cca652d71fdce46c6e6ca4d414407da035044e73
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Commits
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748cb8927e |
Rebuild the map chrome against the Star Citizen starmap
Until now this was built from memory — the reference site is blocked by this environment's egress policy, so the resemblance was asserted rather than checked. Five screenshots of the real thing arrived, and this is what comparing against them changed. Labels say what a thing is, not just what it is called. Every label is now two lines: the name, then its type in smaller, wider-tracked, dimmer capitals. This is the single most characteristic element of the reference and it appears in every frame of it. It also settles a real ambiguity — in a map that mixes scales, "Orion" is an arm, a nebula and a constellation, and nothing about a bare name said which one a label pointed at. For stars the type line distinguishes "System" from "Star", which is the one thing it can say that the map could not otherwise show: which points are somewhere you can actually go. The system view had no body labels at all, where the reference labels every planet. It does now, which turned out to need two supporting changes. The overlay had only ever added and removed labels, never moved them, because stars do not move; planets do, so an existing label is now repositioned rather than left where the body used to be. And the inner four planets printed on top of each other in exactly the clump the star labels were already spread to avoid — so that logic is now shared rather than duplicated, with system bodies ordered outermost-first. Closing in reverses it by itself: the outer orbits leave the frame, their labels drop, and the inner planets take the space. The chrome follows the reference's layout. The scale ladder is a row of chamfered tabs at the top left rather than a vertical list of diamonds at the middle left, and a nameplate across the top centre says what the view is holding. The centre reticle is a hexagon, which is how the reference locks onto a body, and stays distinct from the rectangular panel chrome. Not copied: the ARK/RSI logos, wordmarks, and the bottom-right tool tabs. The first two are someone else's brand, and the third would be four tabs opening features this app does not have. Two e2e assertions moved off bare text matches onto the readout panel's own title. The nameplate names the same thing the panel does, so "is 'Local Stars' on screen" became ambiguous — the assertion, not the design, was what had to give. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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efa9e4084a |
Draw the whole catalogue, and build the aggregation the rest would need
Two things, one verified and one that cannot be. The render budget is now the whole catalogue: 68388 stars, one instanced draw call, which is what a GPU should be asked to do. The budget itself stays, because the catalogue is meant to grow past what any machine should draw at once — Gaia alone could contribute a million — and at that point the selection is what keeps the field legible rather than a grey wash. A `?stars=` override handles the machines that cannot, including the software rasterizer the end-to-end suite runs against, whose frame rate is two orders of magnitude below a real GPU's and which was measuring the rasterizer rather than the app. The aggregation is the second thing, and none of it has run. Every ESA, NOIRLab, SDSS and Euclid endpoint is unreachable from here — only GitHub raw is, which is why HYG and OpenNGC are the current sources. So this is infrastructure and a Gaia query written against the published DR3 schema, not data. What the framework encodes is that these surveys are not interchangeable. The distinction is not size but whether a catalogue knows how far away its objects are, because a 3D map cannot place a star it only has a direction for. Gaia is the only one of the five that can add stars here, because it is the only one that measures parallaxes. DECaPS2 has fifty times Gaia's object count and photometry alone — not one of its 3.32 billion objects can be placed in depth. Euclid's bulge is 8 kpc away, where a parallax is microarcseconds; its contribution would be imagery. SDSS-V and SAGA are keyed to stars something else already places, so they enrich rather than extend. Those roles are recorded as data the ETL prints, not as prose that can drift. Overlapping catalogues are reconciled on direction rather than on 3D proximity, which is the one non-obvious part. Two surveys agree on a star's direction to within an arcsecond and disagree on its distance by tens of per cent, so a star at 200 pc is 50 pc from itself between catalogues while being unmistakably the same object. Matching in 3D would need a tolerance so loose it swallowed real neighbours. The better parallax wins where both reach; where only one does, the star stays. Names become dense-with-holes with a source dictionary, because a survey catalogue has no proper names — writing "Gaia DR3 4472832130942575872" once per star would cost 25 MB per million to repeat what two adjacent fields already say. An empty entry costs three bytes and is regenerated on load. The Sun needed its own case in the merge: it sits at the origin, has no direction to compare, and appears in every catalogue. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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ac296f5133 |
Derive a surface for every body that was never photographed
Fifteen bodies here have a real photograph. Every exoplanet does not, and never will on current instruments — none has ever been imaged — and nor do several of the solar system's own moons. Those all shared one crude stand-in: a few noisy bands tinted by category, cached per colour, so every exoplanet in the app was literally the same picture. They now get a surface reasoned from what has actually been measured. The chain is standard at every link. A host star's luminosity comes from its catalogued apparent magnitude and its parallax distance — that pair is exactly an absolute magnitude — plus a bolometric correction for its spectral class. The correction is not optional: an M dwarf radiates most of its light in the infrared, so its visual magnitude understates it more than tenfold, and M dwarfs are what most nearby planet hosts are. Luminosity and the semi-major axis then give an equilibrium temperature, mass and radius give a bulk density, and size, temperature and density together give a class of world. Checked against the solar system the temperatures land on Earth 255 K, Jupiter 112 K, Neptune 46 K, all within a kelvin or two of published values, and 51 Pegasi b comes out at 1227 K against a published 1200. Each class carries a palette reasoned from its chemistry — methane absorbs red light, which is why the ice giants are blue — and a structure: zonal bands for a body with a fluid envelope, because a rapidly rotating atmosphere organises into them, and fractal terrain for one with a solid surface. Polar caps grow and shrink with the derived temperature, which is the clearest visible consequence of the whole chain. The generator samples three-dimensional noise along the sphere rather than a flat field, so there is no seam to stitch at the antimeridian and no pinching at the poles, and it writes into a byte array rather than a canvas — a pure function, testable, with no 2D context to be unavailable. Two things the derivation cannot do, both stated on screen next to the measurements it rests on. Equilibrium temperature ignores greenhouse warming and internal heat, so Venus comes out at 300 K against a real surface of 737 K and Io, kept molten by tides, classifies as ice. And these are illustrations: reasoned, but not observations. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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2e525fb5c3 |
Open the map out to the whole Milky Way
The map stopped at the catalogued 50 pc around the Sun — 0.33% of the Galaxy's width — and looked like a point cloud with a search box. Adds the galactic scale above it and the heads-up display the reference map is built from. The Galaxy is not a third coordinate space. It is the same parsec space four orders of magnitude further out, so the model and the star field crossfade against camera distance instead of switching, and the Sun stays where it really is: 8.18 kpc out, on the Orion Spur, between the Sagittarius and Perseus arms. The depth range scales with that distance — one fixed near/far pair cannot both fly into a star and hold the Galaxy. The structure in shared/astro/galaxy.ts is measured: the directions of the centre and the north galactic pole, which fix the disc's 63 degree tilt against the celestial equator; the Sun's galactocentric distance; and a radius, azimuth and pitch angle per arm. The particles scattered around it are not, and cannot be — dust hides the disc, so no catalogue holds the Galaxy's stars. The view says so, and the model fades out before the camera reaches the 50 pc where the real stars are. The rest is the look: polar grids lying in the galactic plane with drop lines from the Sun's neighbours, a scale ladder, a readout panel, range, reticle and frame brackets. Two things had to give way for it. The deep-sky shell is the sky as seen from here, so it dissolves rather than letting the camera fly through a wall of nebulae, and so does the skybox, which is a photograph taken from inside the thing now being viewed from outside. Labels are picked by screen separation rather than distance alone: the Sun's fifteen nearest neighbours are all inside four parsecs and printed as one unreadable clump. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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3a859360ba |
Add the deep-sky backdrop, the last unbuilt piece of the plan
The design doc scopes deep-sky objects as a galaxy-view backdrop and lists fetchDeepSky.ts, deepsky.json and deepsky.model.ts, but none of it existed — it was the only part of the plan with no implementation behind it. ETL: fetchDeepSky.ts pulls the OpenNGC catalog, classifies each object as a galaxy/nebula/cluster, and keeps the ~460 worth drawing (everything Messier, everything with a common name, and anything brighter than magnitude 9) out of ~12,000 mostly-anonymous rows. build.ts runs it and validates the output. Distances are the hard part: OpenNGC has no distance column, and both fallbacks fail for the best-known objects. M31, M33 and M42 are Local Group members whose redshift is negative or absent, and a galaxy's catalog parallax comes from a cross-matched foreground star — 6 mas for M31 would put a 780 kpc galaxy at 167 pc. So records store a unit direction on the celestial sphere rather than a position (the line of sight is always known precisely, and the objects are drawn on a fixed backdrop shell where true distance is unusable anyway), and distance is optional metadata carrying its own provenance. Parallax is trusted only for galactic objects, redshift only above z=0.003 where expansion outweighs peculiar velocity. 330 of 463 get a distance; the rest honestly report none. Rendering: DeepSkyRenderer paints the objects as soft additive billboards on a 2500 pc shell — clear of the 50 pc star field, beyond the camera's 2000 pc orbit limit, and inside its 5000 pc far plane. Size comes from real angular extent, so Andromeda is six times wider than the full Moon, clamped at both ends. Sprites rather than points because the WebGPU backend caps point primitives at one pixel; materials are shared per kind and brightness band, so 460 objects cost nine of them. The brightest dozen get permanent labels, which needed the label overlay to accept string ids alongside numeric star ids. The backdrop is decorative, so a failure to load its dataset is logged and the star field comes up regardless. Also documents the app in the README, which until now covered only the plugin marketplace. Tests: 112 passing, up from 54. Build, both typechecks and the Playwright suite are green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaySiNst4HhDXBHnMy8p5G |
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d7e8ea1d4d |
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Add star-map Angular app, ETL pipeline, and caveman plugin Angular 3D star map (galaxy/system/body views, Three.js rendering, navigation store) plus the NASA ETL tooling that builds the star, exoplanet and solar-system datasets, Playwright e2e suite, and the cs:caveman Claude Code plugin (command, agent, skill). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> @ |