The overlay had grown by accretion: a search box floating top-centre, a readout panel bottom-left, a range readout bottom-right, and nothing that said these were parts of one instrument. This puts them on one rail across the bottom of the viewport — the dock — with a tab strip pinned to the bottom edge and whichever panel is open growing upward from it. The top of the screen keeps only the scale ladder and the nameplate, so the map itself is what fills the frame. Three tabs. SEARCH is the old search, with its field pinned to the bottom of the panel and the results growing upward above it, so the thing being typed into never moves while the list grows. READOUT is the old bottom-left panel. DISPLAY is new: five layer toggles — labels, orbits, grid, deep sky, sky — each a real scene object switched by visibility, except the ones the galaxy crossfade already rewrites every frame, whose toggles fold into that crossfade instead of fighting it. The range readout sits on the strip itself, so it is readable whatever is open. Behaviour worth stating: choosing a search result hands the panel straight back to the readout, since the thing to look at is now the scene. `/` opens the search from anywhere. Below `sm` the dock is the strip alone; a tap opens a panel as a sheet, a tap on the scene folds it away. The body-detail page gets the same dock with only the search — the info panel is its reading. Two things found on the way. CSS2DRenderer gives every label its own z-index for depth order, and the label host created no stacking context, so labels painted over every HUD panel; `isolate` on the host keeps them under. And starmap-hud's readout tests were really tests of the panel that moved, so they moved with it. Verified: build clean, 535/535 unit, 6/6 end-to-end, design detector clean, screenshots at 1440×900 and 390×844 across galaxy, galactic, system, body-detail, all three tabs and the layers-off state. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jxMkwA2rbicdGxHosecYi
41 lines
2.2 KiB
TypeScript
41 lines
2.2 KiB
TypeScript
import { expect, test } from '@playwright/test';
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import { backButtonLocator } from './support/wait-for-back-button';
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// A reduced star field throughout: this suite runs against a software rasterizer two orders of
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// magnitude slower than a GPU, and what is under test is navigation and state rather than how
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// fast the field rasterizes. See `starRenderBudgetFromUrl`.
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test.describe('Galaxy view', () => {
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test('boots the app, initializes the 3D scene, and starts in the galaxy overview (no system controls shown)', async ({ page }) => {
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await page.goto('/?stars=4000');
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await expect(page.getByTestId('scene-canvas')).toBeVisible();
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// The dock's tab strip is up before the scene finishes booting; the search is one tab in it.
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await expect(page.getByRole('tab', { name: 'Search' })).toBeVisible();
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await expect(backButtonLocator(page)).toHaveCount(0);
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// The readout panel's own title, not just the text anywhere on screen: the selected-object
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// banner across the top names the same thing, so a bare text match is ambiguous.
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await expect(page.getByTestId('hud-title')).toHaveText('Local Stars');
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});
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test('the scale ladder flies out to the whole Galaxy and back to the solar neighbourhood', async ({ page }) => {
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// Two multi-second camera flights, either side of a software-rendered scene bootstrap, add
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// up to more than the default per-test budget.
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test.setTimeout(90_000);
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await page.goto('/?stars=4000');
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await expect(page.getByTestId('scene-canvas')).toBeVisible();
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await page.getByRole('button', { name: 'Milky Way' }).click();
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// The flight covers four orders of magnitude, and the readout only switches over once the
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// camera is far enough out for the Galaxy model to have taken over from the star field.
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await expect(page.getByText('Galactic Scale')).toBeVisible({ timeout: 15_000 });
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await expect(page.getByText('Sagittarius A*')).toBeVisible();
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// At the outermost scale there is nowhere further out to go.
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await expect(page.getByRole('button', { name: 'Milky Way' })).toHaveCount(0);
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await page.getByRole('button', { name: 'Solar Neighbourhood' }).click();
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await expect(page.getByTestId('hud-title')).toHaveText('Local Stars', { timeout: 15_000 });
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});
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});
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