c01d3ec2bc8af50dbda802ce36d963b93315799b
111
Commits
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2f45fa7fef |
Measure exoplanet inclination from the plane of the sky
The Exoplanet Archive measures orbital inclination from the plane of the sky — the plane perpendicular to our line of sight to the host star. Ninety degrees means edge-on as seen from Earth, which is why transiting planets pile up there: 1643 of the 2061 published inclinations are within five degrees of 90. The renderer fed that straight into a propagator that reads inclination as an angle from the reference plane, so every transiting system was tilted against a plane its inclination was never measured against. Each body's elements are now rotated out of their own reference plane into the scene by a per-body quaternion. Solar-system elements keep the ecliptic rotation from the previous commit. Exoplanets get a rotation carrying the elements' +Z onto the line of sight to their host, which is exactly the star's own position — so an inclination of i means the orbit's normal sits i from our line of sight, which is the definition. The rotation about that axis is the node's position angle on the sky. The archive does not publish it and the ETL does not request it, so the shortest arc is used: deterministic, and no less arbitrary than anything else given no data. Planets with no published inclination default to face-on, which is the honest reading of an unconstrained orbit rather than a guess at a tilt. Unifying this replaced the direct eclipticToEquatorial call in the renderer, so solar-system bodies and moons come out exactly where they did before — verified against Sol side by side. Tests: 253 passing, up from 247. The strongest one is the definition itself: a 90-degree planet must pass through our line of sight to the star, which is what a transit is. One test of mine had to be corrected rather than the code — it asserted that two systems at the same inclination must occupy different planes, which is not guaranteed once the node angle is arbitrary, while each still sits at the correct angle to its own host. Note the e2e camera-flight test flaked once under parallel load during this work, then passed in isolation and on two further full runs. Its click-until- entered poll has a fixed 15s budget that a loaded machine can exceed; that is pre-existing and unrelated to this change. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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2293585940 |
Put orbits and stars in the same reference frame
The app's two sources disagree about which frame they are in, and nothing reconciled them. HYG star positions are equatorial J2000 — that is what raDecDistanceToXyz produces and what the galaxy view renders directly. Orbital elements come from JPL Horizons, whose default reference plane for element output is the ecliptic, and the ETL never overrides it. The two are tilted 23.4 degrees apart, so the orbits sat that far off the sky they are drawn against. Confirmed rather than assumed, from both ends: the Horizons request in lib/horizons.ts sets no REF_PLANE, and the resulting solar-system inclinations are 0 to 17 degrees with Earth exactly 0.00 — which is only true of the ecliptic, since Earth's orbit defines it. eclipticToEquatorial now rotates orbit positions into the scene frame, so a direction means the same thing in the galaxy view and the system view. The rotation is about the vernal-equinox axis, which both frames share. That exposed a presentation problem the old code had been hiding. The renderer mapped the propagator's z straight onto the scene's vertical, which silently redefined the frame but did make systems render flat. In a properly equatorial scene, orbital planes lie 23.4 degrees off the scene's own axes, so a system would be presented edge-on. Rather than rotate the world back into a comfortable pose — which would only put the orbits at odds with the sky again — the camera now settles relative to the orbital plane: a three-quarter view about 37 degrees off the ecliptic normal. The arrival still begins along the approach direction and swings round as it settles, so the transition stays continuous, and the framing is now the same every time rather than inherited from wherever the camera happened to be. Tests: 247 passing, up from 237. The frame tests are the discriminating kind — Earth's orbit must lie perpendicular to the ecliptic pole rather than to the scene's vertical, and must reach 23.4 degrees of declination a quarter orbit on, where it used to read zero. Verified in a browser against Sol and Gl 357. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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dad4b93e8a |
Rank search results instead of taking the first eight
Search scanned the index in construction order — 8750 stars, then 18 bodies, then 6319 exoplanets — collected substring matches, and stopped at eight. With no scoring, position in the index decided everything. Typing "Io" returned eight stars named "Iot Cas", "Iot Eri" and so on, and never reached the moon Io — despite Io being an *exact* match, because the scan had already filled up 8750 entries before the bodies begin. "Kepler" returned Kepler-939 b, Kepler-1292 b, Kepler-223 d and five more in whatever order the archive happened to list them. Everything is now scored before anything is taken, so where an entry sits in the index cannot hide a better match. Exact beats prefix beats word-start beats substring, with the gaps wide enough that a worse kind of match can never outrank a better one. Ties break on kind — the eighteen solar-system bodies first, then stars, then exoplanets, so "Proxima" offers the star before its own planets — then on name length, then alphabetically, so the order is fully determined rather than inherited from the input. Matching is punctuation insensitive as well as case insensitive, so "gl357" finds "Gl 357". "Io" now returns the moon first. "Kepler" returns Kepler-4 b through Kepler-9 d. The index is pre-normalised once on load rather than per keystroke. Lowercasing, stripping punctuation and splitting 15,000 names on every character typed costs about 11 ms, which is most of a frame, and search shares a thread with the render loop — so it stuttered the scene while typing. Precomputing takes a broad query down to 2.5 ms and a narrow one to 0.5 ms, for one 15 ms build during the existing data load. Adds the first tests this component has had, alongside the ranking's own. Tests: 237 passing, up from 206. Verified in a real browser. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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f2c77fb5ad |
Scale the system view to the system it is showing
Star size, planet marker size and camera distance were all fixed constants in
AU, tuned against the solar system's 30 AU span. Real systems span four orders
of magnitude, and the fixed values served only the wide end. Measured across the
370 systems that draw planets:
- 170 had their innermost orbit inside the 0.2 AU star sphere, and for 107 of
those every orbit was inside it, so the system rendered as a lone sphere.
- 193 were framed from the 3 AU distance floor — for TRAPPIST-1 that is 48x
the width of the entire system, reducing it to a cluster of specks.
- Planet markers were effectively a flat 0.09 AU, since almost every body
clamps to the maximum. Inside Gl 357's 0.204 AU system that is wider than
the orbits themselves: one planet swallowed the whole view.
All three are now derived from the system's own measurements. The star is a
fraction of the innermost orbit, so it can never reach the closest one. The
camera is a multiple of the outermost orbit, so everything fits. Markers scale
with the span against the solar system as the reference, so the constants that
were tuned by eye keep their meaning. Because star, markers and camera all
scale together, a compact system now looks like a wide one — same apparent star,
same legible spread of orbits.
Gl 357 is the case that motivated this. It gained three planets in the previous
commit and still rendered as a bare star, because all three orbits were inside
the star sphere. It now shows its star and all three orbits.
The renderer measures the span before building anything, since markers are sized
against it as they are created, which also removes the reduce over tracked
bodies that used to compute it afterwards. The star sphere is rebuilt per system
rather than shared, so its geometry is now disposed on each transition.
Sol is deliberately unchanged: its innermost orbit is Mercury at 0.387 AU, so
the star lands just under the old fixed radius, and the reference span makes the
marker scale factor 1. Verified side by side.
Tests: 206 passing, up from 199. Verified in a real browser against both ends of
the range — Gl 357 at 0.2 AU and Sol at 30 AU.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
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f241b093eb |
Draw the 1509 exoplanets that were being silently dropped
The system renderer required both a semi-major axis and an eccentricity before it would place an exoplanet, even though resolveOrbitalElements already defaults every other missing element. The archive publishes an axis far more often than an eccentricity: 3895 records have one and only 2386 have both, so 1509 planets were dropped for want of a value that can simply be assumed. A missing eccentricity now defaults to 0, a circle. That is the conventional assumption for an orbit whose shape has not been constrained, and it is the only honest option available, since the axis alone says nothing about elongation. The effect is not subtle. 18 systems gain planets, and seven of them previously rendered as a bare star with nothing around it at all: Gl 357 goes from zero planets to three, HD 176986 likewise. Beyond the effect today, a user could already reach one of these planets through search and its detail page, then jump to its system and find it missing from the very system it belongs to. isPropagatableOrbit replaces the old inline guard and also rejects what the old one never checked: a non-positive axis, and an eccentricity of 1 or more. Those are escape trajectories that no ellipse describes, and propagating them anyway does not throw — it yields NaN, which reaches the vertex buffer and poisons the geometry's bounding sphere, disabling culling for the whole object rather than just the bad orbit. Being a type guard, it also lets the caller drop a seven-line field-by-field copy of the orbit. Fixes a label leak found while verifying this in the browser. Galaxy star labels were being cleared on entering system space but immediately recomputed, because the tick gated them on `currentStarId`, which is not assigned until the arrival flight finishes a second later — so parsec-scale names sat pinned over the system. Both label and orbit updates now gate on which group is actually visible, which is true throughout the transition rather than only at the end of it. Tests: 185 passing, up from 171. Verified in a real browser: GJ 1151 draws the orbit and marker it gained, and no labels survive into the system view. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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8d8c65bdb2 |
Propagate exoplanets with their real orbital period
Every exoplanet was propagated with gmForParent(undefined) — the Sun's gravitational parameter — so the whole catalogue orbited as though each host were exactly one solar mass. Most hosts are red dwarfs far lighter than that, and a heavier central mass pulls harder and shortens the period, so their planets were whirling round much too fast: TRAPPIST-1 is 0.09 solar masses, and its planets were completing an orbit in roughly a third of the true time. pl_orbper was already in the TAP query and was being discarded on the way into the record. It is now kept, along with st_mass. A period and a semi-major axis together pin the host's gravitational parameter exactly, via GM = n^2 a^3 — no stellar model, no assumption, just the inverse of the orbitalPeriodDays helper that was already there. resolveGravitationalParameter picks the best available source: the measured period, else the published host mass, else one solar mass as before. A derived value implying something outside 0.01-150 solar masses is rejected and falls through, since a period and axis taken from disagreeing solutions would otherwise send a planet spinning at a visibly absurd rate. Note the direction of the error, which is the opposite of what it looks like: assuming a *heavier* host than reality makes a planet orbit *faster*. A test pins it, and caught me stating it backwards first. The NASA Exoplanet Archive is unreachable from this environment (egress policy returns 403 on CONNECT), so exoplanets.json cannot be regenerated here and still carries no periods. Behaviour is therefore unchanged until `npm run etl` is run somewhere with archive access, at which point every planet with a published period starts moving correctly with no further code changes. build.ts reports how many records gained a period, and rejects non-positive ones. Tests: 171 passing, up from 151, including a new end-to-end check that TRAPPIST-1 b with its real period completes exactly one orbit in 1.51088 days and sits a full diameter away at half that. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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c1feb4b74e |
Rewrite the star field as instanced billboards
Plan step 3 promises glow and size driven by magnitude and spectral type, but the star field was a THREE.Points cloud and the WebGPU backend — the renderer this app targets — caps point primitives at a single pixel. Every one of the 8750 stars drew as an identical 1 px dot with a hard edge, discarding the magnitude sizing entirely; the class comment already admitted sizeNode only did anything on the WebGL2 fallback. Each star is now an instanced camera-facing quad on a SpriteNodeMaterial, which behaves the same on both backends. That material takes each instance's centre from positionNode rather than from an instance matrix, so position, colour and size ride on instanced buffer attributes and the mesh itself never moves. A radial falloff in opacityNode gives each star a bright core inside a soft halo. Sizes are angular rather than world-space. That keeps a star the same apparent size at any camera distance, which is both what the old screen-space points did and what is physically right: real stars are unresolvable point sources, so apparent size follows brightness, not distance. World-space quads would instead have made the whole field vanish at the camera's 2000 pc limit. Picking had to be rebuilt. Billboarding happens in the vertex shader, so the CPU-side geometry is one quad at the origin and Raycaster cannot see the star field at all. Selection is now done in screen space against the size each star is actually drawn at, which is strictly better than the fixed 1.2 pc world radius it replaces — that radius was over-permissive up close and sub-pixel at the far end of a 4000x camera range. Stars behind the camera need an explicit depth guard, because project() mirrors them back onto the screen. Two things only caught by running it. The colour attribute was declared with node type 'color', which is not a GLSL type, so the generated shader failed to compile — it has to be vec3. And the click tolerance was first written as a floor on the drawn radius, which flattened every star to one hit size, since a floor generous enough for the faintest star exceeds the brightest star's radius; adding the slop instead keeps a brighter star the easier target. Tests: 151 passing, up from 145. Verified in a real browser — shaders compile clean and the Playwright click-to-select flight passes against the new picking. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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4aca223027 |
Regenerate the star catalogue, fixing 2331 names and 875 colours
Two ETL bugs, both fixed at the source and then re-run against HYG. Star ids,
ordering and positions are all unchanged, so stars.bin is byte-identical and
every exoplanet cross-reference still resolves.
Names. HYG's `gl` column already carries its own catalogue prefix ("Gl 581",
"GJ 3512"), unlike the bare numbers in `hd` and `hip`, so prefixing it again
produced 2331 of 8750 stars named "Gl GJ 1076". That corrupted three surfaces at
once: search, the on-screen labels, and exoplanet host-star name matching, which
compares normalised names and could never match "glgj1076" to "gj1076".
Colours. `Number(row['ci']) || 0` cannot tell a blank cell from a real zero, and
0 is a real B-V colour index meaning a hot blue-white A-type star. All 875
affected stars turned out to be blanks — the catalogue contains no genuine zero
inside the distance cutoff — so several hundred red dwarfs were rendering
blue-white. colorIndex is now `number | null` rather than defaulted, because any
numeric default is indistinguishable from a measurement.
Consumers resolve the gap from the spectral type instead. That needs real
parsing: HYG's `spect` column runs to 134 distinct spellings among the affected
stars alone, including a bare lowercase "m" for 354 of them, plus "k-m" ranges,
"dM4" luminosity prefixes and "K:" uncertainty flags. 622 of the 875 recover a
class this way — 497 of them M-class — and the remaining 253, which carry no
classification at all, fall back to neutral white.
The parse is anchored at the start of the string rather than scanning it. A scan
is the obvious implementation and is quietly wrong: the ETL writes the literal
"Unknown" for unclassified stars, that contains a K, and every one of those 253
would have been classified as an orange K-type. A test covers it.
Also lifts parseOptionalNumber out of fetchExoplanets into lib/csv, where both
fetchers now use it, and gives magnitude a faint default instead of 0 — no
current star is affected, but 0 would mean "as bright as Vega" and render an
unphotometered star as one of the largest points on the map.
Tests: 145 passing, up from 116, including the first coverage of
StarFieldRenderer. Build, both typechecks and the Playwright suite are green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
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06cf7d2a15 |
Fix four defects a user hits in the first minute
Found by surveying the codebase against the plan; each was verified against the
committed assets or the running app before being touched.
TRAPPIST-1 was orbiting the Sun. The Exoplanet Archive leaves sy_dist blank for
some systems, and fetchExoplanets.ts read it with bare Number() — Number('') is
0, which is finite, so it slipped past the Number.isFinite guard in
resolveHostStarId, placed the host at the origin, and matched Sol at distance
exactly 0. 127 records shipped with hostStarId 0, all seven TRAPPIST-1 planets
among them, and the system view filters on that id, so drilling into Sol drew
127 alien worlds inside the real solar system.
Fixed in three places: resolveHostStarId now rejects a non-positive distance
(the robust guard, covering every caller), fetchExoplanets.ts uses the
parseOptionalNumber that already sat unused in that same file for ra/dec/dist,
and validateExoplanets asserts nothing ever resolves to the Sun again — the Sun
has no exoplanets, so that tripwire costs nothing and is permanent.
The archive's endpoint is blocked by this environment's egress policy, so the
ETL cannot be re-run here. The committed asset was corrected in place instead,
which is safe because the outcome is deterministic: the name path runs first and
none of the 127 resolve by name, so all of them reached id 0 positionally and
the fixed pipeline yields null for exactly that set. Cross-referenced hosts drop
from 761 to 634; record count is unchanged.
Dragging to rotate selected stars. Selection was bound to the raw click event,
which browsers fire on release however far the pointer travelled and which
OrbitControls does not suppress — so any drag ending over a star launched a
camera flight, and in system view routed away to /body/:id. Now tracks
pointerdown and ignores a release more than 5 px from it.
Ghost systems accumulated on every star-to-star hop. SystemOrbitsRenderer.dispose
released geometries and materials but never detached its group, so old orbit
lines stayed parented forever — still traversed and re-uploaded each frame with
disposed geometries, drawn over the new system and unpickable. dispose() now
detaches and clears.
Galaxy star labels stayed pinned inside the system view. They are CSS2D objects
parented to the scene rather than to galaxyGroup, so hiding the group left up to
15 parsec-space names clumped over the system's star. Cleared on entry. Also
gated the per-frame Kepler propagation on actually being in a system; it ran in
galaxy view too, because the renderer is never nulled on exit.
Tests: 116 passing, up from 112. Build, both typechecks and the Playwright suite
are green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G
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3a859360ba |
Add the deep-sky backdrop, the last unbuilt piece of the plan
The design doc scopes deep-sky objects as a galaxy-view backdrop and lists fetchDeepSky.ts, deepsky.json and deepsky.model.ts, but none of it existed — it was the only part of the plan with no implementation behind it. ETL: fetchDeepSky.ts pulls the OpenNGC catalog, classifies each object as a galaxy/nebula/cluster, and keeps the ~460 worth drawing (everything Messier, everything with a common name, and anything brighter than magnitude 9) out of ~12,000 mostly-anonymous rows. build.ts runs it and validates the output. Distances are the hard part: OpenNGC has no distance column, and both fallbacks fail for the best-known objects. M31, M33 and M42 are Local Group members whose redshift is negative or absent, and a galaxy's catalog parallax comes from a cross-matched foreground star — 6 mas for M31 would put a 780 kpc galaxy at 167 pc. So records store a unit direction on the celestial sphere rather than a position (the line of sight is always known precisely, and the objects are drawn on a fixed backdrop shell where true distance is unusable anyway), and distance is optional metadata carrying its own provenance. Parallax is trusted only for galactic objects, redshift only above z=0.003 where expansion outweighs peculiar velocity. 330 of 463 get a distance; the rest honestly report none. Rendering: DeepSkyRenderer paints the objects as soft additive billboards on a 2500 pc shell — clear of the 50 pc star field, beyond the camera's 2000 pc orbit limit, and inside its 5000 pc far plane. Size comes from real angular extent, so Andromeda is six times wider than the full Moon, clamped at both ends. Sprites rather than points because the WebGPU backend caps point primitives at one pixel; materials are shared per kind and brightness band, so 460 objects cost nine of them. The brightest dozen get permanent labels, which needed the label overlay to accept string ids alongside numeric star ids. The backdrop is decorative, so a failure to load its dataset is logged and the star field comes up regardless. Also documents the app in the README, which until now covered only the plugin marketplace. Tests: 112 passing, up from 54. Build, both typechecks and the Playwright suite are green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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d7e8ea1d4d |
@
Add star-map Angular app, ETL pipeline, and caveman plugin Angular 3D star map (galaxy/system/body views, Three.js rendering, navigation store) plus the NASA ETL tooling that builds the star, exoplanet and solar-system datasets, Playwright e2e suite, and the cs:caveman Claude Code plugin (command, agent, skill). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> @ |