import * as THREE from 'three/webgpu'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { beforeEach, describe, expect, it, vi } from 'vitest'; import { CameraPose, CameraRigController } from './camera-rig-controller'; function createRig(): { camera: THREE.PerspectiveCamera; controls: OrbitControls; rig: CameraRigController } { const camera = new THREE.PerspectiveCamera(50, 1, 0.1, 1000); camera.position.set(0, 0, 5); const controls = new OrbitControls(camera, document.createElement('canvas')); controls.target.set(0, 0, 0); const rig = new CameraRigController(camera, controls); return { camera, controls, rig }; } function pose(position: [number, number, number], target: [number, number, number]): CameraPose { return { position: new THREE.Vector3(...position), target: new THREE.Vector3(...target) }; } describe('CameraRigController', () => { let camera: THREE.PerspectiveCamera; let controls: OrbitControls; let rig: CameraRigController; beforeEach(() => { ({ camera, controls, rig } = createRig()); }); it('is not animating and leaves controls enabled before any transition starts', () => { expect(rig.isAnimating).toBe(false); expect(controls.enabled).toBe(true); }); it('flyTo starts an animation and disables the controls for its duration', () => { rig.flyTo(pose([10, 0, 0], [1, 1, 1]), 2); expect(rig.isAnimating).toBe(true); expect(controls.enabled).toBe(false); }); it('interpolates the camera position/target to the symmetric midpoint at the halfway point of the duration', () => { rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2); rig.update(1); // halfway through the 2s duration -> t = 0.5, eased(0.5) = 0.5 (symmetric midpoint) expect(camera.position.x).toBeCloseTo(5, 6); expect(camera.position.z).toBeCloseTo(2.5, 6); expect(controls.target.x).toBeCloseTo(1, 6); expect(rig.isAnimating).toBe(true); }); it('eases the transition using the cubic in-out curve, not linearly', () => { rig.flyTo(pose([8, 0, 0], [0, 0, 0]), 2); rig.update(0.5); // t = 0.25 of the duration elapsed // eased(0.25) = 4 * 0.25^3 = 0.0625 -> x = 0.5, well under the linear expectation of 25% (= 2). expect(camera.position.x).toBeCloseTo(0.5, 6); expect(camera.position.x).toBeLessThan(2); }); it('calls lookAt toward the interpolated target on every update', () => { const lookAtSpy = vi.spyOn(camera, 'lookAt'); rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2); rig.update(1); expect(lookAtSpy).toHaveBeenCalledWith(controls.target); }); it('reaches the exact target pose, re-enables controls, and fires onComplete exactly once when the duration elapses', () => { const onComplete = vi.fn(); rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2, onComplete); rig.update(1); // halfway expect(rig.isAnimating).toBe(true); expect(onComplete).not.toHaveBeenCalled(); rig.update(1); // reaches the end exactly expect(camera.position.x).toBeCloseTo(10, 9); expect(camera.position.y).toBeCloseTo(0, 9); expect(camera.position.z).toBeCloseTo(0, 9); expect(controls.target.x).toBeCloseTo(2, 9); expect(rig.isAnimating).toBe(false); expect(controls.enabled).toBe(true); expect(onComplete).toHaveBeenCalledTimes(1); rig.update(1); // no active tween anymore -> no further calls, no throw expect(onComplete).toHaveBeenCalledTimes(1); }); it('clamps overshooting deltas so the camera never travels past the destination pose', () => { const onComplete = vi.fn(); rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 2, onComplete); rig.update(100); // way more than the whole duration in a single frame expect(camera.position.x).toBeCloseTo(10, 9); expect(onComplete).toHaveBeenCalledTimes(1); }); it('update() is a no-op while no transition is in flight', () => { expect(() => rig.update(1)).not.toThrow(); expect(camera.position.x).toBeCloseTo(0, 9); expect(camera.position.y).toBeCloseTo(0, 9); expect(camera.position.z).toBeCloseTo(5, 9); expect(controls.target.x).toBeCloseTo(0, 9); expect(controls.target.y).toBeCloseTo(0, 9); expect(controls.target.z).toBeCloseTo(0, 9); expect(rig.isAnimating).toBe(false); }); it('clones the pose passed to flyTo, so mutating the caller-owned vectors afterward does not affect the transition', () => { const to = pose([10, 0, 0], [2, 2, 2]); rig.flyTo(to, 2); to.position.set(999, 999, 999); to.target.set(999, 999, 999); rig.update(2); expect(camera.position.x).toBeCloseTo(10, 9); expect(controls.target.x).toBeCloseTo(2, 9); }); it('starting a new flyTo mid-transition replaces the old one, using the current interpolated pose as the new start', () => { const firstOnComplete = vi.fn(); const secondOnComplete = vi.fn(); rig.flyTo(pose([10, 0, 0], [0, 0, 0]), 2, firstOnComplete); rig.update(1); // halfway through the first tween: camera.position.x is now 5 const midPositionX = camera.position.x; expect(midPositionX).toBeCloseTo(5, 6); rig.flyTo(pose([0, 20, 0], [0, 0, 0]), 1, secondOnComplete); // The new tween's "from" should be wherever the camera actually was, not the first tween's target. rig.update(1); // completes the second (1s) tween expect(camera.position.x).toBeCloseTo(0, 9); expect(camera.position.y).toBeCloseTo(20, 9); expect(firstOnComplete).not.toHaveBeenCalled(); expect(secondOnComplete).toHaveBeenCalledTimes(1); expect(rig.isAnimating).toBe(false); }); it('setImmediate jumps the camera/target with no easing and without requiring update()', () => { rig.setImmediate(pose([3, 4, 5], [1, 1, 1])); expect(camera.position.toArray()).toEqual([3, 4, 5]); expect(controls.target.toArray()).toEqual([1, 1, 1]); expect(rig.isAnimating).toBe(false); }); it('setImmediate points the camera at the new target', () => { const lookAtSpy = vi.spyOn(camera, 'lookAt'); rig.setImmediate(pose([3, 4, 5], [1, 1, 1])); expect(lookAtSpy).toHaveBeenCalledWith(new THREE.Vector3(1, 1, 1)); }); it('treats a zero-second duration as effectively instantaneous on the next update, without dividing by zero', () => { const onComplete = vi.fn(); rig.flyTo(pose([10, 0, 0], [2, 2, 2]), 0, onComplete); rig.update(0.001); expect(Number.isFinite(camera.position.x)).toBe(true); expect(camera.position.x).toBeCloseTo(10, 9); expect(onComplete).toHaveBeenCalledTimes(1); }); });