The jump-link graph linked the whole catalogue: 3.7 million links at 8 pc, 7.4-7.8 s in the
worker and a 443-515 ms frame on the main thread when they landed, and most of them between stars
that were neither drawn nor clickable. A graph request now carries the star field's drawn stars,
and the worker links only those, over an index of its own with cells as wide as the range. The
scene asks again once a new drawn set has held still for 250 ms.
The renderer is handed the graph's bounding sphere instead of computing it: three.js walked every
vertex on the main thread in the first frame that drew a new graph, 48-55 ms at 8 pc.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
The adversarial review confirmed three defects in this PR, all reproduced in
the browser.
1. Superseded graphs queued up in front of routes. The worker answers
messages one at a time and cannot drop one it has started. With the
jump-link layer on, every pause on the range slider posted a full graph
build, seconds of work at 6-8 pc. Answers no longer wanted were thrown
away only once built. A route asked for afterwards waited behind every
one of them: a one-jump route took 44 s.
RoutingClient now holds requests and sends them one at a time. While one
is out, only the latest of each kind waits: a newer graph replaces an
older one before it is ever built, and the older promise is rejected with
SupersededRequest. Routes go ahead of graphs. The same question asked
again while outstanding shares the answer rather than being worked twice,
as when the layer is turned off and on during a build.
The same scenario in the browser (layer on, range stepped 5 -> 8 pc with
400 ms pauses, then Sol to Proxima): the route came back in 110 ms. The
worker was sent "links 3, links 5, route, links 8"; 6 and 7 were never
built.
2. A worker that failed left the panel stuck. With no error handling, a
worker that failed to load (a 404 on its chunk after a redeploy) or
threw left "Plotting…" and a disabled button for good, and a graph at a
range could not be asked for again.
The worker now answers an exception with a 'failed' message, which
rejects that request. A worker that fails to load or dies is abandoned,
and what it left outstanding, and everything asked afterwards, is
answered in place. The scene releases the panel when a route fails, and
forgets a graph range that was never drawn so it can be asked for again.
3. Nothing type-checked the worker. The application builder never reads
webWorkerTsConfig, and bundles the worker with esbuild, which strips
types without checking them. tsconfig.app.json leaves the file out. A
type error in the worker shipped.
`npm run worker:typecheck` (tsc -p tsconfig.worker.json) now runs in CI
beside the other project checks. webWorkerTsConfig is removed from
angular.json, since it only suggested that something checked the worker.
Tests with a fake worker cover one request at a time, a waiting graph
replaced and a route sent ahead of it, a question shared, a failure rejected
and the next request sent, and a failed worker's requests answered in place.
A scene test covers the panel released after a failed route. Negative
controls, each caught: several requests sent at once, a waiting graph kept,
graphs ahead of routes, a question asked twice, a failure answered as a
success, a failed worker waited on, the panel left pending, and a type error
in the worker (caught by worker:typecheck).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
Route plotting ran on the main thread, and so did the jump-link graph:
- the range search for a far target, HD 2626 at 236 pc, takes 4-5 s;
- the graph at 8 pc is 3.7 million links, 6-10 s to build, then as many
link objects again to turn into vertices.
The map stopped for as long as either ran.
A Web Worker now does both. RoutingClient sends it the catalogue's ids and
positions once, and it keeps its own spatial index. A route question comes
back with the route, or with the range that would open one. A graph comes
back as one Float32Array of segment vertices, transferred rather than
copied.
On the scene side, only the latest route request is shown: an earlier
answer arriving later is dropped. Only the graph for the range last asked
for is drawn. The Routes panel says "Plotting…" and holds its button while
a request is out.
collectJumpLinks gave way to jumpLinkSegments, which writes the vertex pairs
straight into floats rather than building link objects first; the scene was
its only caller. The routing module (routing.ts) is the message protocol and
the one function answering it, so the worker is a dozen lines, and the same
answers are worked out in place where there is no Worker, as in the unit
tests' DOM. The worker is built with its own tsconfig, as the Angular
builder expects.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi