquire wipe plays once per search, not once per keystroke, because both outcomes now share one panel. hud-banner, which styled nothing since the rule was deleted, is a data-testid — the convention its own file already used. 527 unit tests, 6/6 end-to-end, production build, and a driven screenshot: every label now hangs off its star with the hairline touching the point. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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0dcd49c777 |
Merge main again: readouts built once, said in the instrument's voice
Main moved while the previous merge was being verified. It brought the shared bodyReadouts builder — one source for a body's measured and derived rows, used by the detail page and the system view's new object card — plus the derived-value asterisk in the HUD readout panel. All of that data flow is kept. The templates it arrived in are restyled to this branch's idiom: the info panel and the object card share the same organism (header, full-bleed readout rows, provenance line, route rail), the object card's route rail sits at the bottom because there the route is the next step rather than the way back, and the derived asterisk and its footnote keep their meaning in sentence case. The card also needed the restyle to render at all — it arrived wearing hud-panel, a class the observatory system no longer defines. Verified: build clean, 527/527 unit, 6/6 e2e, design detector clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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a965aed1db |
Merge main, carrying the observatory instrument onto its rebuilt chrome
Two HUD redesigns happened in parallel: this branch restyled the old chrome as a precision observatory instrument, while main rebuilt the chrome against screenshots of the Star Citizen starmap — a scale ladder, a nameplate, a readout panel, and two-line labels that say what a thing is, not just what it is called. This merge keeps everything main's rebuild learned and says it in this branch's voice. Kept: the ladder's reachability semantics and test hooks, the two-line name/kind labels and their shared declutter logic, system-view body labels, every readout. Restyled: chamfered clip-path panels become hairline frames with corner-tick brackets; Orbitron is gone and one readout face carries the hierarchy; the hexagon reticle becomes the same circle-and-ticks mark the search field wears; focus states move to real focus-visible outlines; the long uppercase caveat notes drop to sentence case so they read as sentences. Two merge-borne fixes along the way: the labels' translate offset moved into .map-label as a margin (CSS2DRenderer rewrites the inline transform every frame, the margin is the offset it cannot touch), and the info panel's new Derived section picked up the horizontal padding it lost when the panel moved to per-block padding. Verified: build clean, 496/496 unit, 6/6 e2e (on a free port — 4300 is occupied on this machine), design detector clean, screenshots reviewed at 1440x900 and 390x844 across all four views plus search states. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi |
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1019727a39 |
Say what is known about a world, and how it is known
Four changes to the readout panel and the body cards, which between them were showing less than the catalogues hold and not always distinguishing a measurement from an inference. Picking a planet used to navigate straight to /body/:id. That tore down the system scene and the camera with it, so comparing two planets meant flying back into the system between each. Hovering a body now raises a card over the live view and clicking pins it; Full view still opens the route for the full 3D inspection. Clicking empty space unpins, and leaving the system clears it. The card and the detail page were assembling "what do we know about this world" independently, which is the shape of bug where a planet reads 255 K in one panel and 254 K in the other. Both now build from one shared view model. Orbital period was absent everywhere. For a heliocentric orbit it follows exactly from the semi-major axis, because in these units the Sun's mass is the unit of mass — Mars comes back 687.0 d against a published 686.98. It is deliberately not computed for moons, whose elements are relative to a parent planet the catalogue has no mass for, nor for exoplanets: periodDays is populated for none of the 6319 shipped records and hostStarMassSolar for none either, so any figure would assume a solar-mass host and mis-state every planet around an M dwarf. Where a period does exist it is filed under Measured or Derived according to which it is, not by its field name. The system readout showed a flat 0.00 pc for the Sun's distance, which is arithmetically right and reads as a bug — the distance from here to here is not a measurement, so it is suppressed. It gains the host star's luminosity, marked as derived, and counts moons separately from planets. The neighbourhood readout gains the one thing the star field cannot show: how many of those points can actually be entered. Derived readouts carry a marker and a footnote saying so. Every quantity now formats through one module whose precision follows magnitude, rather than a fixed decimal count per call site that read as false precision at one end and lost real information at the other: 0.0026 AU stays legible instead of rounding to 0.00, and Pluto's period reads 248 yr rather than 90560 d. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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748cb8927e |
Rebuild the map chrome against the Star Citizen starmap
Until now this was built from memory — the reference site is blocked by this environment's egress policy, so the resemblance was asserted rather than checked. Five screenshots of the real thing arrived, and this is what comparing against them changed. Labels say what a thing is, not just what it is called. Every label is now two lines: the name, then its type in smaller, wider-tracked, dimmer capitals. This is the single most characteristic element of the reference and it appears in every frame of it. It also settles a real ambiguity — in a map that mixes scales, "Orion" is an arm, a nebula and a constellation, and nothing about a bare name said which one a label pointed at. For stars the type line distinguishes "System" from "Star", which is the one thing it can say that the map could not otherwise show: which points are somewhere you can actually go. The system view had no body labels at all, where the reference labels every planet. It does now, which turned out to need two supporting changes. The overlay had only ever added and removed labels, never moved them, because stars do not move; planets do, so an existing label is now repositioned rather than left where the body used to be. And the inner four planets printed on top of each other in exactly the clump the star labels were already spread to avoid — so that logic is now shared rather than duplicated, with system bodies ordered outermost-first. Closing in reverses it by itself: the outer orbits leave the frame, their labels drop, and the inner planets take the space. The chrome follows the reference's layout. The scale ladder is a row of chamfered tabs at the top left rather than a vertical list of diamonds at the middle left, and a nameplate across the top centre says what the view is holding. The centre reticle is a hexagon, which is how the reference locks onto a body, and stays distinct from the rectangular panel chrome. Not copied: the ARK/RSI logos, wordmarks, and the bottom-right tool tabs. The first two are someone else's brand, and the third would be four tabs opening features this app does not have. Two e2e assertions moved off bare text matches onto the readout panel's own title. The nameplate names the same thing the panel does, so "is 'Local Stars' on screen" became ambiguous — the assertion, not the design, was what had to give. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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2e525fb5c3 |
Open the map out to the whole Milky Way
The map stopped at the catalogued 50 pc around the Sun — 0.33% of the Galaxy's width — and looked like a point cloud with a search box. Adds the galactic scale above it and the heads-up display the reference map is built from. The Galaxy is not a third coordinate space. It is the same parsec space four orders of magnitude further out, so the model and the star field crossfade against camera distance instead of switching, and the Sun stays where it really is: 8.18 kpc out, on the Orion Spur, between the Sagittarius and Perseus arms. The depth range scales with that distance — one fixed near/far pair cannot both fly into a star and hold the Galaxy. The structure in shared/astro/galaxy.ts is measured: the directions of the centre and the north galactic pole, which fix the disc's 63 degree tilt against the celestial equator; the Sun's galactocentric distance; and a radius, azimuth and pitch angle per arm. The particles scattered around it are not, and cannot be — dust hides the disc, so no catalogue holds the Galaxy's stars. The view says so, and the model fades out before the camera reaches the 50 pc where the real stars are. The rest is the look: polar grids lying in the galactic plane with drop lines from the Sun's neighbours, a scale ladder, a readout panel, range, reticle and frame brackets. Two things had to give way for it. The deep-sky shell is the sky as seen from here, so it dissolves rather than letting the camera fly through a wall of nebulae, and so does the skybox, which is a photograph taken from inside the thing now being viewed from outside. Labels are picked by screen separation rather than distance alone: the Sun's fifteen nearest neighbours are all inside four parsecs and printed as one unreadable clump. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |