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star-map/src/app/features
SenrokaiandClaude Opus 5.5 3e1bd33b6c Draw every body in a system on one shared sphere, so returning to the Sun's system is no long task
Each marker built its own 64 by 32 SphereGeometry, and the Sun's system now has 38 of them: the
renderer's constructor took 15 ms, 12 of them building spheres, and with their first upload a
return to the system made a long task of 52 to 70 ms that the base's 18 bodies never did.

Every marker is now the one unit sphere, scaled to its radius, which it keeps in
userData.radiusAu. The shared sphere is never disposed; Saturn's ring is built in the sphere's
own units, since it is the marker's child; keepMarkersLegible reads the stored radius and scales
against the sphere's.

Measured on :4301, eight returns to the Sun's system each (select null, then 0, at 1600x1000):
before, a long task on 3 of 8 (52-57 ms), swapToSystemSpace 13-17 ms and the first render 30-40;
after, no long task on 8 of 8, the swap 2.7-4.4 ms and the first render 20-38. Earth is drawn at
the same 0.656 AU at arrival, and every member shares one geometry.

Tests: one sphere for every marker, each at bodyMarkerRadiusAu of its radius, and not disposed
with its system; Earth held to its 3-pixel floor at the arrival framing, which no test covered.
Guarded mutants, each failing only its named test: a sphere per marker, the shared sphere
disposed, the ring built in AU inside the scaled marker ('picks Saturn through its rings'), and
the legibility scale divided by the body's radius.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 15:14:02 +02:00
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