Commit Graph
9 Commits
Author SHA1 Message Date
SenrokaiandClaude Fable 5 d397aaa7e0 Let the Solar System be kept
The Sun's catalogue id is 0, and the readout's keep control was shown by
`@if (keepableStarId(); as starId)` — which reads zero as "there is no star
here". Of the six hundred and thirty-four systems the map can be inside, the
one nobody could keep was Sol.

Checked against null now, with a test that keeps star zero, because this is the
sort of thing that comes back.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-21 15:08:40 +02:00
SenrokaiandClaude Fable 5 307fd41be8 Keep a place, and come back to it
Restores the commit reverted off the routing branch, which is where it was
committed by mistake. The change is unmodified; only its branch is.

The map had no memory. Every visit started at the same overview, and a system
worth returning to had to be found again by name each time. A mark on the
readout and on a body's panel now keeps it, a Bookmarks tab lists what has been
kept, and choosing one goes there — a star by flying into its system, a body by
opening its page.

Local storage, not an account. This map asks nobody to sign in, and a list of
stars somebody liked is not worth a server. Every read of that store is
defensive, because it is a string a person can edit, another tab can write, and
a browser can refuse to hand over at all: a bad entry is skipped rather than
losing the rest, duplicates are collapsed since two entries for one place would
each toggle the other's control, the list is bounded so a hand-edited store
cannot decide how much this renders, and where storage is denied outright the
bookmarks still work for the visit — they just do not outlive it.

The name is stored alongside the id rather than looked up, so the list reads
before the catalogues have loaded, and a bookmark to something a later
catalogue no longer holds still says what it was instead of decaying into a
bare number.

The tab is offered even when it is empty, and says what the mark does: a tab
that appears only once you have already found the feature is a tab that never
taught anyone anything.

Choosing a kept place hands the panel back to the readout, the same move as
choosing a search result and for the same reason. That behaviour is what the
end-to-end spec caught missing — the readout it asserted on did not exist,
because the panel just used was still covering it.

Verified: build clean, 587/587 unit, 11/11 end-to-end, design detector clean,
screenshots at 1440x900 and 390x844.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-20 19:12:58 +02:00
Senrokai 9cdd8f9388 Revert "Keep a place, and come back to it"
This reverts commit bd3a5a4. The bookmarks work was committed onto this branch
by mistake — it belongs to its own pull request, and it has one, branched from
this branch's own tip. Reverting rather than rewinding because the branch is
published and a pull request is open against it: the diff this pull request
shows is what matters, and after this it shows the routing change alone.
2026-08-20 19:10:24 +02:00
SenrokaiandClaude Fable 5 bd3a5a48c9 Keep a place, and come back to it
The map had no memory. Every visit started at the same overview, and a system
worth returning to had to be found again by name each time. A mark on the
readout and on a body's panel now keeps it, a Bookmarks tab lists what has
been kept, and choosing one goes there — a star by flying into its system, a
body by opening its page.

Local storage, not an account. This map asks nobody to sign in, and a list of
stars somebody liked is not worth a server. Every read of that store is
defensive, because it is a string a person can edit, another tab can write,
and a browser can refuse to hand over at all: a bad entry is skipped rather
than losing the rest, duplicates are collapsed since two entries for one place
would each toggle the other's control, the list is bounded so a hand-edited
store cannot decide how much this renders, and where storage is denied
outright the bookmarks still work for the visit — they just do not outlive it.

The name is stored alongside the id rather than looked up. That way the list
reads before the catalogues have loaded, and a bookmark to something a later
catalogue no longer holds still says what it was instead of decaying into a
bare number.

The tab is offered even when it is empty, and says what the mark does. A tab
that appears only once you have already found the feature is a tab that never
taught anyone anything.

Choosing a kept place hands the panel back to the readout, which is the same
move as choosing a search result and for the same reason: the panel has done
its job and the thing to look at is now the scene. That behaviour is what the
end-to-end spec caught missing — the readout it asserted on did not exist,
because the panel that had just been used was still covering it.

Verified: build clean, 587/587 unit, 11/11 end-to-end including a spec that
keeps Earth, leaves the page, comes back to it from the list and forgets it,
and one that keeps Proxima Centauri, flies out to the field and flies back in
by what was kept. Design detector clean, screenshots at 1440x900 and 390x844.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-20 19:07:46 +02:00
SenrokaiandClaude Fable 5 68a919bd84 Route between stars, through the crossings a chosen range allows
The map could say where a star is and what is near it, and nothing about
getting from one to another. This adds the question and the answer: pick a
departure and a destination, choose how far a single crossing may be, and get
the chain — how many jumps, how far in total, and every star on the way, each
one a step you can fly to.

A jump link is not a feature of space. There are no corridors out there; a
link is a question asked of the catalogue, which is why the range is the
user's control rather than a constant. Two facts about that catalogue decide
what the answers look like, and both are stated in the code because they read
as defects otherwise. It is magnitude-limited, so it is dense around the Sun
and thins with distance — within 50 pc a 3 pc range links 99% of it into one
piece, while over the whole 250 pc reach the same range leaves most stars
alone. And a gap in it is a gap in what has been catalogued, not in what is
there.

That is why "no route" is not the end of the answer. Where no chain exists at
the range asked for, the panel says which range would open one — the chain
whose longest hop is as short as possible, found by the same search with the
cost of arriving somewhere being the worst hop taken rather than the sum — and
offers that number as a control to accept.

Departure defaults to wherever the view already is, so one field is usually
enough. Sol to Vega at 3 pc: four jumps, 10 pc, by way of Barnard's Star,
Struve 2398 B and HD 155876. Narrow it to 0.8 pc and it says 2.26 would reach.

The graph is drawn as one buffer of line segments and the route as a second,
brighter one over it, with the graph stepping back while a route is up: near
the Sun the links are a haze, and a thread through a bright cloud is not a
thread. Both fade out with the local layer, since from outside the Galaxy the
graph is a smear.

Two measurements shaped this. Asking the index for each star's neighbours in
turn — sixty-eight thousand sorted lists, thrown away — took eight seconds; the
grid now walks its own cells once and pairs them, which takes a quarter of one.
And the range control emits per pixel dragged, so the rebuild waits for the
hand to settle.

Three defects fixed on the way, all older than the routing:

hud-acquire animated with fill-mode `both`, which leaves its closing keyframe
applied for good — and that keyframe carries a clip-path. Every panel wearing
it has been clipping its own box ever since, so anything that had to escape
one was cut away and could not even be clicked. Nothing had needed to escape
until this panel's dropdown opened upward.

The routing fields returned nothing when typed into before the catalogue
finished loading, and stayed nothing until the next keystroke. The options are
derived from the query and the index together now, so they appear when the
second of the two arrives, whichever that is.

And a link was `3-7` walking one way and `7-3` walking the other, which is two
links to anything comparing them.

Verified: build clean, 571/571 unit, 9/9 end-to-end including two new specs —
one plotting Sol to Sirius, one narrowing the range until there is no route and
accepting the one it names — design detector clean, screenshots at 1440x900
and 390x844.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-20 18:39:22 +02:00
SenrokaiandClaude Fable 5 44c6a1f15e Name the neighbours, from inside the system
A system view could say everything about the star it was inside and nothing
about where that star was. The four nearest catalogue stars are now named
around the edge of it, each with its distance, each a button that flies there
— so a chain of neighbours can be walked without pulling back out to the field
between hops.

These are bearings, not sky positions, and that is the one deliberate
compromise here. A true direction was tried first and does not work: at this
field of view the visible cone is about 30 degrees, so on average one
neighbour in fifteen falls inside the frame — measured, not guessed, at one
label of four in Sol and none at all after a small orbit. What survives the
ring is the half of the direction a viewer can act on, which way to turn to
face it, and the ring reads as instrument rather than as scene because it sits
at a fixed radius. Real distance was never an option: Proxima is 268 000 AU
from Sol, thirteen far planes out, so the distance goes on the type line.

Proximity is answered by a new pure module rather than by a scan. A uniform
grid over the catalogue answers both "the k nearest to this star" and "every
star within n parsecs", the second being what the jump-link graph in the next
PR is built from — one scan per node, and the quadratic would show. Its spec
pins the grid against a brute-force sweep of a pseudo-random cloud, because a
spatial index is an optimisation and never a different answer.

Where the ring meets the HUD, the HUD wins: placement is given the boxes the
readout, the strip and the object card occupy, and slides a name along the
ring until it clears them, or drops it rather than print it half hidden. That
rule is a pure function with its own spec.

Four defects found while verifying this, three of them older than it:

The dock's flex column was pointer-events-auto and as wide as its strip, so
an invisible band above the strip swallowed every click in it — including,
but not only, a neighbour's. The column is transparent now and each surface
opts back in.

The ring was sized against the frame's height alone, which on a phone held
upright put it a viewport and a half wide: no neighbour was reachable on any
portrait screen. It is sized against the shorter side.

Picking a search result reopened the readout, which on a narrow viewport is a
sheet over most of the scene — reopening it onto whatever was just flown to.
Below sm it now folds away.

A selectable label's two lines are adjacent spans, so it announced as
"Sirius2.64 pc"; it carries an explicit label saying what it does.

Verified: build clean, 558/558 unit, 7/7 end-to-end including a new spec that
flies Sol to Barnard's Star by its label, design detector clean, screenshots
at 1440x900 and 390x844 in Sol and Proxima Centauri, and the keyboard path
walked: both names are in the tab order, focusable, with the accent ring.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-20 17:06:25 +02:00
SenrokaiandClaude Fable 5 7591bcc0ea Point at what is selected: arcs, a leader to the card, rings on the systems
Four things the scene did not yet say, all about where to look.

Selection. Hovering or pinning a body raised its card in the corner, but
nothing in the scene said which point the card was about. Two hairline arcs
now bracket the body — the one mark borrowed from the ARK's control disc — and
a leader runs from their rim to the card's near edge, in screen space, once
per frame, because the body moves and the card's height depends on its
content. The selected body's own label swaps to the left of its point, since
the leader leaves the right and would otherwise cross the text.

Labels choose a side. Right by default; left when the text would run off the
right of the view, or into the reach of a label already placed to the right,
and never left when that would run off the left. The overlay hangs the label's
near edge on the point either way, so the hairline still meets the star.

Rings on the systems. A faint accent ring on every star known to host
planets — the one binary fact about a point of light worth reading at a
glance from the neighbourhood, since it is the one thing that says "there is
somewhere to go here". Drawn the way the star field draws stars, as
unattenuated instanced sprites with the ring a band of the quad's own uv, so
they sit on the field's points at any zoom; a first cut as three.js Points
rendered nothing at all under the WebGPU renderer. 634 of them are a lot at
the overview, so they are faint, small, fade with the local layer, and have
their own toggle — Systems — in the dock's Display tab.

Verified: build clean, 537/537 unit, 6/6 end-to-end, design detector clean,
screenshots at the overview, at 90 pc, and in Sol and Proxima with a body
hovered and pinned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-19 02:38:06 +02:00
SenrokaiandClaude Fable 5 8b507427d8 Answer the review: sky toggles in system view too, one media query, idempotent openSearch
Three findings from the automated review, all confirmed before acting.

The Sky toggle did nothing in system view. Its write lived only in the galaxy
crossfade, which the tick parks while the system group is up — and the sky is
still on screen there. It is now also written on toggle, in applyDisplay. The
suggested form of that fix crashed the scene on mount: the effect that calls
applyDisplay fires once at construction, before the engine has a scene, and
getScene() throws — the dock rendered no tabs at all. Guarded on
engine.isInitialized; verified with a screenshot of Proxima with the sky off.

isWideViewport built a fresh MediaQueryList on every document pointer-down;
one module-level query is read instead. And openSearch in the e2e support
clicked the Search tab unconditionally, which would fold it closed if a test
ever called it while already open; it now checks aria-selected first.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-18 21:35:52 +02:00
SenrokaiandClaude Fable 5 4a1cc5240a Dock the HUD: every tool and readout on one rail along the bottom
The overlay had grown by accretion: a search box floating top-centre, a
readout panel bottom-left, a range readout bottom-right, and nothing that
said these were parts of one instrument. This puts them on one rail across
the bottom of the viewport — the dock — with a tab strip pinned to the bottom
edge and whichever panel is open growing upward from it. The top of the
screen keeps only the scale ladder and the nameplate, so the map itself is
what fills the frame.

Three tabs. SEARCH is the old search, with its field pinned to the bottom of
the panel and the results growing upward above it, so the thing being typed
into never moves while the list grows. READOUT is the old bottom-left panel.
DISPLAY is new: five layer toggles — labels, orbits, grid, deep sky, sky —
each a real scene object switched by visibility, except the ones the galaxy
crossfade already rewrites every frame, whose toggles fold into that
crossfade instead of fighting it. The range readout sits on the strip itself,
so it is readable whatever is open.

Behaviour worth stating: choosing a search result hands the panel straight
back to the readout, since the thing to look at is now the scene. `/` opens
the search from anywhere. Below `sm` the dock is the strip alone; a tap opens
a panel as a sheet, a tap on the scene folds it away. The body-detail page
gets the same dock with only the search — the info panel is its reading.

Two things found on the way. CSS2DRenderer gives every label its own
z-index for depth order, and the label host created no stacking context, so
labels painted over every HUD panel; `isolate` on the host keeps them under.
And starmap-hud's readout tests were really tests of the panel that moved,
so they moved with it.

Verified: build clean, 535/535 unit, 6/6 end-to-end, design detector clean,
screenshots at 1440×900 and 390×844 across galaxy, galactic, system,
body-detail, all three tabs and the layers-off state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
2026-08-18 20:57:10 +02:00